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AdmiralKrahn
#140775608Friday, July 18, 2014 9:29 PM GMT

Not getting it at all. This is what I managed to come up with, but it's not working. function onRespawned(player) while true do if player.Character ~= nil then break end wait() end local kk = player.Character.Head:clone() player.Character.Head.Transparency = 1 player.Character.Head.CanCollide = false kk.Name = "" kk.Parent = player.Character local gg = player.Character.Torso.Neck:clone() gg.Parent = player.Character.Torso gg.Part1 = kk kk.BrickColor = player.Character.Head.BrickColor wait(0) if kk.face ~= nil then kk.face:remove() end while true do wait(0) if kk.BrickColor ~= player.Character.Head.BrickColor then kk.BrickColor = player.Character.Head.BrickColor else break end end end function onPlayerEntered(newPlayer) newPlayer.Changed:connect(function (property) if (property == "Character") then onRespawned(newPlayer) end end) end game.Players.PlayerAdded:connect(onPlayerEntered)
smiley599
#140775978Friday, July 18, 2014 9:32 PM GMT

Or simply: game.Players.PlayerAdded:connect(function(p) p.NameDisplayDistance=0 end)
AdmiralKrahn
#140776056Friday, July 18, 2014 9:32 PM GMT

im a noob at scripting
super10099
#140776083Friday, July 18, 2014 9:33 PM GMT

I just learned something.
smiley599
#140776216Friday, July 18, 2014 9:34 PM GMT

@super, never heard of that property!
AdmiralKrahn
#140776719Friday, July 18, 2014 9:38 PM GMT

@smiley Would it be possible for me to do that with the healthbar too?
filiptibell
#140776820Friday, July 18, 2014 9:39 PM GMT

p.HealthDisplayDistance = 0 ~The herp lerped a derp~
smiley599
#140777528Friday, July 18, 2014 9:46 PM GMT

Yep ^
e_Scriph
#140780711Friday, July 18, 2014 10:16 PM GMT

function OnPlayerJoined(plr) plr.NameDisplayDistance = 0 plr.HealthDisplayDistance = 0 end game.Players.PlayerAdded:connect(onPlayerJoined) - xXScriptzXx

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