WaffloidJoin Date: 2011-07-14 Post Count: 1606 |
How would I check the value of something in PlayerGui when the die?
~Swagilitious and not Nutricious~ |
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smiley599Join Date: 2010-01-23 Post Count: 21869 |
player.PlayerGui.Value.Value
???????? |
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Well, since the PlayerGui and Backpack are both reset along with the player when he/she dies, you would have around 3 seconds to retrieve the information from inside the PlayerGui before it is deleted. |
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WaffloidJoin Date: 2011-07-14 Post Count: 1606 |
Really? I did a repeat wait() until health == 0, and by the time I try to get the value, it would have already reset. I also tried Died event, still didn't work out.
~Swagilitious and not Nutricious~ |
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There is no text on that wiki page... |
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WaffloidJoin Date: 2011-07-14 Post Count: 1606 |
@war, I know about that, but thats not what I want. I just want to retrieve the info, and then delete it, so basically to delay it, not remove.
~Swagilitious and not Nutricious~ |
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@Waff
I was pointing that out to counter |
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WaffloidJoin Date: 2011-07-14 Post Count: 1606 |
o, kk.
~Swagilitious and not Nutricious~ |
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smiley599Join Date: 2010-01-23 Post Count: 21869 |
Don't use repeat wait() until health is 0.
Do
player.Character.Humanoid.Died |
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WaffloidJoin Date: 2011-07-14 Post Count: 1606 |
I tried that, doesn't change anything.
~Swagilitious and not Nutricious~ |
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KEVEKEV77Join Date: 2009-03-12 Post Count: 6961 |
yeah its weird that doesent work for me either, |
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