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Basically the map gets put in Workspace. They have Bright blue spawns and Bright red spawns. The map is placed through a sort of holo script. Red spawn and Blue spawn are made. named Red and Blue, Team colors set to Bright red and Bright blue. You team yourself from "Spectator" which is black, and respawn yourself so you'll be on the map. Right? Wrong. It spawns me in the middle of nowhere. Come here to look: http://www.roblox.com/Eviction-Basic-Combat-Training-place?id=166753481
Caaaactus. |
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LacrymaJoin Date: 2010-02-15 Post Count: 22696 |
no i dont want to give u place visits |
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KEVEKEV77Join Date: 2009-03-12 Post Count: 6961 |
reported for bad words.
A sack of nuts.
BAddy.
Get out. |
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... You think I want visits? I wanna fix my freaking training center. I have 2.4k robux, i don't need 1 ticket.
Caaaactus. |
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LacrymaJoin Date: 2010-02-15 Post Count: 22696 |
just post the script >.> |
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You don't like Peanuts? Shame.
Caaaactus. |
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yurhomi10Join Date: 2008-12-10 Post Count: 13886 |
i have 66k |
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LacrymaJoin Date: 2010-02-15 Post Count: 22696 |
i hate peanuts |
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There is nothing wrong with the script, the script spawns the map, no output, it works.
local admins =
{
"Distortional","GhostOfYourself","KodaKid32","PowerfulDoomBringer";};
function checkIfAdmin(player)
local isAdmin=false;
for i,v in pairs(admins) do
if (v:lower()==player.Name:lower()) then
isAdmin=true;
end end return isAdmin end;
function clearMaps()
for i,v in pairs(workspace:GetChildren()) do
if (v:isA("Model")) and (game.Lighting:findFirstChild(v.Name)) then
v:Destroy();
end end end;
game.Players.ChildAdded:connect(function(player)
if (checkIfAdmin(player)) then
player.Chatted:connect(function(msg)
local msg = msg:lower();
if (msg:lower():sub(1,9)=="clearmaps") then
clearMaps();
end;
if (msg:lower():sub(1,4))=="load" then
local mapName = msg:sub(6);
for i,v in pairs(game.Lighting:getChildren()) do
if (v.Name:lower():sub(1,mapName:len())==mapName) then
clearMaps();
v:clone().Parent=workspace;
break end end end end) end end);
Caaaactus. |
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bump2 or 3 idk
Caaaactus. |
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Im having a hard time believing you made that script |
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My developers made it... just fix it.... The script is not broken...
Caaaactus. |
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If it's not broken then why are you here |
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AstroCodeJoin Date: 2009-10-09 Post Count: 1122 |
So which part of the script isn't doing it's job? |
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None, I don't know what's wrong.
Caaaactus. |
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"What part of the script isnt doing it's job?"
"None"
Okay, why are you here if everything is working fine? |
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... Did you even read OP?
Caaaactus. |
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lostendJoin Date: 2011-08-21 Post Count: 8265 |
This probably means the spawn has Neutral set to true. |
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Not neutral, but they're in a model.
Caaaactus. |
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Stop Saying caaaatussss
what do you want if the script is working fine. |
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