AderuxJoin Date: 2010-01-05 Post Count: 1901 |
If ROBLOX wants to be more realistic then I reckon that we should create 3D studs.
Same goes for material like metal, grass and wood.
To disable this, simply turn your graphics down. |
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I can't really think of an issue for this. Support.
I have nothing against GUI's. |
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agenthugoJoin Date: 2008-09-06 Post Count: 1409 |
but they don't want to be realistic. with the graphics. So lol no |
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pitadenJoin Date: 2011-08-21 Post Count: 2492 |
Support, if they make high detail wood planks and cobblestone, why not make other high quality textures? It should be a separate texture though, maybe called RealPlastic or something like that. Idk, I suck with names. |
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If they wont collide with players, it can be kind of confusing and making it hard for GM's (Game maker's) to build without those studs in the way. |
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I suppose it could just be an option when adding a terrain to a brick or just by toggling it in properties?
I have nothing against GUI's. |
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AderuxJoin Date: 2010-01-05 Post Count: 1901 |
Thanks for supports.
Agent, actually they do if you look back at ROBLOX from 2006. |
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nope
wnts
its says not to ask for studs... read the rules bro |
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Ulrakid11Join Date: 2010-12-31 Post Count: 1587 |
No support, this is simple to build anyway.
~Percussionist Skills~ |
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KNOW WHAT
INSTEAD
BUY ONE CAMEL
GET FIVE FREE |
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AderuxJoin Date: 2010-01-05 Post Count: 1901 |
@Ghostie, you're wrong.
"Bring back the old studs. (No. Stop asking.)"
This is not bringing back the old studs, this is improving our current. So it isn't on WNTS.
@Ulra
How is this easy to build?
Give me your method |
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Ulrakid11Join Date: 2010-12-31 Post Count: 1587 |
Make a part in the shape of a stud and place them where you need them. It's better than making every stud look ugly using your method.
~Percussionist Skills~ |
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ZanukaJoin Date: 2010-09-12 Post Count: 2632 |
suddenly every baseplate was only able to be booted up by soupercomouters |
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KodranJoin Date: 2013-08-15 Post Count: 5330 |
make your stud and put it in serverstorage.
for i = 1, script.Parent.Position.X do
for j = 1, script.Parent.Position.Z do
stud = game.ServerStorage.Stud:Clone()
stud.Parent = workspace
stud.Position = Vector3.new(i, script.Parent.Position.Y, j)
end
end |
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nightdumoJoin Date: 2011-10-01 Post Count: 18460 |
Well, would players collide with it?
"I feel something inside of me, its like the opposite of happiness!" |
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KodranJoin Date: 2013-08-15 Post Count: 5330 |
add in my script stud.CanCollide = false |
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3D materials would be ech. They're already bumpmapped and stuff.
Parallax mapping could work, But actual 3D materials is too far, not to mention nigh impossible without DX11 and a great computer.
Anyway, look up Parallax mapping. It's actually a method that could work in place of this. Looks a little weird up close, but it should do the job I guess.
So, support if you tone down from actual 3D material to parallax mapped material.
ily bae <33 |
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AderuxJoin Date: 2010-01-05 Post Count: 1901 |
Thanks for comments. |
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SinthisJoin Date: 2009-10-22 Post Count: 4237 |
this entire forum melted yesterday because of the layout
what do you think will happen when people with bad pcs when 3d studs are released?
riggy gave me my siggy ( ͡° ͜ʖ ͡°) |
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AderuxJoin Date: 2010-01-05 Post Count: 1901 |
I did say that you can disable this by turning the graphics down. |
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