of     2   
chevron_rightchevron_rightchevron_right

Distortional
#140573205Thursday, July 17, 2014 12:49 AM GMT

Basically the map gets put in Workspace. They have Bright blue spawns and Bright red spawns. The map is placed through a sort of holo script. Red spawn and Blue spawn are made. named Red and Blue, Team colors set to Bright red and Bright blue. You team yourself from "Spectator" which is black, and respawn yourself so you'll be on the map. Right? Wrong. It spawns me in the middle of nowhere. Come here to look: http://www.roblox.com/Eviction-Basic-Combat-Training-place?id=166753481 Caaaactus.
Lacryma
#140573311Thursday, July 17, 2014 12:50 AM GMT

no i dont want to give u place visits
KEVEKEV77
#140573347Thursday, July 17, 2014 12:50 AM GMT

reported for bad words. A sack of nuts. BAddy. Get out.
Distortional
#140573354Thursday, July 17, 2014 12:50 AM GMT

... You think I want visits? I wanna fix my freaking training center. I have 2.4k robux, i don't need 1 ticket. Caaaactus.
Lacryma
#140573431Thursday, July 17, 2014 12:51 AM GMT

just post the script >.>
Distortional
#140573433Thursday, July 17, 2014 12:51 AM GMT

You don't like Peanuts? Shame. Caaaactus.
yurhomi10
#140573446Thursday, July 17, 2014 12:51 AM GMT

i have 66k
Lacryma
#140573486Thursday, July 17, 2014 12:52 AM GMT

i hate peanuts
Distortional
#140573503Thursday, July 17, 2014 12:52 AM GMT

There is nothing wrong with the script, the script spawns the map, no output, it works. local admins = { "Distortional","GhostOfYourself","KodaKid32","PowerfulDoomBringer";}; function checkIfAdmin(player) local isAdmin=false; for i,v in pairs(admins) do if (v:lower()==player.Name:lower()) then isAdmin=true; end end return isAdmin end; function clearMaps() for i,v in pairs(workspace:GetChildren()) do if (v:isA("Model")) and (game.Lighting:findFirstChild(v.Name)) then v:Destroy(); end end end; game.Players.ChildAdded:connect(function(player) if (checkIfAdmin(player)) then player.Chatted:connect(function(msg) local msg = msg:lower(); if (msg:lower():sub(1,9)=="clearmaps") then clearMaps(); end; if (msg:lower():sub(1,4))=="load" then local mapName = msg:sub(6); for i,v in pairs(game.Lighting:getChildren()) do if (v.Name:lower():sub(1,mapName:len())==mapName) then clearMaps(); v:clone().Parent=workspace; break end end end end) end end); Caaaactus.
Distortional
#140573888Thursday, July 17, 2014 12:56 AM GMT

bump Caaaactus.
Distortional
#140574156Thursday, July 17, 2014 12:59 AM GMT

bump2 or 3 idk Caaaactus.
Distortional
#140574492Thursday, July 17, 2014 1:03 AM GMT

b3 Caaaactus.
Distortional
#140575601Thursday, July 17, 2014 1:15 AM GMT

b4 Caaaactus.
Distortional
#140584649Thursday, July 17, 2014 2:41 AM GMT

b5 Caaaactus.
SenseiWarrior
#140585922Thursday, July 17, 2014 2:54 AM GMT

Im having a hard time believing you made that script
Distortional
#140586250Thursday, July 17, 2014 2:57 AM GMT

... Caaaactus.
Distortional
#140586304Thursday, July 17, 2014 2:57 AM GMT

My developers made it... just fix it.... The script is not broken... Caaaactus.
SenseiWarrior
#140586630Thursday, July 17, 2014 3:01 AM GMT

If it's not broken then why are you here
AstroCode
#140586953Thursday, July 17, 2014 3:04 AM GMT

So which part of the script isn't doing it's job?
Distortional
#140587120Thursday, July 17, 2014 3:05 AM GMT

None, I don't know what's wrong. Caaaactus.
SenseiWarrior
#140587499Thursday, July 17, 2014 3:09 AM GMT

"What part of the script isnt doing it's job?" "None" Okay, why are you here if everything is working fine?
Distortional
#140587802Thursday, July 17, 2014 3:12 AM GMT

... Did you even read OP? Caaaactus.
lostend
#140587881Thursday, July 17, 2014 3:13 AM GMT

This probably means the spawn has Neutral set to true.
Distortional
#140588932Thursday, July 17, 2014 3:23 AM GMT

Not neutral, but they're in a model. Caaaactus.
iimerkingalaxy
#140594906Thursday, July 17, 2014 4:21 AM GMT

Stop Saying caaaatussss what do you want if the script is working fine.

    of     2   
chevron_rightchevron_rightchevron_right