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AkatUme
#141478804Friday, July 25, 2014 6:37 AM GMT

I thought this would work, but when I tested it in studio, it wouldn't. local me = Workspace.PlumJar me:MoveTo(Vector3.new(game.Workspace.Brick.Position)) Can someone tell me how I can make this work? Thanks for helping! Bu-Bump.
AkatUme
#141478842Friday, July 25, 2014 6:38 AM GMT

Bu-Bump.
cntkillme
#141478868Friday, July 25, 2014 6:38 AM GMT

Make sure you run it after you joined, and remove the Vector3.new since the Position property returns a Vector3
AkatUme
#141478929Friday, July 25, 2014 6:39 AM GMT

So it should be local me = Workspace.PlumJar me:MoveTo(game.Workspace.Brick.Position) ? Bu-Bump.
AkatUme
#141479019Friday, July 25, 2014 6:41 AM GMT

Bump-a-de bump bump. Bu-Bump.
cntkillme
#141479026Friday, July 25, 2014 6:41 AM GMT

yes
DevVince
#141479035Friday, July 25, 2014 6:41 AM GMT

function walk_to_thing(part) if Workspace.PlumJar:FindFirstChild'Humanoid' then Workspace.PlumJar.Humanoid:MoveTo(part.Position) end walk_to_thing(game.Workspace.Brick)--This will fire the function --Might or might not work haven't worked with MoveTo for a while so idk.
DevVince
#141479120Friday, July 25, 2014 6:42 AM GMT

Wait are you trying to have it teleport or have you walk to it?
AkatUme
#141479155Friday, July 25, 2014 6:43 AM GMT

Teleport Bu-Bump.
FlyScript
#141479537Friday, July 25, 2014 6:48 AM GMT

You realise that in studio you're called Player1, not your username, right? Also, if you want to teleport just set your torso's CFrame to the CFrame of where you want to teleport to. 【◄[ϟ]〓☜✪ xWOWZABOYx; FCOM, SQN COM, Scientist, Veteran, Visionary ✪☞〓[ϟ]►】
DevVince
#141479770Friday, July 25, 2014 6:52 AM GMT

Cframe and moveto both work for teleporting. MoveTo is just a newer method for it. :P
AkatUme
#141480159Friday, July 25, 2014 6:58 AM GMT

@xWoW: Yes I know i'm named Player1, using"PlumJar" was just an example. Also I want to move other models too, not just characters so CFrame wont work, will it? (<--Serious Q there) Bu-Bump.
FlyScript
#141480297Friday, July 25, 2014 7:00 AM GMT

It should do if all parts are welded/connected via motors to the part that you're altering the CFrame of. No surfacemotors/hinges tho 【◄[ϟ]〓☜✪ xWOWZABOYx; FCOM, SQN COM, Scientist, Veteran, Visionary ✪☞〓[ϟ]►】
DevVince
#141480344Friday, July 25, 2014 7:01 AM GMT

--This was from another post but will help you get the idea. (This will make it move slowly) function a() for _,v in pairs(script.Parent:GetChildren()) do--Put the script in the model. :P if v:IsA'Part' then v.Anchored = true --Add your Cframe line(s) here.(got lazy soz) :P end end end for i = 1,20 do wait()a() end
AkatUme
#141480509Friday, July 25, 2014 7:04 AM GMT

@Above But that wont make it teleport, will it? Bu-Bump.
DevVince
#141480564Friday, July 25, 2014 7:05 AM GMT

You can edit it to make the model teleport.
AkatUme
#141480566Friday, July 25, 2014 7:05 AM GMT

I guess what i'm asking is, how can you use :MoveTo without directly entering a Vector3, but instead typing something like brick.Position Bu-Bump.
DevVince
#141480649Friday, July 25, 2014 7:07 AM GMT

--Now it should teleport the model. :P --(If your doing it with a player just Cframe the player's Torso.) for _,v in pairs(script.Parent:GetChildren()) do--Put the script in the model. :P if v:IsA'Part' then v.Anchored = true --Add your Cframe line(s) here.(got lazy soz) :P end end
cntkillme
#141480702Friday, July 25, 2014 7:08 AM GMT

local me = Workspace.PlumJar --make sure this exists and is correct me:MoveTo(game.Workspace.Brick.Position)
FlyScript
#141480742Friday, July 25, 2014 7:08 AM GMT

It should do if all parts are welded/connected via motors to the part that you're altering the CFrame of. No surfacemotors/hinges tho 【◄[ϟ]〓☜✪ xWOWZABOYx; FCOM, SQN COM, Scientist, Veteran, Visionary ✪☞〓[ϟ]►】
DevVince
#141480852Friday, July 25, 2014 7:10 AM GMT

Try: function a(move,to) --move = the item you want to move then to = brick/pos you want it to move to move:MoveTo(Vector3.new(to.Position)) end a(game.Workspace.part1,game.Workspace.part5)--Something like that.
AkatUme
#141480860Friday, July 25, 2014 7:10 AM GMT

Ooooh.. I see! Thanks you guys! I really appreciate it! Bu-Bump.
DevVince
#141481037Friday, July 25, 2014 7:13 AM GMT

No problem, goodnight it's about time I head to bed.

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