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EchoingEndlessly
#141794613Monday, July 28, 2014 2:39 AM GMT

How do I get the players arms to follow the mouse based on the y axis? This is what I tried (left arm and right arm are variables for c0s), but it always points the gun down (when aiming) RightArm = CFrame.new(0,0.5,0.15) * CFrame.Angles(math.rad(Mouse.Hit.p.Y/5),0,0); LeftArm = CFrame.new(-0.825,0.35,-1.25) * CFrame.Angles(math.rad(Mouse.Hit.p.Y/5),0,0.4);
MomoiroCloverZ
#141794852Monday, July 28, 2014 2:42 AM GMT

Check out the pose tool MomoiroCloverZ, newbag expert Lua coder.
EchoingEndlessly
#141794941Monday, July 28, 2014 2:43 AM GMT

I'm using models for guns and hopper bins for tools. I don't think I can use that (honestly don't know what you're referring to)
EchoingEndlessly
#141795091Monday, July 28, 2014 2:44 AM GMT

Bump
MomoiroCloverZ
#141795094Monday, July 28, 2014 2:44 AM GMT

http://www.roblox.com/fixed-pose-tool-lol-item?id=153023894 MomoiroCloverZ, newbag expert Lua coder.
MHebes
#141795480Monday, July 28, 2014 2:48 AM GMT

Well I haven't checked your math, but that's not how variables work. If you said local t = Workspace.Part.Transparency , t would now equal the number '0.5' or whatever. If you then said: t = 0.9 , you're only changing the variable: the part would remain unchanged.
EchoingEndlessly
#141795591Monday, July 28, 2014 2:50 AM GMT

Then which property would I use to make it update the angles?
BLOXLUA
#141795658Monday, July 28, 2014 2:50 AM GMT

PART.Potato
MHebes
#141795731Monday, July 28, 2014 2:51 AM GMT

Still C0, but you can't have RightArm = weld.C0 and then try to change the C0 by just resetting RightArm. You need to do weld.C0 = CFrame.new() in order to change the actual property.
EchoingEndlessly
#141795741Monday, July 28, 2014 2:51 AM GMT

I don't want another BUMPy thread. Serious answers? :P
EchoingEndlessly
#141795856Monday, July 28, 2014 2:52 AM GMT

@Meh All of the other animations work when I do RightArm = CFrame.new(); But it has follow following the mouse. why is this
EchoingEndlessly
#141796099Monday, July 28, 2014 2:55 AM GMT

bump!
EchoingEndlessly
#141796175Monday, July 28, 2014 2:56 AM GMT

damn...bump
MHebes
#141797723Monday, July 28, 2014 3:10 AM GMT

I'm telling you, just saying "RightArm = CFrame.new(0,0.5,0.15) * CFrame.Angles(math.rad(Mouse.Hit.p.Y/5),0,0);" does nothing, unless somewhere afterwards you say RightShoulder.C0 = RightArm
EchoingEndlessly
#141797797Monday, July 28, 2014 3:10 AM GMT

bump
EchoingEndlessly
#141797865Monday, July 28, 2014 3:11 AM GMT

I do. At the end, I say Motor1.C0 = CLerp(Motor1.C0, RightArm, NewSpeed);
EchoingEndlessly
#141798630Monday, July 28, 2014 3:18 AM GMT

bump!!
EchoingEndlessly
#141799304Monday, July 28, 2014 3:24 AM GMT

bmp3
EchoingEndlessly
#141800319Monday, July 28, 2014 3:33 AM GMT

bmp3
EchoingEndlessly
#141800587Monday, July 28, 2014 3:36 AM GMT

Bump()
EchoingEndlessly
#141802243Monday, July 28, 2014 3:51 AM GMT

bump4

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