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I know you guys have been waiting and waiting for me to get to the actual suggestion, right? And now that I've explained why this suggestion needs to be here (for the most part), I think it's about time I actually told you what this overhyped (and possibly overrated) idea is.
And I'ma do just that. No more stalling...
just...
gonna... tell you...
Just kidding, ha ha. Alright let's get down to business.
Chapter One: The Silent
This idea will probably spend quite a long time in silent backstage development, whereas you won't hear anything about it while it is actually being worked on, if this actually is happening. ROBLOX will go on as is for a while, before the development of this is actually being considered or approved and then finished. And since it is such a major change it may take up to and exceed a year. You may see it on the test site first.
And once the coding and formalities are done, you will most likely see ROBLOX shut down for maintenance while they implement this idea from a day to a week to possibly more (you can tell I'm uncertain, ha ha). And then ROBLOX will return with this system implemented and the old one gone. Basically there is no going back after this update. But what will we be going to?
I'll start small.
Chapter Two: The Main Update
I've implied (or flat out said; it was just so long ago *:)*) that ROBLOX's current purchases are one of its flaws and contribute to ROBLOX's anti-player dominant aspects. This is why the first thing that I am suggesting is that ROBLOX completely redoes their purchases. Why?
1. They cause inflation which is the reason why the money system is so limited.
2. They don't give the players the chance to choose. They're bought because they need to be bought.
3. They take advantage of the playerbase, hurting their loyalty, numbers, and overall happiness.
4. They weren't built with the players or outcome in mind.
5. Whether or not you buy purchases decides right then and there if you're going to have the full enjoyment of the game, or be silently miserable.
6. They are completely unsubtle. The best kinds of purchases guide you towards them and make them feel like choices. They don't make them the only choice and aren't too pushy, which is the opposite of what ROBLOX purchases are.
- I also want to say this: Don't compare NBC to a game demo and BC to the full version. Browser-based MMORPGs are always free, because they make money based on how many people are on the site and how many people are playing the game. Free accounts aren't a freaking demo, ok? If that were true ROBLOX would be a $150+ game with a free demo, which doesn't make your reasoning sound any more attractive. If you're gonna argue against this, please do not use that argument. I will refer to this dashpoint. Thanks.
And without further ado, here's my fix:
Step One: Remove R$ purchases and replace them.
"Remove R$ purchases!? You're crazy how am I gonna get my fix?"
No need to worry, my friend. I am saying that you should not be allowed to buy R$ directly with real money. Not only because it limits the money's potential, but is also the main source of inflation. Inflation exists because real life currencies can be directly converted into virtual money. This is why I am suggesting that instead of you using your money to buy in-game money to buy what you want, you just buy what you want directly and not strain your currency.
How? Put a real money price on items instead of money.
Yep, item purchases is my first suggestion.
But how does it work? Basically what happens is that during the maintenance shutdown ROBLOX changes the Catalog by adding a real life money price along with their regular price (NOTE: TICKET AND ROBUX PRICES ARE NOT REMOVED OR CHANGED). The real life prices should not be related to the virtual currency prices or go by a specific conversion algorithm, because that implies that R$ and $$$ are still connected, which we DO NOT want.
Some examples:
Shaggy
50 TIX
$0.01
Bandit
40 R$
$0.75
Robloxian 2.0
15 R$
$0.50
Pal Hair
90 R$
$0.99
Get it? Everything in the catalog will go on sale for a real life money price, even hats that are offsale in real currency. Why? Because that makes them more likely to be bought with real life money if that's the only way they can now get them, and I'm sure a lot of people would take advantage. Limiteds can be bought for a real life price as well, but the money cannot be traded out (we'll touch on that later).
And now every single thing has a direct money price. Effects are permanent as well:
Trading Privileges: $25.00
Permanent Group Slot (infinite allowed): $1.49
Permanent Active Place Slot (max is 50 per account): $4.99
Username Change: $12.00
- These are the basic ones. There are probably some that I missed.
(Feel free to suggest price changes or add on to this. Constructive ideas are always permitted and are important to an idea's creative growth)
ROBLOX can also add in bundles, which are basically packages of these purchases in one which would usually cost less and waste less time than buying them individually.
This is a great plus to ROBLOX's purchases, because they will most definitely be used more and allow for a deeper account customization in spending money strictly on what you want to buy and allowing for different kinds of accounts while pooling your money.
Builder accounts that have a lot of active place slots for more building potential.
Kingpin accounts that made it a mission to have control over as many groups as possible.
VIP accounts that were in it to have special privileges and have access to more rights than the average account.
And the best part is that inflation is just gone. The in-game currencies are totally deflated which means that it doesn't matter how much of it is in circulation because it's deflated and doesn't have any value except to a player. So there can be as much as needed and they can make it easier for every player to get their hands on it.
Not only does it allow for different accounts, but it also allows for different hats. A perfect example being perk hats; hats that have different effects when bought by a player. For example;
- {Name this tag} - + X AMOUNT R$/TIX to a daily/weekly/monthly stipend. Rarity: Hat has 1/10,000 chance of getting this tag.
They could have specific logos that are in the thumbnail of a specific hat when bought by a player. Since it's a game of chance if you get one it allows variety in hats. Certain hats could even have more of a chance of getting one than others, which is revealed in their description.
It would also greatly influence the trading of Limiteds, as whether or not they have anything special added to it is taken into consideration.
(Just an example and you could invent more if you want. Perk hats isn't a necessary idea, but would be cool and easily increase the excitement for certain hats with no consequence)
There can even be hats with effects added on to them that everyone gets on buy.
And this brings me to my next subject, which is how Builders' Club is handled.
It's quite simple really; Builders' Club can no longer be sold as a direct purchase because it contributes to inflation through the R$ stipend (It's still kind of like a conversion), so I had another idea instead:
The power of being a BC member is placed into the players' hard hats.
How so?
Well, first off, the names of all hard hats would change to:
"Builderman's Hard Hat" in replacement of "BC Hard Hat"
"Builderman's Favored Hard Hat" in replacement of "TBC Hard Hat"
"Builderman's Outrageous Hard Hat" in replacement of "OBC Hard Hat"
(Feel free to suggest name changes)
This is a build-on to my theory about having hats with special predetermined properties, but this is the real reason why I made that suggestion; to fix Builders' Club.
As of now, Builders' Club is a huge inflation factor as it is basically used as a glorified R$ purchase with added benefits. Most BCers tell me that they only bought BC for the R$ stipend, which I think is troubling as that also proves it serves as a R$ from real $ conversion. Which is why it needs to be changed from a direct purchase into an Item purchase. As long as it isn't a direct purchase it can stay for the most part untouched, but what am I talking about exactly?
Since I took the actual idea of the Builders' Club membership and used it for something that you'll later find out about, I turned this into less about the name and rep and more about just buying privileges that we already have.
Basically the respective hat would give you current BC, TBC, and OBC privileges and stipends, but it has a special transaction that is only for hard hats. Basically what it looks like is similar to the current BC buying set-up, except it just takes money from your account each day and no extra information is required. This is how it works;
- Rent for 6 months (direct cost is taken from your account; not monthly)
- Rent for 12 months (direct cost is taken from your account)
- Rent for 1 month/4 weeks (direct cost is taken from your account)
-Buy permanently
- Rent until account worth is gone (takes money monthly from your account until you can't pay for it anymore)
It still has all normal BC properties, but it is an item purchase instead to keep the currency deflated. The hard hat cannot be deleted from your inventory; it only leaves once the agreement is finished. You can still wear it.
All current BCers would get their respective hard hat when they come back. Nothing would change except for how the paid membership is presented more or less. And inflation of the in-game currencies is no longer an issue--it's gone. But we wouldn't call these people BCers anymore. This should also serve as an anti-label; not dividing up parts of the playerbase. If we remove those identities, it blurs the boundary. It won't be the BCers (in this specific context) and the NBCers. It'll be the people with a hard hat and the people without a hard hat.
But I spoke earlier of what I planned to do with the actual name of BC, didn't I?
Right, getting to that.
Step Two: The Great, but controversial Builders' Club Exchange/BCEx
This was the center of people's replies and discussions on the last thread, as it is probably the most memorable idea out of all of my ideas; the one you'd write home about; the one you'd remember after you've left the thread. But I would just like to say first that:
1. This is not in any way the main source of revenue or the revenue that Neo ROBLOX would rely on. That role would be filled by the new purchases, thank you. In fact, it wouldn't matter if this is used a lot or not, because the money aspect isn't the main variable which it serves.
2. This does need to exist if ROBLOX would be propelled into any better state of being. The previous things were the stabilizer; making it better on the inside while not changing the outside. This serves as core motivation for younger and less serious developers while also serving as a basis for ROBLOX to make even more money and expand their influence.
3. The players will probably hear from it and use it often, but the final step won't usually happen based on the exclusiveness and complicated situation needed to be able to do this effectively. And I will say again that that doesn't matter. How often it is used after the players isn't really a predictable factor. and it doesn't matter how often it is used because either way ROBLOX will be alright and not stress about it. "You can't expect this to be used that often and since it is the center of your update it makes the whole thing fall apart." was a common argument in the last thread, and I'm doing this to let you know why that argument doesn't mean anything. Please don't argue that statement, ok? Please? Thank you.
Before I explain the BC exchange, I want to introduce a new concept that you will need to understand later on. That concept is "The Triangle of Currency Relations" and it goes as follows:
The Player's Currency at the top of the triangle (TIX and R$).
The Buyer's Currency at the right of the triangle (Account funds, real money).
The Developer's Currency at the left of the triangle (DevFunds/Developer Funds, also expressed as real money).
Developer Funds is an actual update I am suggesting, but the "Triangle of Currency Relations" is more of a concept/theory.
Developer Funds is basically like regular account funds. This is the difference:
TIX and R$
-------------
In-game currency; not associated with real money in any way.
Account funds
-------------
Money added to your account from buying it or earning it. Used specifically in purchases and cannot be refunded or taken out.
Developer Funds
-------------
Earnable from developing and creating aspects of the game and is basically account funds in a sense that it is tied to your account and expressed as real money. The difference is how it is earned and the fact that you can take out money from your DevFunds. It can also be used in purchases so it serves the same purpose as account funds but also serves a different purpose.
Remember this triangle, as it will be crucial in the BC Exchange and some later aspects. Now onto the actual BC Exchange suggestion.
-=What is the BC Exchange?=-
Basically in simplest terms the BC Exchange is exchanging choice games (places that don't have the advanced scripting or consistent dedication that some front games dish out, but have enough potential to become a somewhat attractive game--basically run of the mill games that your humble builder would dish out with unhigh hopes but are still somewhat worth something) for an enhanced Builders' Club/Builders' Choice membership. This would basically make BC a more exclusive thing that not just anyone buys membership to, increasing its attraction, while rewarding slightly underrated and small success.
In even simpler terms it is essentially Places2BC.
This is here so that:
1. Anyone can be rewarded for building potential games, even amateur and upcoming developers.
2. ROBLOX has an opportunity to increase its income and influence. An unnecessary and extra addition, but a plus nonetheless.
3. To turn ROBLOX Studio and building gameplay into a more favorable direction. (You can't deny that it needs a boost).
{All parts of the BC Exchange are essential to get the best effect. Please keep that in mind when discussing or building onto :)}
-=How It Works=-
Part One: Tricking Out ROBLOX Studio
Learning how to make places in ROBLOX has gotten way too complicated and competitive. It's hard to learn and it's hard to succeed in. One important aspect of the BCEx is making it easier to learn, easier to do, and easier to suceed in. This specific update to ROBLOX Studio is making it easier to learn.
How so?
Tutorials that are actually in ROBLOX Studio.
First off I would like to congratulate ROBLOX on their ROBLUX University event. I think that it's super cool and has been a long time coming. In-game tutorials have been needed ever since all these advanced developers came onto the scene. But, sadly it isn't enough to make a real change. It teaches basic things such as how to do certain things (make a vehicle, script, etc), but it doesn't really prepare someone to create a game of their own. It just teaches them some unlinked skills that are useful, but not revolutionary (This is my impression correct me if I'm wrong; I haven't got to play in depth as of yet. The concept is really cool to me though; "U Builders"? Ha ha, sweet. I personally think it would do better as a permanent addition and not just an event. Or at least a longer lasting event). What I'm suggesting is much more permanent and a lot more helpful addition--to ROBLOX Studio directly.
Basically what it is is ROBLOX Studio placemaking interactive walkthroughs. PIWs would find a good home in ROBLOX Studio and this would really, really increase the volume of builders in the playerbase. Pretty much every dedicated player will get some building gameplay. But how does it work?
Basically ROBLOX makes PIWs that tell you step by step how to build a good place from scratch. You start by creating a place and it asks you if you want a PIW walkthrough of the place. You can choose what place you want to build as they would have presets. 2d game tutorials, mini game tutorials, intermediate game tutorials, the whole sha-bang. The difference is that the place is marked as a PIW place (a PIW place is one created from a placemaking interactive walkthrough). It will let you get a true feel for the building process and
it'll teach you some things about how placemaking really goes. I was even thinking that you could choose whose guiding you through (a builderman guide, Shedletsky guide, Stickmasterluke guide, etc). The guides would drop tips and hints on what to do and give you valueable information. The tutorial remains the same each time, but it is a lot more relatable and fast learning experience, which allows for more builders to come out of the woodworks to take advantage of the BC Exchange. Once the PIW is finished, the builder is free to edit that place at their whim and can change it to be special to them, big or small. The PIWs would be made so that they are reusable formulas that stay interesting as long as the builder has their own flair.
Places made by PIWs are denotated as PIW places, and even though you can still use it to be a part of the BCEx, you cannot make any real life money off of it, if you used a PIW at all on that place.
But how does the BCEx really work?
Part Two: Changing the ROBLOX Player
The ROBLOX Player would stay the same, but it would also act like an internet plug-in so that if you don't have it downloaded the webpage will ask you if you want to download it and you can download it right there easily, like Unity or Java's player. If you have the ROBLOX Player, you should be able to play ROBLOX places under any circumstance. This is a small change, but important.
Part Three: Changing the ROBLOX Mobile Apps
Even though the ROBLOX app takes you to the website, it should also be changed so that you can open a place using the ROBLOX player under any circumstance, even when browsing on a mobile internet browser. It should allow you to play ROBLOX places as long as you have it downloaded. A small, but important change.
Part Four: The BCEx Rundown
The BC Exchange is basically a ROBLOX and player agreement/contract/whatever.
Basically this is the cycle of the BC Exchange--
- Someone builds a potential choice game.
- They request it be considered for the BC Exchange and ROBLOX is notified.
- ROBLOX reviews the place and if it is attractive enough and meets certain demands they send the builder a notification message.
- That someone reads the notification which is usually a template with edits and decides whether they accept or decline by checking or not checking and pressing "Send" If they don't accept it ends right there.
- If they accept then their place is put into the BCEx [freelance] market and the player gets to be a member of the Builders' Club and gets many privileges, PlaysCurrency (the Player's Currency) and exclusive rights and attention.
- The cycle repeats (with the same person or a different one).
More or less how it goes, but let's do a deeper analysis.
Basically once the BCEx is added, players can nominate their places or qualify them for review into the BC Exchange through a process known as "nomination." How it works is that a player can click a gold icon on the place webpage that basically means you're nominating that place to be reviewed for becoming a part of the BC Exchange. Anyone can start a place nomination process, even the creator. Only one nomination on one place per account. The list of moderation would have the places at the top based on a point system. Nominations give a place five points and each day passing since the first nomination gives it 1 point, after a week that goes up by 1 and so on. (Points are only viewable by moderators) The places with the most points are at the top of the list and the moderators are more likely to look at it. Once the BCEx is offered to places that meet the requirements the nomination system is closed if:
- They accept the BCEx and it is already a BCEx place.
- They decline the BCEx and then the creator has to open up the nomination again and they need to start over.
- The place doesn't qualify, in which case nomination is not possible. (already part of another agreement; more on that later)
Once someone gets sent the BCEx, they read the message and decide whether or not they want to make the place become a BCEx place. If the decline, the notification loses it's accept checkbox and the place stays the same.
The contents of BCEx basically congratulate the player for making a qualifiable place and tell them that the place must not need anymore development or fixes and should be fine exactly how it is. They also warn them that they are giving away rights to that game.
There is no time limit before you can't choose anymore.
If you accept, your place now becomes a BCEx place and you get a BC membership based on these factors:
- Your ROBLOX stipend is a base of +100R$ and you get a default of $150 added to your account funds (they can't be taken out, but they can be used for purchases). They also get $0.01 added to their account funds for every nomination that is made for the place prior to BCEx accept.
(a BCEx membership is represented by a gold logo, and possibly an item that shows that you have/had been a part of the BCEx. I was thinking a solid good hood or helm, but you can make a suggestion)
For every BCEx place that you give under the BC Exchange agreement, your BC gets an upgrade:
+100R$ to stipend.
+$150 to account funds.
+Nomination bonus to account funds.
So two BCEx places equals 200R$ daily stipend and $300 added to your account funds to use for purchases.
What happens to the place?
Well it is removed from the player's profile because it belongs to the website now, and it is basically added to a freelance ROBLOX gaming market that they create out of places under the BCEx. It still shows the orginal creator as the creator, and they have a gold logo next to the title on their webpage showing they are BCEx places.
The script and file will not be updated by ROBLOX or the player as that could possibly create bugs, technical issues, etc. And they usually won't accept places that use free models and free scripts since they weren't built specifically for that place one script could overwrite or debunk another and that can cause bugs (maybe free models would have a logo in front of their name to identify?).
Once they have a market of BCEx places they pretty much sell the rights to these places to someone else. Namely an outside buyer that owns a website.
Now, before you say anything.
ROBLOX places would be consistently made once this update comes out--the creation rate would drastically increase. They could seriously take advantage of this by challenging even the flash game market with their own games that are easier to create so the creation rate is fast and that they are fun to a lot of people. The people who buy rights to the game could make serious money off of it and that would make it an even bigger reason to want to buy it (selling game licenses, controlling the adspace, possible CPM advertising deals, etc).
And considering that they get visits already this is pretty much garunteed traffic to any website that buys it.
Not to mention ROBLOX's fame will grow as more people find out about it. This is essentially mutual benefits, but ROBLOX also gets free advertising done, and the system feeds back into itself as more accounts are made that are inhabited by active players.
But, how would this work?
Well, for starters they would need to have an auctioning system to efficiently sell their games. So this is how I thought they would work:
ROBLOX decides how they sell the game:
- Selling game licenses: Selling rights to put the game on a buyer's website. They can be sold infinitely, but the price would eventually go down as more would buy. They would probably make a system where when you click on the place from ROBLOX it would take you to a link at random, making unpredictable traffic coming from the ROBLOX website so the buy cost wouldn't go down significantly.
- Selling rights to the whole game: They have the potential to sell a game to another website for a huge sum of money (any BCEx place making a potential of $10,000 at least. If a really good BCEx game is sought after by a lot of people then they could make huge sums as they can auction it off to the highest bidder). Any place bought by this would still show up on the Games page, but clicking it would bring you to the offsite link to open it.
- Link auctions: They could choose how many licenses they would want to sell for that game and then once they are all auctioned off (making even more money potential), a link is chosen at random every time a ROBLOXian clicks that place's icon.
Since these games already have players, their value goes up. And since these are auction style with starting bids, there is no telling how much money ROBLOX could make off of a single place.
On buy they get to choose the address for a link option as well as an option to name what web address it will link back to and a new webpage is created with the place webpage style, the background and colors can be changed but they have to pick them during the purchase. The place webpage would open from a webpage on their site as almost like a pop-up, and it has the same layout and all the essentials. The ROBLOX toolbars are on the pop-up page and you can party chat and see if you're logged in, etc.
(I know. They would have to make a system for template webpage creation. It isn't extremely difficult, but it will require money)
But, with the BC Exchange the player also gets something out of it.
If the player didn't use a PIW in making the place, they get 10% of the income if their place is being sold. This is added to their DevFunds, so they can take it out if they have the proper information. You must wait a week before the you get the profit, in case their is a complication/issue and they need to refund.
Not to mention that they have a PlaysCurrency BCEx place income (for BCEx places only). Heh heh, this is the first time I've mentioned it:
- +1 TIX for every visit to the place given to the creator.
- +10 TIX for every 100 visits to the place given to the creator.
- +100 TIX for every 1,000 visits to the place given to the creator.
- +1,000 TIX for every 10,000 visits to the place given to the creator.
- +10R$ for every 1,000 visits to the place given to the creator.
- +50R$ for every 10,000 visits to the place given to the creator.
- +10,000 TIX for every 100,000 visits to the place given to the creator.
- +100R$ for every 100,000 visits to the place given to the creator.
- +250R$ for every 500,000 visits to the place given to the creator.
- +$500 to account funds for every 1,000,000 visits to the place given to the creator.
(These are all working at once)
[Feel free to suggest changes. I'm all ears]
So basically with the BC Exchange a player can:
1. Become absolutely rich in game and afford tons of purchases.
2. Make a little real life money.
So if you're more about in-game money than real life earnings and your not exactly famous then BCEx is the way to go (this will be most of the potential developers after this update. And ROBLOX still gets mad profit.
But there does need to be some precautionary measures taken. Such as...
1. Countering the ability to donate tons of riches so someone can get it, but for no work. There are many ways we can go about this, but here are my three ways:
- Making it so that clothes with high prices work like limiteds in a sense that there is a limited stock amount, and that when the price goes up, that price goes down. The lowest it can go to is one. For example:
: There is a 100K cap on TIX and a 1,000R$ cap before it goes limited, starting at a max of 1,000 buys and then going down for every 10% over by 100. The lowest it can get to is only one in stock.
2. Every person can only buy one and if it is deleted it can be taken back or free unless it no longer exists.
-- Any time someone purchases something from you when the cost is over 100,000 TIX and 1,000 R$ it gets added as a stipend that gvies you the money over time. I was thinking it would be 500 TIX a week and 50 R$ a week. That way you can have that much money, but it isn't given to you all at once. Any time someone deletes and rebuys it gets added to the stipend as well. It is also lowered by tax.
--- You can only buy items being sold by players with stipend money (They would have to divide it up in some way, like calling the currency earned any other way DevTIX and DevBUX or something like that. It would also have to be represented on the toolbar at the top of the site).
(Feel free to suggest more. I prefer the second one. These also work on Limiteds selled by players except without the tickets in consideration)
There are also a few agreements and sections added to the Terms & Conditions.
- The Buyer's Agreement: It is shown to a buyer that is about to purchase a BCEx place. It basically states that there are no refunds or compensation for any reasons after a week, and that by checking this box you agree that no lawsuit would be made if they are unsatisfied. This is there to protect ROBLOX in case their is an issue (which would be rare).
(Feel free to debate this. I think that it's fair enough)
- Banned Player's Agreement: If an account is permanently banned and had a nominated place they can come back if wasn't a severe clause offense (one you get permanently banned for with no previous bans or warnings), but they cannot make any actual money off of it.
This is good for the TwoShue's and 1dev2's of ROBLOX who have put a lot into ROBLOX only to be banned on unclear reasons and lose everything. I myself would be willing to sacrifice my place in their shoes instead of losing everything.
(Feel free to debate this. I believe that it's fair)
So that is the overall gist of the BCEx, but it also brings on some other important updates.
As you can see the BCEx is a very complicated thing and the selling of places won't happen often (I'm thinking five times a year in the beginning), but it doesn't matter because this isn't supposed to be for its income. It was really made to be considered a gameplay element to motivate players to taking this route and creating more games for ROBLOX and to learn something from the game. This was also made to make BC be a more exclusive type of membership that you can't buy access into--You have to EARN it. I feel like Builders' Club being a paid membership that is the easiest and possible way to make R$ is making people miss the point, I mean, it is a Builders' Club, right? Most people I see with BC today have never actually been in ROBLOX Studio, which irks me, because Builders' Club members should be builders. If not, then why is it called "Builder's Club" and not "VIP Club" or something like that? Making BC a more exclusive thing that's given to people who genuinely deserve it can give the players a positive thing to strive for.
There are a few negatives, like more modhires to watch over the nomination system and more staff hires to patrol the BCEx places and watch over auctions and such, but this is a system that is worth having.
Chapter Three: Not Remarked On, but still important to the BCEx.
Those were the main ideas, now that those are out of the way I can move on to the miscellaneous ideas.
I also have to congratulate you guys on making it this far. Nice job. Your reading skills and attention span are legendary! Respect.
Here are some other updates that would go with this big update:
Misc. Important Update #1: The BCEx Place Game Page.
Since it is a different form of place, it also needs a different games page. Basically you can switch Games pages from viewing BCEx places to viewing the rest.
The BCEx page has a gold box enveloping it and the text would be white.
It has all the regular categories. You get 1 TIX for playing a BCEx place and it also has a BCEx games page specific category that lets you play a BCEx place chosen at random (called the Player's Choice) and it takes you to that webpage. Joining that game at that specific instance rewards you 10 TIX. You can do this once per day (it won't pick from places on the first 5 pages on the unfiltered search, unless there are less than five pages like when this first starts).
(Feel free to suggest changes)
Misc. Important Update #2: Changes to the guest system.
With this update there will be a lot more people without accounts playing ROBLOX places from all parts of the internet, so it is important to up the appeal a little bit so they'll actually want to make accounts and whatnot.
That is why we suggested changes to the guests: Guest loadouts
I will use a part of my previous post as a reference,
"- Guest loadouts:
- Once this update takes effect ROBLOX Places will be exposed to everyone on the internet. Once this happens a lot of people will just immediately click Play without making an Account. The amount of Guests will increase so much it won't even be funny. But, with it comes more accounts being made. But, it's important to cater to this experience and make it more appealing because most people will try the game out as a Guest for a quick play before deciding to make an account, and the normal Guest doesn't cut it. That's why I am proposing this: Guest loadouts.
Basically ROBLOX makes a selection of free hats and ROBLOX clothing for guests and new Players to use. Why? It's important for them to make it a little more friendly to people finding out about ROBLOX by playing one of their games from a different website. Basically they mix and match a loadout of clothing options and hats (all with the logo and whatnot on it) to make it seem friendlier. Maybe even pick between free Faces, too. This loadout saves for them as long as they're that specific Guest. Also:
1. Big R on all hats
2. Big R or ROBLOX on all shirts.
3. Doesn't need to be on pants.
4. Color variations.
5. Changing body colors.
6. Advertisements scripted to the back of guests (so it looks like it's part of their shirt when it really isn't. Just so we can tell them apart. They'd kind of seem suspended off their back). They say the following:
-- Join ROBLOX to be able to build Places and maybe even earn money!
-- The ROBLOX forums are where it's at!
-- Follow the ROBLOX blog!
-- ROBLOX Studio; your gateway to developer fame!
-- (stuff like this)
[Ads can be disabled, but are replaced with a giant R on their back]
The text is white.
Also we should be able to take these Items to add to our account. And when we create an account we should be able to choose a starting loadout. ROBLOX may not care about appearances but if you wanna hype someone up and make them want to join you add this kind of freedom.
(Idea suggested by me, SuperHero12346, and ruin3ds)
(This idea is up for debate. Feel free to argue for/argue against or add on to it)"
That's the general idea. I was even thinking that guests can name themselves, but there is a [Guest] at the end and shown under their name in special text in-game.
This is important because it helps ROBLOX's presentation for people off the ROBLOX website. It would ask you to pick a loadout after pressing "Play" and you wouldn't join until you finish picking. There would basically be an avatar in a text box and you can change their look by pressing arrows to get to a different hat, shirt, pants, and solid skin color (they would be limited to that--no packages or gear). So ROBLOX would basically create some guest items that can also be taken for free by accounts.
The final suggestion for the BCEx was that I was thinking of was of an Event sort of thing called
The Creathlon (Create-a-thon/Create Decathlon). This does not need to be added, but I just thought it would be a way to get people to want to get in on the BC Exchange.
I'll take a quote from the previous thread for this one as well:
"- The Creathlon (Create-a-thon/Create Decathlon)
- The Creathlon is an annual event in ROBLOX reserved for BCers. It's a event where BCers
get to create and add on to an aspect of ROBLOX (like Catalog Items, a Place, or idea).
- This is added to give BCers a sense of power in the ROBLOX community.
-- The old BCers and the new BCers get access to the first ROBLOX Creathlon which is one
of the benefits of buying BC before the update. It's sort of a sweepstakes where BCers
enter drawings of Catalog Items that they want and BCers vote on it. The top 5 will be
made winners and the creators get those Items free of charge.
They also receive a hat.
(You can suggest a hat prize and even describe it)
They also get a certain hat each year for partcipating in the Creathlon.
(You can suggest a hat and even describe it)
(Idea suggested by me, ragemagick, and SuperHero12346)
(This idea is up for debate. Feel free to argue for/argue against or add on to it)
[Yes I know ROBLOX doesn't do Contests anymore. But I see this as a good way to give
power to the BCers and increase the allure for unlocking BC. This is important so that
People will want it enough to work the system. ROBLOX materialism at work my friends]"
It's basically similar to events that have been coming out lately except it is reserved for the new BCers, it is reoccuring, and it actually affects ROBLOX in a sense that the players are the ones behind the change.
Now before I wrap it up I do have one final suggestion that I need to put out there.
Chapter Four: Fixing the DevEx
If this update gets added, the DevEx will need to change. The DevEx contributes to the inflation of R$ and tickets not to mention that it can be abused as the qualifications are pretty broad. But we can't just have the BCEx as the only path to making money, because not everyone wants to go that route. Some people want serious jobs in creating content for ROBLOX, and that needs to stay. If BCEx existed by itself we'd lose a lot of developers.
Basically I am suggesting that we change the DevEx up and add a new developer program that is a little bit more focused and a little bit more place-oriented--so that it can't really be abused. I'm calling it the Neo DevEx alongside the Dev+ program. What are they?
The Dev+ Program
-----------------
Basically this is a program that rewards the people who actually take making and scripting things seriously, and shine through their work. It is extremely similar to the current DevEx, except it rewards all forms of creating and also does not cause inflation.
Basically anyone who is interested in making serious money has to buy a pass called a "Dev+" pass (with Account funds or DevFunds) for $14.95 in order to be able to qualify to use the Neo DevEx. It is an item (namely a hat; you guys get to name and decide what it is, please post suggestions for the mods) that gives you the ability to earn an unnamed currency (doesn't really need a name, but you guys can give it one). Basically what this unnamed currency does is that it shows up around everyone's developed items (anything shown on the develop page) that is a green text next to the title in parentheses that only the creator can see. That number starts out at (0) and goes up once for every subscribe to a set, gamepass sale, t-shirt/shirt/pants/model/audio/decal sale; whatever. Basically what happens is that they can convert that into DevFunds using the Neo DevEx. The catch is that they don't all pile up, they are independent and are based on each item that you make. The rates change for different categories.
Shirts/Pants/T-Shirts/Game Pass (100,000) --> $100 to Account Funds or $10 to DevFunds
Models (50,000) ---> $50 to Account Funds or $5 to DevFunds
Decals/Audio (25,000) ---> $25 to Account Funds
Places (250,000) ---> $250 to Account Funds
For these once you do it once all of it resets, so you cannot do it often and you must take full advantage. That is the conversion rate and you're not limited to only that conversion. The DevFunds rates can change, but the Account Funds overally stay the same.
These have pathetic real life profits, but do have some good profits purchase-wise. If you're good enough you may never have to pay for a purchase again. And ROBLOX doesn't get hurt.
But where is the real profit at?
With the places of course!
The places are a special case, so I had to suggest something special--The Place Exchange {"Another exchange, gold? Really?" thought everyone}.
The PlaceEx is actually another agreement that is reserved for the most famous of places. Basically developers need this to make real money off of their places. Basically what happens is that if a developer gets discovered by getting to the top page, ROBLOX offers them the PlaceEx, which is handled exactly the same as the BCEx except that they have to enter in information so that they can receive money. If they accept and enter their information they get a gold parentheses for all their places. Every place visit gives them (+10) and they get to trade using these;
(2,500,000) ---> $250 to DevFunds or $2,500 to Account Funds
(rates are very similar to current DevEx and they can only do this once a month)
I believe that this works as efficiently as the current DevEx, without the inflation.
Whelp, that's all the suggestions I can think of (or really need).
(everyone cheers since they're almost done)
Man my hands are hurting.
Oh well.
Time to wrap things up. |