game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:Wait()
if Game:GetService("GamePassService"):PlayerHasPass(player,168784745) then
b = game.Lighting.DualDarkhearts:Clone()
b.Parent = player.Backpack
c = game.Lighting.DualDarkhearts:Clone()
c.Parent = player.StarterGear
end
end)
Anything wrong with it? |