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Plappix
#144955Monday, September 10, 2007 3:28 PM GMT

Is it possible to create a door (a single brick) that opens when a certain humanoid model reaches death? (0 health.) And tell me where to put the script. In workspace, the humanoid, or the door. If anyone can help me, I'd appreciate it.
miked
#144978Monday, September 10, 2007 5:10 PM GMT

function opendoor() --do something with a door here end --use something like this, (but define what humanoid is) Humanoid.Died:connect(opendoor)
SonOfSevenless
Top 100 Poster
#144984Monday, September 10, 2007 5:23 PM GMT

You can put the script wherever you want. However, the nicest place to put it might be in the character model that holds the humanoid that you are listening to.
SonOfSevenless
Top 100 Poster
#144985Monday, September 10, 2007 5:23 PM GMT

The reason to do that is so if you publish the character as a model and put it in a different map, the script has a higher chance of still working.
Plappix
#144987Monday, September 10, 2007 5:33 PM GMT

Ok, thanks! It helped alot!
J8kee
#12415754Thursday, August 06, 2009 5:47 PM GMT

Ooooo a post with miked and SonOfSevenless...
abx1
#12415884Thursday, August 06, 2009 5:49 PM GMT

HOW DID YOU FIND THIS!?!?! THIS IS FROM 2007 LOL
J8kee
#12415943Thursday, August 06, 2009 5:50 PM GMT

I went to the last page of posts and went 3 pages back.
abx1
#12416039Thursday, August 06, 2009 5:52 PM GMT

O_O WOW. I R gonna find me some old posts :D

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