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computerchris
#141063569Monday, July 21, 2014 4:08 PM GMT

So, I'm attempting to make a money converter and I'm cloning it into the players money holder on join.. Tree for Money Holder: Player -MoneyData --7 Types of Money --MoneyConverter Script Script: money = script.Parent m = money:GetChildren() types = {"Copper", "Iron", "Silver", "Tin", "Gold", "Platinum", "Crystal"} while wait(0.1) do print("Converter Start") for i = 1, #m do print(i) print(types[i]) print(money:FindFirstChild(types[i]).Value) if money:FindFirstChild(types[i]).Value >= 100 then money:FindFirstChild(types[i]).Value = money:FindFirstChild(types[i]).Value - 100 money:FindFirstChild(types[i+1]).Value = money:FindFirstChild(types[i+1]).Value + 1 end end print("Converter End") end Cloning into the player: --MoneyData banker = script.MoneyConverter b2 = banker:Clone() b2.Parent = md local copper = Instance.new("IntValue", md) local iron = Instance.new("IntValue", md) local tin = Instance.new("IntValue", md) local silver = Instance.new("IntValue", md) local gold = Instance.new("IntValue", md) local platinum = Instance.new("IntValue", md) local crystal = Instance.new("IntValue", md) local gems = Instance.new("IntValue", md) copper.Name = "Copper" iron.Name = "Iron" silver.Name = "Silver" tin.Name = "Tin" gold.Name = "Gold" platinum.Name = "Platinum" crystal.Name = "Crystal" gems.Name = "Gems" wait(0.5) b2.Disabled = false Thing is, the script doesn't want to run in this location.. :( What gives?
computerchris
#141064328Monday, July 21, 2014 4:16 PM GMT

Bump?
Brick_man
#141066165Monday, July 21, 2014 4:35 PM GMT

It should work?

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