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Waffloid
#141751912Sunday, July 27, 2014 7:35 PM GMT

Is it possible to make a Motor6D effect another axis other than the one it normally effects? ~Swagilitious and not Nutricious~
KAAK82
#141754247Sunday, July 27, 2014 8:00 PM GMT

well yes...
Waffloid
#141755175Sunday, July 27, 2014 8:10 PM GMT

So how?
KAAK82
#141755925Sunday, July 27, 2014 8:18 PM GMT

it's like a Weld... but in my Opinion, a lil more Advanced maybe :/ motor.C0 = CFrame.new(0, 0, 0) motor.C1 = CFrame.new(1, 1, 1) and motor.C0 = motor.C0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) and so on
Waffloid
#141756272Sunday, July 27, 2014 8:22 PM GMT

Doesn't that just change the weld? What I'm looking for is to make it tween to that position, like the normal way of using it?
Waffloid
#141756328Sunday, July 27, 2014 8:22 PM GMT

Wait, never mind,
Waffloid
#141834166Monday, July 28, 2014 1:33 PM GMT

Doesn't work. ~Swagilitious and not Nutricious~
Waffloid
#141836656Monday, July 28, 2014 2:24 PM GMT

Bump. ~Swagilitious and not Nutricious~
Notunknown99
#141836727Monday, July 28, 2014 2:25 PM GMT

Quaternion slerp? (Prepare to die thinking in 4D)
Waffloid
#141836904Monday, July 28, 2014 2:28 PM GMT

What in the.. beasdbasniowas ~Swagilitious and not Nutricious~
Waffloid
#141852870Monday, July 28, 2014 5:58 PM GMT

Bump() ~Swagilitious and not Nutricious~
Notunknown99
#141853459Monday, July 28, 2014 6:05 PM GMT

You need to look into Quaternion slerping (And Quaternions. And 4D)
Waffloid
#141853774Monday, July 28, 2014 6:09 PM GMT

Okay. ;-; ~Swagilitious and not Nutricious~
Waffloid
#141941663Tuesday, July 29, 2014 9:58 AM GMT

Why not just use 3 different Motors? One that effects the X, one that effects the Y, and one that effects the Z? ~Swagilitious and not Nutricious~
Waffloid
#141943834Tuesday, July 29, 2014 10:53 AM GMT

Oh, fixed it. ~Swagilitious and not Nutricious~
Waffloid
#141946684Tuesday, July 29, 2014 12:12 PM GMT

But, now I got a totally different problem. I made 3 different parts, one that uses the Motor on the X, on on the Y, one on the Z. I've tried doing this; Bot.CFrame = Bot.CFrame* CFrame.Angles(P1.CFrame.lookVector.X,P2.CFrame.lookVector.Y,etc.) But it just glitches the rotation as it adds the new CFrame.Angles to the old one. ~Swagilitious and not Nutricious~
Waffloid
#141948822Tuesday, July 29, 2014 12:57 PM GMT

Bump ~Swagilitious and not Nutricious~
Waffloid
#141950264Tuesday, July 29, 2014 1:22 PM GMT

while wait() do Spec = game.Workspace.Spec game.Workspace.Spec.CFrame = Spec.CFrame*CFrame.Angles(game.Workspace.Part1.CFrame.lookVector.X,game.Workspace.Part2.CFrame.lookVector.X,game.Workspace.Part3.CFrame.lookVector.Z) end Thats le script. ~Swagilitious and not Nutricious~
Waffloid
#141953495Tuesday, July 29, 2014 2:16 PM GMT

Bump(2) ~Swagilitious and not Nutricious~
Waffloid
#141955632Tuesday, July 29, 2014 2:50 PM GMT

I really need help with this.. ~Swagilitious and not Nutricious~
Waffloid
#141957814Tuesday, July 29, 2014 3:24 PM GMT

Fixed it. ~Swagilitious and not Nutricious~

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