Re_elJoin Date: 2014-02-11 Post Count: 4394 |
Debounce = true
script.Parent.ClickDetector.MouseClick:connect(function()
if Debounce then
Debounce = false
script.Parent.Parent.Part.Anchored = false
else
Debounce = true
script.Parent.Parent.Part.Anchored = true
end
end)
This script makes all the parts names "Part" unanchored
I do not know how to make it so it adds an explosion also, when it goes unanchored -- it adds a POWERFUL explosion..
Juanpans, 09'er, Terminated, 10k+ posts |
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Re_elJoin Date: 2014-02-11 Post Count: 4394 |
Bump :)
Juanpans, 09'er, Terminated, 10k+ posts |
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Re_elJoin Date: 2014-02-11 Post Count: 4394 |
Bumpity
Juanpans, 09'er, Terminated, 10k+ posts |
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Re_elJoin Date: 2014-02-11 Post Count: 4394 |
googly googly BUMP
Juanpans, 09'er, Terminated, 10k+ posts |
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Re_elJoin Date: 2014-02-11 Post Count: 4394 |
gawd bump
Juanpans, 09'er, Terminated, 10k+ posts |
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e = Instance.new("explosion")
e.Parent = Part
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Re_elJoin Date: 2014-02-11 Post Count: 4394 |
Where exactly do i add that..
I am trying to make it so
When all parts get unanchored, a POWERFUL explosion comes, which makes all the parts fly away.
Juanpans, 09'er, Terminated, 10k+ posts |
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Re_elJoin Date: 2014-02-11 Post Count: 4394 |
in one specific pat only
Juanpans, 09'er, Terminated, 10k+ posts |
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Re_elJoin Date: 2014-02-11 Post Count: 4394 |
Debounce = true
script.Parent.ClickDetector.MouseClick:connect(function()
if Debounce then
Debounce = false
script.Parent.Parent.Part.Anchored = false
wait()
e = Instance.new("Explosion")
e.Parent = Explosions
e.BlastPressure = 9999999980506447872
e.BlastRadius = 100.000
e.DestroyJointRadiusPercent = 50
e.ExplosionType = CratersAndDebris
else
Debounce = true
script.Parent.Parent.Part.Anchored = true
end
end)
?
Juanpans, 09'er, Terminated, 10k+ posts |
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Re_elJoin Date: 2014-02-11 Post Count: 4394 |
bawmp
[+Juanpans+] 11k+ Posts [09'er] |
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Re_elJoin Date: 2014-02-11 Post Count: 4394 |
HELP?
Juanpans, 09'er, Terminated, 10k+ posts |
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