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VaktovianMenace
#141415895Thursday, July 24, 2014 8:12 PM GMT

I want to award players who give my game a thumbs up with a special gear. Is there a way to do this?
VerifiedName
#141415928Thursday, July 24, 2014 8:12 PM GMT

i dont believe there is right now.
VaktovianMenace
#141415989Thursday, July 24, 2014 8:13 PM GMT

I will suggest it.
maxomega3
#141415993Thursday, July 24, 2014 8:13 PM GMT

Probably not possible. HTTPService MAY help, but I'm not so good with it, and I'm skeptical that it applies to this.
cntkillme
#141416405Thursday, July 24, 2014 8:17 PM GMT

HttpService can't help unless you have access to the user's account :( As of now I don't think there is a way. But if there was, in the future, going to be a way--it will be incorporated by function most likely. They should add: DataModel::PlayerFavorited(int userId); DataModel::PlayerLiked(int userId); DataModel::PlayerDisliked(int userId); Maybe combine the like and dislike into 1.
maxomega3
#141417062Thursday, July 24, 2014 8:23 PM GMT

That would be cool, like DataModel::GetPlayerVote (int userId)
cntkillme
#141417168Thursday, July 24, 2014 8:24 PM GMT

Yeah, some name like that
maxomega3
#141417302Thursday, July 24, 2014 8:25 PM GMT

could return Up Down or nil (didn't vote) you should work for ROBLOX, cnt.
cntkillme
#141417532Thursday, July 24, 2014 8:27 PM GMT

IMO it should return an Enum so it's consistent Enum.VoteState.None Enum.VoteState.Down Enum.VoteState.Up

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