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Waffloid
#141737400Sunday, July 27, 2014 4:48 PM GMT

How would I check the value of something in PlayerGui when the die? ~Swagilitious and not Nutricious~
smiley599
#141739421Sunday, July 27, 2014 5:11 PM GMT

player.PlayerGui.Value.Value ????????
CounterCrysis
#141739650Sunday, July 27, 2014 5:13 PM GMT

Well, since the PlayerGui and Backpack are both reset along with the player when he/she dies, you would have around 3 seconds to retrieve the information from inside the PlayerGui before it is deleted.
Waffloid
#141739857Sunday, July 27, 2014 5:16 PM GMT

Really? I did a repeat wait() until health == 0, and by the time I try to get the value, it would have already reset. I also tried Died event, still didn't work out. ~Swagilitious and not Nutricious~
warspyking
#141739978Sunday, July 27, 2014 5:17 PM GMT

CounterCrysis
#141742031Sunday, July 27, 2014 5:37 PM GMT

There is no text on that wiki page...
BothAngles
#141742162Sunday, July 27, 2014 5:38 PM GMT

^LUA pro
Waffloid
#141746266Sunday, July 27, 2014 6:25 PM GMT

@war, I know about that, but thats not what I want. I just want to retrieve the info, and then delete it, so basically to delay it, not remove. ~Swagilitious and not Nutricious~
warspyking
#141747028Sunday, July 27, 2014 6:35 PM GMT

@Waff I was pointing that out to counter
Waffloid
#141748685Sunday, July 27, 2014 6:57 PM GMT

o, kk. ~Swagilitious and not Nutricious~
smiley599
#141748858Sunday, July 27, 2014 6:59 PM GMT

Don't use repeat wait() until health is 0. Do player.Character.Humanoid.Died
Waffloid
#141751534Sunday, July 27, 2014 7:30 PM GMT

I tried that, doesn't change anything. ~Swagilitious and not Nutricious~
KEVEKEV77
#141751627Sunday, July 27, 2014 7:32 PM GMT

yeah its weird that doesent work for me either,

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