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LeitrisArcade
#140785617Friday, July 18, 2014 11:04 PM GMT

So I have succeeded in making my character rig compatible with FilteringEnabled on, yet it eventually crashes the server. The reason for this(That I found out by slowly removing RemoteEvents until I found the problem) is that I was trying to send the mouse's position to the server with a while loop with a wait of (), thus causing the server to eventually be overloaded. Is there any other way to get the mouse's position real-time without having access to localscripts that directly communicate with the server, or some way that I could send the position without overloading the server?
LeitrisArcade
#140786916Friday, July 18, 2014 11:16 PM GMT

bump, just looking for any suggestions or insights :P
LeitrisArcade
#140788269Friday, July 18, 2014 11:28 PM GMT

I'm just going to assume you guys know just as much about this as I do. Ah, oh well, I'll just turn FilteringEnabled off for the time being and make my own anti-cheat :T.

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