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rudolph101
#141284087Wednesday, July 23, 2014 4:42 PM GMT

while script.Parent.Value == true do cam = game.Workspace.CurrentCamera cam.CameraSubject = game.Workspace.Lobby.Cam1 cam.Cameratype = "Follow" wait() end This is the script I have at the moment and I just want to restrict the player from being able to move their camera. Is there anything I can do in order to do this? I tried changing the cameratype but I don't believe any of those did anything.
super10099
#141284152Wednesday, July 23, 2014 4:43 PM GMT

'Attach'?
rudolph101
#141284279Wednesday, July 23, 2014 4:45 PM GMT

The wiki says "Camera follows subject and is forced behind it" and so you'd think that would work, but it doesn't. :( I can still move my camera at will.
BothAngles
#141284323Wednesday, July 23, 2014 4:45 PM GMT

while script.Parent.Value == true do cam = game.Workspace.CurrentCamera cam.CameraSubject = game.Workspace.Lobby.Cam1 cam.Cameratype = "Attach" Spawn(wait)--prevents errors end
super10099
#141284380Wednesday, July 23, 2014 4:46 PM GMT

^ staph trolling pls
Alyte
#141284546Wednesday, July 23, 2014 4:48 PM GMT

Ignore BothAngles ROBLOX's camera and humanoid systems are horrible. I've recently had a similar problem. You made a typo: "Cameratype" should be "CameraType". also, try Scriptable camera type, it doesn't move unless you move it by script. You may need to set Camera.CoordinateFrame
rudolph101
#141284566Wednesday, July 23, 2014 4:48 PM GMT

The weird thing is I've done this: while script.Parent.Value == true do cam = game.Workspace.CurrentCamera cam.CameraSubject = game.Workspace.Lobby.Cam1 cam.Cameratype = "Watch" cam.Focus = CFrame.new(103.7, 1038.2, -202.5) wait() end I've added the cam.Focus bit and I can still move the camera. :s What's going on?
rudolph101
#141284644Wednesday, July 23, 2014 4:49 PM GMT

@OneTrue Oh thank you very much! Yep it was the typo that did it! Thank you!
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#141285325Wednesday, July 23, 2014 4:57 PM GMT

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