So I have succeeded in making my character rig compatible with FilteringEnabled on, yet it eventually crashes the server. The reason for this(That I found out by slowly removing RemoteEvents until I found the problem) is that I was trying to send the mouse's position to the server with a while loop with a wait of (), thus causing the server to eventually be overloaded. Is there any other way to get the mouse's position real-time without having access to localscripts that directly communicate with the server, or some way that I could send the position without overloading the server? |