darkwispJoin Date: 2010-04-07 Post Count: 22653 |
FROM NOW ON I WILL ONLY BE ASSOCIATING WITH MEDIEVAL CLANS. NO HARD FEELINGS.
I will also be perfecting the strategy idea.
Old fort tech: http://www.roblox.com/The-Collision-Midis-READDESC-REVAMPING-place?id=132493052
New fort tech: http://www.roblox.com/The-Collision-%E5%85%B8%E9%9B%85-place?id=165066552
New system:
Souls - Currency in the game. Can be attained in the FoW(read more). Still debating on whether the shop will be a Gui or a physical building.
Updates to engine: No more tools. The majority of this community is too stupid to handle them, so all affairs regarding abilities will be made in a single local script.
Movement - No WASD movement used. Players will be revoked of their Player Controller. To move you must click on blocks adjacent towards you. (Same as old fort)
Updates to movent: It is a 3D world, Aye? Climbing will now be implemented. Movement will no longer be of teleportation(Accept when hanging). To hang click on the side of a block.
Blocks:
-Before it was only moving blocks, but now there is much, much more, in order to give a completely new strategic experience.
FoW aka Field of War - While standing on this, you will have a field of war effect on your character. Every turn(Whils standing on FoW) You will get souls. I am debating whether it should partially heal you or not.
Heal pad- Self explanatory, clicking it heals you to full health.
Safe block - Attacks can not be made on this block.
Crate aka Pushable Block - Air spells will push it. Will be good for getting over the gate.
Bomb supplier - Bombs used for breaking the gate.
Healthed blocks - Blocks that have health. Some will only be able to be broken by bombs.
CollisionTerritory/HostileTerritory - Used in the raid system(Keep reading)
Spells:
-Each element will have its own purpose.
-I am debating on whether you'd need souls to unlock higher level spells.
Fire - High damage and Damage over time. Will be a damage dealing role.
Earth - Moderate damage. Low Range, and armor spells. Tank role.
Water - Support role. Healing spells and also status affects, e.g., freezing.
Air - An infiltrator class, heh. Will be able to push objects and use sneak abilities.
How to raid:
Each team starts with 50 points. The goal is to get 100 or so points. To get more points, a member of one team must step on a CollisionTerritory/HostileTerritory block THAT IS OF THE OPPOSING TEAM. When they do this, the amount of points of that increases and the amount of points of the enemy decreases.
These territory blocks will be guarded by a gate. You must either go over it, or destroy it. To destroy it, you most use the bomb blocks on the right of the battle field and destroy the gate. Once you do this, you can freely step on the opposition's territory. Doing so re spawns you, and as I said before gives your team more points.
Progress: Eh, around 60% - 70% done. I will only release this when we get enough members, and become active.
But seriously, Join The Collision |
|
darkwispJoin Date: 2010-04-07 Post Count: 22653 |
|
|
darkwispJoin Date: 2010-04-07 Post Count: 22653 |
|
|
OmnishadeJoin Date: 2010-01-22 Post Count: 3801 |
i had an idea (imo really great one) for a magic-based fort but dim said it wouldn't work, nice to see someone trying to do something similar |
|
darkwispJoin Date: 2010-04-07 Post Count: 22653 |
"i had an idea (imo really great one) for a magic-based fort but dim said it wouldn't work, nice to see someone trying to do something similar"
I have already made one, twice. One was more action based, heh.
No more Mr. Nice guy... http://www.roblox.com/Forum/ShowPost.aspx?PostID=141639099 |
|
OmnishadeJoin Date: 2010-01-22 Post Count: 3801 |
i had something like
a mix between swords, guns and magic
with the magic being on different spell tiers
so like 8 different magic tiers with 1 being weakest and 8 being the strongest
you unlock the next tier of your spell by dealing/preventing/healing more damage with the spell
spells are cast like this:
u activate spell, are stuck still until spell is cast
a gui highlights a path on your screen (like a star) starting at point a ending at point b
u need to trace the path with ur cursor, when the path has been fully traced it'll activate
the higher ur spell tier the more complex the pattern needed to trace
e.g.
tier 1 = triangle
tier 8 = detailed dragon
of course u dont need to wait for the highlight to show u the spell
u can go ahead and rush it if u think u know it
meaning if ur more experienced u can get off spells faster
tbh ive just been wanting to put this somewhere for an opinion sry qq |
|
|
darkwispJoin Date: 2010-04-07 Post Count: 22653 |
Wow that seems cool, but I can see why Dig wont want it. He does not have that in mind for his clan.
No more Mr. Nice guy... http://www.roblox.com/Forum/ShowPost.aspx?PostID=141639099 |
|
OmnishadeJoin Date: 2010-01-22 Post Count: 3801 |
dig
what |
|
darkwispJoin Date: 2010-04-07 Post Count: 22653 |
|
|
LancerIVJoin Date: 2014-01-26 Post Count: 71 |
Good idea,hope you complete it! |
|
OmnishadeJoin Date: 2010-01-22 Post Count: 3801 |
no not din
this wasnt for civil
i was thinking of starting a cool group with dimaze with a corrupt medieval sci fi system inspired by infinity blade and dark souls |
|
darkwispJoin Date: 2010-04-07 Post Count: 22653 |
|
|
darkwispJoin Date: 2010-04-07 Post Count: 22653 |
"no not din
this wasnt for civil
i was thinking of starting a cool group with dimaze with a corrupt medieval sci fi system inspired by infinity blade and dark souls"
Oh, ok, but it sounds really cool.
No more Mr. Nice guy... http://www.roblox.com/Forum/ShowPost.aspx?PostID=141639099 |
|
OhriginalJoin Date: 2012-12-22 Post Count: 4793 |
Awesome idea! |
|
darkwispJoin Date: 2010-04-07 Post Count: 22653 |
|
|
ClericalJoin Date: 2012-12-18 Post Count: 15120 |
make a game out of this :0 |
|
darkwispJoin Date: 2010-04-07 Post Count: 22653 |
|
|
darkwispJoin Date: 2010-04-07 Post Count: 22653 |
|
|
darkwispJoin Date: 2010-04-07 Post Count: 22653 |
Ok, I have done EVERYTHING accept the abillities!
No more Mr. Nice guy... http://www.roblox.com/Forum/ShowPost.aspx?PostID=141639099 |
|
darkwispJoin Date: 2010-04-07 Post Count: 22653 |
|
|
AuziiJoin Date: 2014-02-23 Post Count: 1132 |
td;lr
cool story bro |
|
darkwispJoin Date: 2010-04-07 Post Count: 22653 |
|
|
|
darkwispJoin Date: 2010-04-07 Post Count: 22653 |
|
|