KurokichiJoin Date: 2009-12-12 Post Count: 25 |
7/26/14
Back "glitch" is now sealed.
Meaning only when you are at 100 health can you use your back tool.
This will decrease back glitching by a huge percentage but still allows backglitch to a certain extent. This should help most of the time and enjoy.
Sky Dragon slayer's heal was way too strong a new formula has been produced to increase the effectiveness the less health the sky dragon has. This is to improve the way it is used and also not to be a spam skill.
Cooldown on it also has increased by 3.
Snow's Blizzard damage has been reduced by 1 per ball. This should help weaken blizzard and at most balance magics out.
More Balance patches will come out soon. |
|
KurokichiJoin Date: 2009-12-12 Post Count: 25 |
7/27/14
Snow-
Damage: Snow's judgement damage reduced by 3
Lightning-
Damage: Lightning Flash (if it did damage before now is reduced to 10)
Utility: Also moved the player towards the mouse in a short distance |
|
KurokichiJoin Date: 2009-12-12 Post Count: 25 |
8/7/14
Sky Dragon Slayer-
Gale force damage has been greatly reduced by half.
and cooldown has been increased by 2
White Dragon Slayer-
Purity bomb's Damage has been slightly reduced.
Roar's damage and out has been switched around, expect about the same damage.
|
|
KurokichiJoin Date: 2009-12-12 Post Count: 25 |
8/8/14
Smoke Magic-
[Darkness]
Utility: Ranged vision has been added, range of vision = 15radius or so
[Reaper]
Damage: Been increased and hit box has been enlarged
[Nausea]
Rookie: Hit box has been enlarged making it easier to hit targets, and mass groups.
[Smoke Breath]
Tons of Damage: Smoke breath was dealing very minor damage so we decided to increase damage by x250% of the old damage~
[Smoke Encasement]
Balancing act: Everything else is buffed and this move was way too strong, so we decided to weaken it, and give enemies standing still faster health regeneration
[Smoksassinate]-
Not much assassinations: Scaling damage has been increased with alittle reduction to base damage. (Buff)
Ice Magic-
[Ice Make: Falcon]
Utility: Falcon now moves through walls and things
Damage: Because of this damage output has been reduced so we increased the damage by alot.
[Ice Make: Dragon]
Same notes with Falcon
Water Magic-
[Water Wave]
Utility: now has the ability to break most of the walls.
Archive-
[Archive Protect]
Manliness- No more hiding behind your shell forever, Cd increased
Poison Dragon Slayer-
[PDS Scale]
Utility: CC duration has been reduced
CC -> Damage: Damage has been increased in return.
Sound Magic-
[Disturbed]
Bigger Better - The range of disturbed has been increased.
[Lullaby]
Nightmares - Damage has been reduced
[Sound Hurricane]
Dizzy - Damage been reduced by little bit.
---===[Game Play Changes]===----
Running and Walking is now also a hotkey, note you can still press the gui.
This should help people make more reactiant plays and be get out of tight situations more quickly.
|
|
KurokichiJoin Date: 2009-12-12 Post Count: 25 |
Patch 8/22
[White Dragon Slayer]
Purity Bomb-
Ball Master: Cooldown reduced to 4 from 7
Lack of Stamina: Unabled to deal constant damage; Damage reduced by 50% And hit box reduced by 2 studs
Wing Slash-
Faster Ticking- Damage has been swapped around to deal more damage over shorter time (same damage)
|
|
KurokichiJoin Date: 2009-12-12 Post Count: 25 |
Patch 8/22 Part2
[White Dragon Slayer]
Holy Ray-
Damage appeal: removed damage by 4
Purity Bomb-
CD nerf- Cd increased by 1
[Earth Magic]
All magics damage has been nerf by 2-5 damage |
|
KurokichiJoin Date: 2009-12-12 Post Count: 25 |
--{Game Play Changes}--
Back glitch has been FIXED
it was not suppose to lock you out when your trying to open yourmagic
It was suppose to lock you from closing your magic then reopening. |
|
KurokichiJoin Date: 2009-12-12 Post Count: 25 |
-- { Game Changes }--
Admin script has been changed
Anti-Exploits are being added/are added
(Magic changes)
[Sound Magic]
Howling-
Soar throat: Due to the repeated howling, it is harder to hit howling, and weaker
Disturbed-
Pain: due to the Soar throat your disturbed is more easier to lay
[White Dragon Slayer]
White Drive-
Painful nerfs: many nerfs has been put onto white ds so we decided to give a way to regain these points without being too strong
White drive now boosts damage on all it's attacks (slightly)
Holy Ray-
Charged: cd reduced by 1
White DS Roar-
Breathless: Cd has increased by 1 |
|
KurokichiJoin Date: 2009-12-12 Post Count: 25 |
Patch 8/26
Magic Changes
[White Dragon Slayer]
"Why does this magic have to be so hard to balance"
Holy Ray-
Charged: cd reduced by 1, Boosted damage + 1
Focused: In return, hit box is smaller
Purity Bomb-
Arm Day: Raised arms wayy too long
Damage buffed by 1, Cd reduced by 1
Bug Fix: Fixed where in Boost mode, this would break
[Poison Dragon Slayer]
"Part 1 of Balanced"
Poison Dragon's Spiral Jaw-
Never Skip Leg Day: Damage increase, added Knockback, Cd reduced by 1
Poison Dragon's Roar-
Damage reduced by 10%
[Smoke Magic]
Nausea-
Motion Sickness- Next Damage is increased by 50% (does not effect dot*)
(They have to be under the effects of the spell not surrounded by rings)
*Dot: Damage over time (aka Bullets, And Walking Damage)
|
|
tedfatJoin Date: 2009-08-16 Post Count: 116 |
Patch 9/13
Magic Changes
[White DS]
Holy Ray-
Reactant: Lower speed of projectiles and increased their impact Damage
Added to make holy ray feel more rewarding when hit; And able to punish WDS for missing.
Purity Bomb-
Increased Damage
Wing Slash-
Projectile Speed Increased
[Poison DS]
Scales-
Regeneration: Faster Cooldown, Hit on Damage by 1
[Crash]
Force-
Aoe deals more damage
Force-
Projectile moves slower in return harder hit damage
[Sky DS]
Vernier-
Speed Increase for more use in battle.
--==Gameplay Changes==--
Gui above shows future Events, And other announcements
Magic Reset for Back To school Event
|
|
|
tedfatJoin Date: 2009-08-16 Post Count: 116 |
Patch 12/8
[Ice Make]
Spike- deals aoe damage and snares anyone for 2-3 seconds
falcon- goes through all materials, reduced damage
dragon- goes through all materials
cocoon- defensive capabilties added
[DS]
Most/all roars gotten a little light added for more contrast on thr landscape
[Poison ds]
Scale- cd reduced by 0.2
All snake moves- all serpents face forward, hit box still the same
[Fire magic]
Fire bullets- visual edit
Rainbow flame- visual edit
[Iron Ds]
Iron body *Revamp*-
Cuts current health by 50%, soon after starting to increase health regeneration over time (max health still 120)
CD increased.
[Snow]
White out-
For about 0.5 seconds you cant run out with changing your ws;
Text change from "I cant see" -> "I cant move" for clarification
[Lightning magic]
Minor visual edits
|
|
IthurieIJoin Date: 2011-10-21 Post Count: 7 |
I love the idea that you are patching things but thats not going to make it more popular.(It will help) If you get people to play it with you then you can get people on more and the population size will increase. |
|
tedfatJoin Date: 2009-08-16 Post Count: 116 |
For clarification i had this patch in pbe for a bit, wanted to roll out this patch before "officially" releasing RM.
That said apparently Dark has planned another RM to come. |
|
KurokichiJoin Date: 2009-12-12 Post Count: 25 |
[[[GAME CHANGE UPDATE]]]
-Customs are now only available as magic due to the game coming to a close
-Magic reset so everyone can get their own customized magic
-Removed team gui due to the lacking of teams and all the rks
|
|
KurokichiJoin Date: 2009-12-12 Post Count: 25 |
4/3/15 Update
April Fools for the 4/1/15 custom "give away"
[Iron Dragon Slayer]
Shrapnel- Fast Forward: Now moves 4% more faster than it had previously
Full Body- Efficiency: Now is a minorly bit more reliable on healing as well as sacrificing health.
[Shadow Dragon Slayer]
Drive - Speed: Now has an increased 10 movement speed to make it useful
[White Dragon Slayer]
Drive - Repeat: Same as SDS
Steroids: WDS moves now have an increased effect
Holyray - Now has a minorly increased Hitbox
Purity Bomb - Decrease in CD
Wing Slash- Travels Faster
[Sound Magic]
Echo- Sound wave: now pushes back enemies just a little bit
[Ice Make]
Falcon- Global Warming: Minor nerf in damage (by 1)
Rampart- Visual: Fixed visual making rampart look bigger than it really was
Spike - Bug Fix: Fixed big where Spike didnt freeze, rather dislocated players.
|
|
|