of     1   

S1xty
#141299455Wednesday, July 23, 2014 7:32 PM GMT

title
FlamedSkull
#141299575Wednesday, July 23, 2014 7:33 PM GMT

print(#Child.Parent:GetChildren())
FlamedSkull
#141299696Wednesday, July 23, 2014 7:35 PM GMT

Oh wait.. Um hold on.
smiley599
#141299788Wednesday, July 23, 2014 7:36 PM GMT

That's not even a question. I refuse to help you until you word it properly and politely.
S1xty
#141300363Wednesday, July 23, 2014 7:42 PM GMT

stfu smiley you're the only one being impolite.
nomer888
#141300449Wednesday, July 23, 2014 7:43 PM GMT

An object has one parent.
smiley599
#141300512Wednesday, July 23, 2014 7:44 PM GMT

I don't need to be polite though. I'm not demanding anything here. When I make a thread I always say please and thankyou.
S1xty
#141300537Wednesday, July 23, 2014 7:44 PM GMT

... As in the parent that is a 1st generation descendant of the workspace.
super10099
#141300667Wednesday, July 23, 2014 7:46 PM GMT

par = 0 if script.Parent then par = part + 1 if script.Parent then par = part + 1 if script.Parent then par = part + 1 if script.Parent then par = part + 1 if script.Parent then par = part + 1 if script.Parent then par = part + 1 end end end end end end print(par) print(string.reverse("!dlroW olleH"))
S1xty
#141300709Wednesday, July 23, 2014 7:46 PM GMT

nvm found it
StealthKing95
#141300729Wednesday, July 23, 2014 7:46 PM GMT

function getAncestryDepth(obj) local depth = 1 local par = obj.Parent repeat par = par.Parent depth = depth + 1 until par == game print(obj:GetFullName().. ' has '..depth..' "parents"') return depth end getAncestryDepth(workspace.Model.Part)
S1xty
#141424681Thursday, July 24, 2014 9:29 PM GMT

yeah thats basically what I did

    of     1