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cdw500
#142580453Monday, August 04, 2014 3:24 PM GMT

I am working on a project that when a user touches the back door a of a vehicle they get welded to the vehicles floor so the driver can drive them around. Then when the driver hits release (Button in front of car). The weld is destroyed and they are teleported behind the car door. But instead they get teleported where I want them then right back to inside vehicle why? Here is my script: script.Parent.ClickDetector.MouseClick:connect(function() if PlName.Value ~= "" then local Player = game.Workspace:FindFirstChild(PlName.Value) if Player then Player.Keeper:Destroy() Player.Torso.Weld:Destroy() Player.Torso.CFrame = script.Parent.Parent.Parent.GoTo.CFrame + Vector3.new(0,4,0) Door.CanCollide = false Player.Humanoid.PlatformStand = false wait(5) Debounce = false local Pl = game.Players:FindFirstChild(PlName.Value) if Pl then local Items = game.ReplicatedStorage.KVTT:GetChildren() for i=1, #Items do if Items[i].ClassName == "Tool" or Items[i].ClassName == "HopperBin" then local clone = Items[i]:Clone() clone.Parent = Pl.Backpack Items[i]:Destroy() end end end PlName.Value = "" end end end)
cdw500
#142585193Monday, August 04, 2014 4:31 PM GMT

Bump
cdw500
#142607907Monday, August 04, 2014 8:55 PM GMT

Is it because I am destroying the weld?
RobuxLife
#142608634Monday, August 04, 2014 9:02 PM GMT

Probably
cdw500
#142612562Monday, August 04, 2014 9:43 PM GMT

Is there away to hold a player the same way a weld does? Or make it where it teleports normally with deleting weld?
cdw500
#142658758Tuesday, August 05, 2014 5:58 AM GMT

bump
cdw500
#142687346Tuesday, August 05, 2014 4:21 PM GMT

double bump

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