I've tried to make a table that gives players a string value, but its supposed to be random, for some reason it isn't random as when I rejoin a new server I get the same string and every time I re-spawn I always end up with the same pattern of string values. Can someone help e with this??
My script goes:
MagicTypes = {"GreatTreeArc", "ArcOfTime", "WoodMake"}
i = math.random (1, #MagicTypes)
Player.MagicType.Value = MagicTypes[i]
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