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zub74
#141225639Wednesday, July 23, 2014 1:45 AM GMT

So here's the idea: In order for larger games to be playable on weaker PCs, I was thinking about perhaps making a lower quality version of a map and then having the player select a quality level from a GUI. Based on the quality level, a copy of whatever level map they selected will be copied into their camera, and the workspace will only host a much less detailed version of the map that can actually be interacted with. Basically sort of client side meshes. Few questions: Would this even work? If so, where would the objects be placed? Is there another way of doing this?
zub74
#141229514Wednesday, July 23, 2014 2:24 AM GMT

Bump
zub74
#141230550Wednesday, July 23, 2014 2:35 AM GMT

B2

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