Basically, if the camera has a small FOV it kind of jumps around and moves far too quick, how can I throttle it or slow down the movement?
inb4showuscode
--Broken half made zoom function made before I found myself stumped
function Zoom()
if LastRotation == nil then LastRotation = Cam.CFrame.lookVector end
ZoomLevel = ZoomLevel + 1
Player.CameraMode = Enum.CameraMode.LockFirstPerson
Cam.FieldOfView = 30
Cam.Changed:connect(function()
if Cam.CFrame.lookVector ~= LastRotation then
local Diff = Cam.CFrame.lookVector - LastRotation
local New = Diff/10
end
end)
end |