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PFFX
#141285948Wednesday, July 23, 2014 5:03 PM GMT

Basically what I need the script to do is pop up the GUI named "Img1" then wait(1) Then img1 gets removed Thanks if you can help :D
BothAngles
#141286177Wednesday, July 23, 2014 5:06 PM GMT

local img1 = game.Players.LocaIPIayer.PIayerGui.Img1 img1.VisibIe = true wait(1);Spawn(wait) img1:Destroy()
fret13103
#141286201Wednesday, July 23, 2014 5:06 PM GMT

What will cause it to pop up, or will it just be random?
fret13103
#141286254Wednesday, July 23, 2014 5:07 PM GMT

wait(1);Spawn(wait) stop trolling
PFFX
#141286407Wednesday, July 23, 2014 5:08 PM GMT

@Both I don't want to destroy it I just need it to be not visible after wait(1) sorry for the messup @Fret It will be with a countdown so all I need is the basic popup then not visible after 1 sec
BothAngles
#141286505Wednesday, July 23, 2014 5:10 PM GMT

local img1 = game.Players.LocaIPIayer.PIayerGui.Img1 img1.VisibIe = true wait(1);Spawn(wait) img1.VisibIe = false
PFFX
#141286734Wednesday, July 23, 2014 5:12 PM GMT

@Both Please stop trolling :/
BothAngles
#141286789Wednesday, July 23, 2014 5:13 PM GMT

local img1 = game.Players.LocaIPIayer.PIayerGui.lmg1 img1.VisibIe = true wait(1) img1.VisibIe = false
PFFX
#141286914Wednesday, July 23, 2014 5:14 PM GMT

You're using an i
PFFX
#141287250Wednesday, July 23, 2014 5:18 PM GMT

Help please :S
fret13103
#141287457Wednesday, July 23, 2014 5:20 PM GMT

In the starter Gui will be your Gui, when the game starts it gets cloned into the backpack, but that doesn't matter. Put this script inside the Gui which is inside the Starter Gui. script.Parent.Visible wait(1) script.Parent.Visible = false; Change the amount of parents to locate your Gui. Slightly confusing, but you should understand.
PFFX
#141287992Wednesday, July 23, 2014 5:26 PM GMT

@Fret Thanks for your help But I need it in the Main game GUI It should sorta look like this game.Workspace.Beep:Play() wait(0.35) game.Workspace.Beep:Stop() msg.Value = "3" --- IMAGE appears here wait (1) --- Image is gone here
FlamedSkull
#141288254Wednesday, July 23, 2014 5:29 PM GMT

You don't need to :Stop() the sound Beep unless it's continous loop.
PFFX
#141288295Wednesday, July 23, 2014 5:29 PM GMT

@Fl It is
FlamedSkull
#141288358Wednesday, July 23, 2014 5:30 PM GMT

PFFX
#141288508Wednesday, July 23, 2014 5:32 PM GMT

@Flamed If I click what I need it said it's removed...
PFFX
#141289663Wednesday, July 23, 2014 5:43 PM GMT

:?

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