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ReflectedBricks
#145240536Wednesday, September 03, 2014 12:09 PM GMT

he made a script so multi colored sponges come flying to the ground of your place! Copy and paste into new script here : count = 0 -- builds the smallest element function newBrick(pos, parent, color) local b = Instance.new("Part") b.FormFactor = Enum.FormFactor.Symmetric b.Size = Vector3.new(1, 1, 1) b.Position = pos b.BrickColor = color b.LeftSurface = Enum.SurfaceType.Studs b.RightSurface = Enum.SurfaceType.Inlet b.FrontSurface = Enum.SurfaceType.Studs b.BackSurface = Enum.SurfaceType.Inlet b.Name = "Cube" b.Parent = parent count = count + 1 return b end function eachCube(f, size, pos, ...) f(pos + Vector3.new(0, 0, 0) * size, ...) f(pos + Vector3.new(1, 0, 0) * size, ...) f(pos + Vector3.new(2, 0, 0) * size, ...) f(pos + Vector3.new(0, 0, 2) * size, ...) f(pos + Vector3.new(1, 0, 2) * size, ...) f(pos + Vector3.new(2, 0, 2) * size, ...) f(pos + Vector3.new(0, 2, 0) * size, ...) f(pos + Vector3.new(1, 2, 0) * size, ...) f(pos + Vector3.new(2, 2, 0) * size, ...) f(pos + Vector3.new(0, 2, 2) * size, ...) f(pos + Vector3.new(1, 2, 2) * size, ...) f(pos + Vector3.new(2, 2, 2) * size, ...) f(pos + Vector3.new(0, 1, 0) * size, ...) f(pos + Vector3.new(0, 0, 1) * size, ...) f(pos + Vector3.new(0, 2, 1) * size, ...) f(pos + Vector3.new(0, 1, 2) * size, ...) f(pos + Vector3.new(2, 1, 0) * size, ...) f(pos + Vector3.new(2, 0, 1) * size, ...) f(pos + Vector3.new(2, 2, 1) * size, ...) f(pos + Vector3.new(2, 1, 2) * size, ...) end -- builds the smallest Menger Sponge function newSmallSponge(pos, parent, color) local m = Instance.new("Model") eachCube(newBrick, 1, pos, m, color) m.Name = "Sponge" m.Parent = parent m:MakeJoints() return m end -- recurisely build any size Menger Sponge function newSponge(pos, size, parent, color) if size % 3 ~= 0 then error("bad size" .. size) end if size <= 0 then error("bad size" .. size) end if size == 3 then return newSmallSponge(pos, parent, color) else -- recurse local m = Instance.new("Model") m.Name = "Sponge " .. size eachCube(newSponge, size / 3, pos, size / 3, m, color) m.Parent = parent m:MakeJoints() return m end end -- random factor generator function r() return 8 * (math.random() - 0.5) end timeScale = 1 -- now build and destroy sponges in the game while true do -- small sponges that can move around for _ = 1, 10 do local n = 2 local m = newSponge(Vector3.new(3^n*(r()-0.5), 60, 3^n*(r()-0.5)), 3^n, workspace, BrickColor.Random()) game:GetService("Debris"):AddItem(m, timeScale * 60) wait(timeScale * 20) end -- wait for last cube to go wait(timeScale * 50) -- the biggest sponge we can handle local n = 3 local m = newSponge(Vector3.new(3^n/2, 1, 3^n/2), 3^n, workspace, BrickColor.Random()) game:GetService("Debris"):AddItem(m, timeScale * 100) wait(timeScale * 120) end
Obscurely
#145243785Wednesday, September 03, 2014 1:57 PM GMT

When you made this script, what did you intend to achieve?
Blackstride
#145256012Wednesday, September 03, 2014 7:06 PM GMT

Erik Cassel is dead. no siggy

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