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XXahraternotXX
#141124422Tuesday, July 22, 2014 2:26 AM GMT

What is the differences between :remove() and :Destroy()? And which one is better to use?
blox6137
#141124493Tuesday, July 22, 2014 2:27 AM GMT

:Remove() temporarily removes it... You 'have' to bring it back. :Destroy() destroys it forever. no need for returning it.
HuntHello
#141124534Tuesday, July 22, 2014 2:27 AM GMT

remove is deprecated. use destroy.
HuntHello
#141124595Tuesday, July 22, 2014 2:28 AM GMT

and blox you dont have to bring it back - but a reference to the removed brick can be enough to bring the removed brick back into workspace
blox6137
#141124745Tuesday, July 22, 2014 2:29 AM GMT

blox6137
#141124850Tuesday, July 22, 2014 2:31 AM GMT

I know you don't HAVE to, but you should use remove if you WANT to return something.
HuntHello
#141124934Tuesday, July 22, 2014 2:31 AM GMT

@blox true.
UncleTaz
#141124946Tuesday, July 22, 2014 2:31 AM GMT

I prefer to use nil in every way possible lol.
HuntHello
#141125088Tuesday, July 22, 2014 2:33 AM GMT

i wonder why roblox would create :destroy and :remove if nil exists
blox6137
#141125206Tuesday, July 22, 2014 2:34 AM GMT

Destroy sounds cool, that's why. "I WILL DESTROY YOU!!!!!!!!!" "I WILL... set your value to nil... :/"
UncleTaz
#141125254Tuesday, July 22, 2014 2:35 AM GMT

Lmao! Man I swear you are funny dude.
HuntHello
#141125269Tuesday, July 22, 2014 2:35 AM GMT

@blox very, very true. im going to use destroy() now
islandmaker2012
#141125627Tuesday, July 22, 2014 2:39 AM GMT

script.Parent = nil print("nil") wait(3) script.Parent = Workspace print("workspace") script:Destroy() print("nil") wait(3) script.Parent = Workspace print("u got an error bro, destroy locks parent to nil, as well as all children, while remove parents to nil, but doesn't lock, and any children can be retrieved, btw, youll never see this message, also, remove is depreceated")
UncleTaz
#141125719Tuesday, July 22, 2014 2:40 AM GMT

Even though Destory() sounds cooler. Try "if h == :Destory() then" And then see what happens
blox6137
#141125901Tuesday, July 22, 2014 2:42 AM GMT

Well that's because there is not method called ':Destory()'. i see through your tricks >:I
UncleTaz
#141125954Tuesday, July 22, 2014 2:43 AM GMT

^_^
blox6137
#141126099Tuesday, July 22, 2014 2:45 AM GMT

So, whats :Destory() of ROBLOX? Who connived the idea of it?
HuntHello
#141126102Tuesday, July 22, 2014 2:45 AM GMT

destory sounds like a cool word
BlackTheHacker
#141126153Tuesday, July 22, 2014 2:45 AM GMT

Remove() still leaves the object there. Which may lag the server. Destroy() completely removes it.
blox6137
#141126164Tuesday, July 22, 2014 2:45 AM GMT

wtf is connived? I wrote conceived.
HuntHello
#141126432Tuesday, July 22, 2014 2:48 AM GMT

@black in both cases the block's parent is still nil, so it technically isnt there, but -now that i think of it, it kinda is
connor954
#141126494Tuesday, July 22, 2014 2:49 AM GMT

Remove is helpful for hints you wanna bring back like this function Blue() local H = Instance.new("Hint") H.Parent = game.Workspace H.Text = "Blah" wait(10) H:Remove() wait(10) end Blue() Blue() Well, I guess same with destroy, but you get my p
128GB
#141127039Tuesday, July 22, 2014 2:55 AM GMT

'Destroy sounds cool, that's why. "I WILL DESTROY YOU!!!!!!!!!" "I WILL... set your value to nil... :/"' I would rather be destroyed than set to nonexistant.
XXahraternotXX
#141151307Tuesday, July 22, 2014 9:15 AM GMT

Alright destroy it is

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