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goldfishmemories
#145756222Wednesday, September 10, 2014 2:53 AM GMT

{Warning: This is a major TL;DR. Don't bother trying to scroll down to see how long it is; if I know you it will only cause you pain and I don't want that. Just leave a TL;DR, no support, whatever you need to, and just go. We won't have any issues. I won't be mad. I understand. Just please save yourself} [Parent thread: http://www.roblox.com/Forum/ShowPost.aspx?PostID=136648410] If you were on my last thread, then you know what my deal is. My name is goldfishmemories, and my mission is to suggest a flawless ROBLOX system of deflated in-game currencies as well as suggest a way for ROBLOX to become more successful than before, and more importantly, allows players, developers, and the casual people to get as much enjoyment from the game as reasonably, well, possible. Before I begin, I warn you; If you think that current ROBLOX is doing everything right with all your heart, body, mind, and soul; leave the thread. If you think that ROBLOX has no room for improvement; leave the thread. If you don't believe a system overhaul could benefit every party in this specific game; leave the thread. If you didn't like this thread from the start and cannot be swayed into liking it; just leave. Leave the thread, please. If you don't like to read and have deep discussions about issues in ROBLOX and maturely argue for/against the topic; leave the thread. We won't have any issues, I won't hate on you if you don't agree with me. It's fine. Just don't even bother with it. Don't leave me an argument, because I can tell when someone is in that mindset. Don't flame me, because I won't even respond to you. Just say "No support." and leave the thread. Don't come back. There's just; there's nothing for you. Right now I want to build my audience and debating partners/opposition into one that can give praise where deserved, but can listen open-mindedly and have cognitive-level discussions. People who aren't afraid of reading for a bit and making an effort to understand the idea. People aren't afraid of change and aren't afraid to take a risk, big or small. Those who will not turn to flame and personal attacks when they feel their arguments are being threatened. People who know when to change sides (to the for or against side) or know what side to fight on. If that person is you, then I'm already beginning to like you and you have my respect for opening your mind to my idea. I'm going to warn you now. This idea requires: - A lot of changes to ROBLOX's core system. Even though gameplay for the most part would stay the same, if this were added you would notice significant changes and rehauls to ROBLOX's premise and concepts. If big change isn't something that you're okay with, then it's fine and you don't need to read any further. I thank you for your time. - An update on this scale would suck up resources and prove to be quite time-consuming. They would have to spend at least a year in backstage development. They would also need to have more staff and this would require the ROBLOX website to shut down for maintenance. I have no idea how long, but my estimate is from a day to a week. Not to mention all other potential updates would probably be halted or slowed to make time to work on this. If you don't think risks are good in this situation, then I don't think you'll like this idea one bit, and if you give this reason and just tell me "Gold, I don't like this idea simply because it requires too many risks and unknowns. Sorry." I will completely understand and we'll leave it there; no harm done. - This thread does have WNTS elements in it. They are more of technicalities though and don't blatantly disobey the WNTS. But if you rep to WNTS, this idea will make you rage, flame, and curse at me and everyone who agrees, and I don't want to see you that worked up partly because it just causes and a scene and just because it isn't healthy to get that worked up. So if anything WNTS really upsets you, then my suggestion to you is to pay no attention to this thread ever again and just leave. Thank you. It requires sacrifices. Now, if that completely turned you off to this idea, I think that you'd be better off just leaving me a "No support. [TMS]" [Too Much Sacrifice] and just moving on. Because these are the bad in this update. Those are the things that if you can't get past them right now, you probably won't change your mind about how you feel and I don't think you should invest time in a suggestion that you don't agree with. You still have my respect for making it this far. And to those who aren't turned off, I'm really impressed. If you're ready to hear what the big deal is and are all-in, I urge you to read on to my next post. And thank you for reading the OP, you rock!!
goldfishmemories
#145756402Wednesday, September 10, 2014 2:55 AM GMT

------------------------- This is a message to all the people who read the previous thread: Even though the main concepts and general idea of this suggestion remain for the most part untouched, there have been a bunch of different edits that are enough of a change to warrant this a read no matter who you are. Some parts of the idea have been changed or omitted and plenty of new parts have been added to compensate. If you try to respond with only previous understandings you'll probably be out of date when compared to the people who did read this entire thread and base their knowledge and arguments off of it. Not to mention that there were more than 25 pages of arguments, counters, and add-ons made for the source idea on the previous thread that have all done their part in affecting the final product. I was right there with you and as I gained insight this idea grew. So I ask that any previous understanding of this idea be wiped from your mind and that we start this journey anew. Thank you for reading my wall o'text, but there's more to come. ------------------------- Now I said some pretty controversial things in my previous post, like how "ROBLOX's system is flawed," and "ROBLOX isn't doing everything how they should have been." Now I'm not going to crackdown and flame about how "ROBLOX sucks!" and "They're doing everything wrong." I'm not one of those guys who can't stand to give praise and can't stand it when something is doing good or else face their own mediocrity (lol that deep character analysis). I will give praise where praise is due, and praise is definitely due. ROBLOX is about the most original, but at the same time uncreative thing that I have ever had the pleasure of playing. And when I say uncreative I mean that the creators made it so that the players are doing the creating for them, which is genius. ROBLOX has a good thing going, but at some point along the way even though they were picking up pace throwing out "one good thing after the other" quote unquote; the game sorta lost steam. One reason I believe is the way the game has been built doesn't suit the playerbase at all, really. For starters, and don't call me a nostalgia newbag, but ROBLOX is one of those games that would've thrived better in small success. Its current system would really only make it relatable to a small community or in a divided community with different preferences for lack of a better word. ROBLOX had big success, and I'm sure that it became bigger than they were anticipating, considering the lack of staff to relate and immerse themselves in the playerbase. The problem is that ROBLOX's system needed adjusting, a crucial business meeting that would decide if ROBLOX was going to be a masterpiece or just a great game in concept, but doesn't really cater to its players. And during said meeting, the ROBLOX staff made up their minds to follow this route. And ROBLOX is not a masterpiece so I think you know what happened. They made tons of business decisions to try and help everybody and give the players a better gameplay experience, but the gameplay really isn't the issue. The gameplay has infinite and growing possibilities and is very polished and fun. But the credit doesn't really go to the staff there, considering the fact that developers from the playerbase make all the bigshot games and the best games ROBLOX makes are for sponsorships to be honest. The fact of the matter is that somewhere along the line, they completely lost their relatability. The casual players really stopped having fun and the new generation has been thrown to the dogs. It just doesn't feel like they're out to give us the best time. And they should be; the success of their game depends on it. And it really shows. But what's wrong with the game? First of all, ROBLOX lost the qualities it needed to support a loyal and dedicated playerbase, and ROBLOX needs that kind of playerbase to thrive. The bottom line is the most enjoyment you can receive from ROBLOX as of now is if you either pay month after month or you just play 3 or 4 different games and keep ROBLOX on the side. Why? Well, let me elaborate: The Things Wrong With ROBLOX: - An average ROBLOX player needs to have a lot of patience and suffer a lot of waiting, at this point in time starting now that wait would probably be YEARS, before they actually get to have genuine fun. Any fun that they have still has a deeper disatisfaction and unhappiness hidden beneath it (unless of course you're a BCer then at that point everything is awesome). - ROBLOX treats money or places as the only valueable investment you can make into this game and forgets the real reason of how and why games make money. - ROBLOX's big success acts as negative reinforcement considering that the ignorance and overall lack of interest in the fact that the fundamental fun factor of their game is deteriorating that exists is being met with positive reward, which makes it less likely to be changed. - While the community's immaturity can at first be seen as no big deal the part it plays in their ignorance and misguided mindsets on these matters can be very destructive towards any attempts to make the game better in fundamentals (a perfect example being S&I, and another being reactions to new updates; but that's another story...) - ROBLOX tries to center their main point of ALL players making in-game currency around a seemingly fun in concept (and I can admit great and sometimes interesting creative process), but overally boring, tedious, time-consuming, and now too competitive to prove fruitful aspect of gameplay -- building and scripting places (I'm not saying this isn't fun for some people, but to most it is very tedious and hard and almost none of their playerbase is gifted enough to go this route at this point in time, considering the advancement in complexity and competitiveness surrounding ROBLOX's building world). - The fact that the ROBLOX staff never really plays the game in the perspective of new players joining today (and in reality can't; considering how highly skilled they are and they don't have that much time to give), clouds their judgement and relatable reputation as they can't relate to the problems that most new BLOXians face and the hypercomplex chain of events that leads them in the path that they currently take. In the words of any rap listener to any spotlight rapper: "You forgot your roots, homie!"/"You left the struggle!" And since usually any suggestions on assistance are flawed and inadequate and never grow since they are talked down and destructively criticized to the point of no creative growth they don't have any means of making the situation any better for them, and the new generation of ROBLOX players is near nonexistent; most late 2013 and later join date accounts having pathetically small life cycles; I witnessed one go inactive after just a month. It's ridiculous! The only ones that are still active at this point are alternate accounts to richer and more prosperous accounts. - The economy has become inflated and dry. People who can't build and can't buy find themselves lucky to have even 5R$ on them, and even then it takes months to get to that milestone. Which in turn contributes to the neverending and absolutely unbearable waiting--most of the gameplay is you WAITING to get to a point where you're satisfied. This is the most unintuitive and numbing aspect of ROBLOX in my opinion, and it needs to change. Any fun you have is mainly for passing time until you get to that unreachable, but attractive state of having a decent amount of customization, which ROBLOX flaunts consistently, from privileges to items to places. And with that goal gnawing in the back of your mind, you're practically a walking dead--a ROBLOX freaking zombie. This is a problem. Game progression is nonexistent. I know there are such things as nonlinear or plotless games, but it's at the point where you're spending a year on this game and walking out with basically nothing--no cool item, no relationship you can build on (what happens in-game, stays in-game, am I right? I shouldn't be), no exactly memorable part of gameplay, no feature or event you were proud to take part in. It just gets a little bit old and disappointing, you know? Everyone has a different experience, but the newest players practically have no experience. And the oldest players just have a memory. I do agree that sometimes we should look at the glass as half full, when everything else tells us to look at it as half empty, but A GAME IS NOT THE PLACE FOR THAT MINDSET. People don't play games to settle; they play games to have as much fun as possible; an escape. And when it's lacking, an effort should be made to fix it. Now I'ma go a little bit further and tell you why these issues are there. I've already told you why they're issues and what are issues, and if you agree with me, great! But now it's time to look at which parts of the game are getting this result. And don't worry, the actual suggestion is coming soon! #1 ROBLOX's building system put players in a position in where not everyone can be successful. If everyone's a builder, then not many will just be players, yes? The fact of the matter is that ROBLOX implies that they want every single person building so that they can make tickets. They want them to invite their friends and play each other's places, but that doesn't get them very far. You get that guap making places people will play regardless, right? But there aren't enough players for everyone to taste success. In fact, there needs to be so many players playing one game for real ROBLOX nirvana that only a select few who spend the most time learning and building the greatest game freaking ever get to succeed. And then it's screw everyone else! Sorry, try again next time? There is no next time; you get one chance to keep up or you're completely left behind. And that's the showcase--the main aspect of gameplay! That's how you get rich, people! So basically the main gameplay is a bust. The only fun in it is building places to play with friends. Some can act content, but we'll always want something more. Games are supposed to be not only fun, but satisfying, sure it has its moments, but is it really worth a second playthrough? It's just... oversaturated. There's just so much of this unsatisfaction that it makes the fun an out of reach memory. This needs to be fixed, I'm sorry. I can't be that fake person who says "Just playing with you people is all I need to make me happy!", ok? I'm the kind of guy who needs to feel progressed and accomplished, not undermined. And there's just no way to do it. Well, besides that bribery, though right? Wait, what? #2 Bribery Contract, wait, wait, Builders' Club, is the straight path for the crooked mind. It's a necessity instead of a... shortcut. It's OK to have a paid membership. But when the amount of fun you can have is based on whether or not you have that membership, we got a problem! ROBLOX is the kind of game that needs to be F2P/free to play--oh wait that's an MMORPG. But they make it as un-free as they possibly can. And the BCers can act like they should be grateful for what they have, but in reality ROBLOX is only F2P because it needs to be, and I bet most of them would do the exact same thing if they were sitting in as much crap as the people they say that to are. It's that sort of "Oh suck it up." and "Talk is cheap." back and forth sort of thing. And the worst part is that BCers genuinely believe that there is no excuse that anyone can make as to why they aren't buying BC and still complaining. "Oh it's easy! It's just $5." No, bro. No. First of all they ask straight up for CC and mailing information, which for some is uncomfortable. Gamecards do some good, though, and I've bought like 5 of them, but there are other reasons. Some people don't approve of consistent payments. It's basically like paying a tariff, but on a game. Which sounds ridiculous, since I am comparing a membership to a tariff, and also since it is genuinely true. Most games have one, easy payment, that's reasonable and gives the full game. They don't freaking make you pay infinite payments of $5.95 or one easy payment of $150 for an online game. Like I said before, ROBLOX hasn't really set themselves up for a dedicated and loyal playerbase; definitely not enough to pay them that! By force practically. And without BC, the privileges are on lock. You don't get squat. Some buy gamecards for money's sake, but without Builders' Club, you can be a rich guy off the VIP list, but you're not getting in. It's such a big part of gameplay. Paying money consistently is such a big part of ROBLOX's gameplay. I completely understand why some people avoid this route, and I can completely understand why they think they should be treated better. Why is it that people think it's OK for ROBLOX to treat the players who make money for them playing day after day like nothing? How much do you want them to take? Some of their demands are ridiculous (considering a lot of them are at a young age), but really? When was player loyalty squashed by consistent payment? Is nothing sacred? Many other MMORPGS use their purchases as shortcuts to more fun, but not the straight path--the only possible way? That's just scandalous, no? Any other MMORPG gives you quite the plethora the customization for free, and then gives you even more for a price. I see new people on ROBLOX looking literally, LITERALLY--the freaking exact same. Pal Hair, Dark Armor, maybe a different T-Shirt and a 3.0 package or some crap or Pinkastic Hair or Chestnut bun with deafult clothes on--they can't be happy. The customization you actually buy with tickets is pretty unimpressive as well. Hat combos are possible, but not encouraged. Most meshes overlap together and even if you buy tons of hats to choose from, you'll probably end up wearing only a couple that allow for decent hat combos. Call that customization? More like a dress me up upgrade. But I've done enough criticizing, mostly because at this point it may get personal and make me sound like a complaining noob, and to be honest to anyone who has a respectable amount of money and can take advantage of items that come out can really find themselves with a multitude of cool options. However, anyone who doesn't can stay One Crappy Hat Jack... but now I'm on a tangent and I need to learn when to move on. This argument may not be strong, it may be controversial, but it holds the truth, ok? Big, ugly, truth. Take it as it is, or stay ignorant. No offense. I'm sorry. Don't flame me.... please. I mean, we can debate about it. But no flame wars... please... thank you... nice shirt. #3 ROBLOX operates under an open money system. But the strain on it makes it low performing and in reality a gamebreaker. R$, R$ everywhere! BUX, BUX, BUX! Want a hat? Gotta have BUX! Want some clothes? GOTTA WAIT FOR MONTHS! Want a cool item? TRADE TO BUX! BUX, BUX, BUX! Gotta have BUX! Want to make a group? Gotta have BUX! Want to make a rank? Gotta have BUX! BUX, BUX, BUX! NEED MORE BUX!!! Money doesn't just make the world go 'round. Money is the world in ROBLOX. Literally. You really can't do anything without having money, which just makes the game worse in my opinion. You can say that you're doing just fine broke, but in reality you're not getting very far, and you're certainly not having as much fun as those rich guys over there. I mean this would be OK, if there was a way for people to actually get money, but there isn't. One reason because currency is more strained on ROBLOX than any game that I can think of. Without currency remaining stable, everything just crashes. And why? Well mainly because it's an open money system. What do I mean by open money system? Basically an open money system is a money system in which the actual in-game money is just a pool of contributions that has to be shared by everyone and has a low creation rate. This kind of system is the kind that's doomed to fail in any video game setting. It's only really a matter of when it will fail. They haven't suffered a real crash, but they made a just as bad sacrifice--the players. Players are people who play the game; they're the Yin in the Yang, or the Yang in the Yin, whichever you prefer. What ROBLOX did when they made strained R$ an invented it as an inflatable/open currency was take Yin/Yang out of the pond and put it in like a swamp where it can't swim. And now everyone else is basically off balance. The currency is unbalanced, is what I'm getting at here. And Yin/Yang is dying in that swamp, guys! He's slowly disintegrating! The problem is that the pool is basically for the builders and the buyers to put in and take from, and the regular players who play an equal part in the system (some more equal than others, I guess is their motto), are getting the short end of the stick--10 tickets a day. It's like working for $0.50/hour and some other guy is getting paid $30/hour because he has "benefits". You spend all that time playing ROBLOX and all you get is 10 tickets. It sucks to be them. But sadly, someone has to be them, and most are them. I'd say more than half our playerbase are made up of "them". Less than half of our playerbase got the good end, and everyone else is basically stuck. It's one of those moral dilemmas that can't be solved easily, and is usually coped with by just ignoring the terrible situation of the players, or going "Starvation in Africa is terrible." in an attempt to make them appreciate life when they are in a virtual world built so they could have fun/built so ROBLOX could get that paper. The money system is really where all of the immediately threatening issues lie; the dilemma is that builders and buyers and players have to all share an inflatable currency, and since ROBLOX made it inflatable by selling it for real life money, they can't just divide it equally, they have to choose who gets to good end! And you know who they chose and who they would choose again and again and again. In my fourth post I will leave a link where I will elaborate more on this topic, because there is quite a bit you need to know about how ROBLOX's money system works in-game and in its actual revenue, but I think that we're ready to move on, no? I had some more points I wanted to make, but I think that I hit enough. And to be honest, I think we all would appreciate if I kept going so I can sit down already, yeah? But I really appreciate it that you guys made it this far. And if any of that didn't sit with you or you don't agree with what I had to say, it is perfectly fine. I noticed on my last thread I kind of instigated that "Support or else ROBLOX will crash" sort of vibe and I don't think that it was the best thing looking back. So support or no support, hope we're still cool. Okay, moving on. I've focused on enough of the bad. I just wanted to get the bad out of the way first so you wouldn't leave the thread on a negative. And trust me, there is a lot of good in ROBLOX. It's successful for a reason, right? But I believe these flaws hold it back enough to warrant a big change. And my suggestion is humongous. Ha, you thought the prelude was bad. I'm building the Great Wall of Text, here. But don't worry, you're almost halfway there (Ok maybe then you should be worried). The goal of my solutions are clear: - Deflate the currencies and create a hybrid between open money system and a closed money system. What's a closed money system? You know how in Grand Theft Auto you can have $99999999999999 and when you're in that multiplayer (oh yeah I play mods) your friend next to you can have $999999999999999 and it's all good? That's called a closed money system. It's basically a system where money isn't shared between anyone, but is created by the game to adapt to the player, which means you can never run out and the game doesn't suffer. Yeah if ROBLOX was like this it would be paradise right there, huh? Almost all video games use this kind of system, even those that require payment, and since it is currency for the player it can't inflate, it doesn't matter much there is, it's there to serve you. And that's the kind of system ROBLOX needs with it, too. - Make ROBLOX just as rich or even richer than before. With this system ROBLOX will have a chance to really make a profit from their game. And they are in a special position to do this. Since there aren't really any games just like ROBLOX, no other game is really in a position to do this update except for ROBLOX, and if they are the only ones doing it, they're the ones getting all the money from it. - Keep every party happy. This system may seem overly complicated, but the gamestyle of ROBLOX calls for this sort of complexity. And even though when learning how it works it may seem confusing, when it plays out even the younger players will find their place. And everyone will be in a better position than before. And don't worry. This is a well-rounded idea. Every aspect of it gives back to another, leaving it strong as a united force in which one cannot fall without another. - Spread ROBLOX's influence and expansion. ROBLOX deserves more popularity I think. It's not ready for it. It might not be able to handle it. But I think it deserves it. My suggestion was made to make sure that ROBLOX can put itself out there and then grow by just minding its own business and waiting for more to come. - Stabilize ROBLOX. ROBLOX as it is is very unstable and many factors can lead to it becoming vulnerable and eventually fall. ROBLOX is a game that needs steady moneyflow in order to be successful, and if its disrupted by anything it could spell disaster. And at this point in time, it is clear that not everyone is happy, and that could contribute to a cataclysmic chain of events. This is one reason that a course of action may seem necessary, even though it is a big change. This idea I think will overally stabilize and protect ROBLOX from any bad occurrences by making sure that none ever happen. Well, you've waited long enough. I think it's about time for the moment of truth, the Plan for ROBLOX's Ascension, Neo-ROBLOX, the suggestion which will bring a big change for the better. Read on, friend!
goldfishmemories
#145756469Wednesday, September 10, 2014 2:56 AM GMT

I know you guys have been waiting and waiting for me to get to the actual suggestion, right? And now that I've explained why this suggestion needs to be here (for the most part), I think it's about time I actually told you what this overhyped (and possibly overrated) idea is. And I'ma do just that. No more stalling... just... gonna... tell you... Just kidding, ha ha. Alright let's get down to business. Chapter One: The Silent This idea will probably spend quite a long time in silent backstage development, whereas you won't hear anything about it while it is actually being worked on, if this actually is happening. ROBLOX will go on as is for a while, before the development of this is actually being considered or approved and then finished. And since it is such a major change it may take up to and exceed a year. You may see it on the test site first. And once the coding and formalities are done, you will most likely see ROBLOX shut down for maintenance while they implement this idea from a day to a week to possibly more (you can tell I'm uncertain, ha ha). And then ROBLOX will return with this system implemented and the old one gone. Basically there is no going back after this update. But what will we be going to? I'll start small. Chapter Two: The Main Update I've implied (or flat out said; it was just so long ago *:)*) that ROBLOX's current purchases are one of its flaws and contribute to ROBLOX's anti-player dominant aspects. This is why the first thing that I am suggesting is that ROBLOX completely redoes their purchases. Why? 1. They cause inflation which is the reason why the money system is so limited. 2. They don't give the players the chance to choose. They're bought because they need to be bought. 3. They take advantage of the playerbase, hurting their loyalty, numbers, and overall happiness. 4. They weren't built with the players or outcome in mind. 5. Whether or not you buy purchases decides right then and there if you're going to have the full enjoyment of the game, or be silently miserable. 6. They are completely unsubtle. The best kinds of purchases guide you towards them and make them feel like choices. They don't make them the only choice and aren't too pushy, which is the opposite of what ROBLOX purchases are. - I also want to say this: Don't compare NBC to a game demo and BC to the full version. Browser-based MMORPGs are always free, because they make money based on how many people are on the site and how many people are playing the game. Free accounts aren't a freaking demo, ok? If that were true ROBLOX would be a $150+ game with a free demo, which doesn't make your reasoning sound any more attractive. If you're gonna argue against this, please do not use that argument. I will refer to this dashpoint. Thanks. And without further ado, here's my fix: Step One: Remove R$ purchases and replace them. "Remove R$ purchases!? You're crazy how am I gonna get my fix?" No need to worry, my friend. I am saying that you should not be allowed to buy R$ directly with real money. Not only because it limits the money's potential, but is also the main source of inflation. Inflation exists because real life currencies can be directly converted into virtual money. This is why I am suggesting that instead of you using your money to buy in-game money to buy what you want, you just buy what you want directly and not strain your currency. How? Put a real money price on items instead of money. Yep, item purchases is my first suggestion. But how does it work? Basically what happens is that during the maintenance shutdown ROBLOX changes the Catalog by adding a real life money price along with their regular price (NOTE: TICKET AND ROBUX PRICES ARE NOT REMOVED OR CHANGED). The real life prices should not be related to the virtual currency prices or go by a specific conversion algorithm, because that implies that R$ and $$$ are still connected, which we DO NOT want. Some examples: Shaggy 50 TIX $0.01 Bandit 40 R$ $0.75 Robloxian 2.0 15 R$ $0.50 Pal Hair 90 R$ $0.99 Get it? Everything in the catalog will go on sale for a real life money price, even hats that are offsale in real currency. Why? Because that makes them more likely to be bought with real life money if that's the only way they can now get them, and I'm sure a lot of people would take advantage. Limiteds can be bought for a real life price as well, but the money cannot be traded out (we'll touch on that later). And now every single thing has a direct money price. Effects are permanent as well: Trading Privileges: $25.00 Permanent Group Slot (infinite allowed): $1.49 Permanent Active Place Slot (max is 50 per account): $4.99 Username Change: $12.00 - These are the basic ones. There are probably some that I missed. (Feel free to suggest price changes or add on to this. Constructive ideas are always permitted and are important to an idea's creative growth) ROBLOX can also add in bundles, which are basically packages of these purchases in one which would usually cost less and waste less time than buying them individually. This is a great plus to ROBLOX's purchases, because they will most definitely be used more and allow for a deeper account customization in spending money strictly on what you want to buy and allowing for different kinds of accounts while pooling your money. Builder accounts that have a lot of active place slots for more building potential. Kingpin accounts that made it a mission to have control over as many groups as possible. VIP accounts that were in it to have special privileges and have access to more rights than the average account. And the best part is that inflation is just gone. The in-game currencies are totally deflated which means that it doesn't matter how much of it is in circulation because it's deflated and doesn't have any value except to a player. So there can be as much as needed and they can make it easier for every player to get their hands on it. Not only does it allow for different accounts, but it also allows for different hats. A perfect example being perk hats; hats that have different effects when bought by a player. For example; - {Name this tag} - + X AMOUNT R$/TIX to a daily/weekly/monthly stipend. Rarity: Hat has 1/10,000 chance of getting this tag. They could have specific logos that are in the thumbnail of a specific hat when bought by a player. Since it's a game of chance if you get one it allows variety in hats. Certain hats could even have more of a chance of getting one than others, which is revealed in their description. It would also greatly influence the trading of Limiteds, as whether or not they have anything special added to it is taken into consideration. (Just an example and you could invent more if you want. Perk hats isn't a necessary idea, but would be cool and easily increase the excitement for certain hats with no consequence) There can even be hats with effects added on to them that everyone gets on buy. And this brings me to my next subject, which is how Builders' Club is handled. It's quite simple really; Builders' Club can no longer be sold as a direct purchase because it contributes to inflation through the R$ stipend (It's still kind of like a conversion), so I had another idea instead: The power of being a BC member is placed into the players' hard hats. How so? Well, first off, the names of all hard hats would change to: "Builderman's Hard Hat" in replacement of "BC Hard Hat" "Builderman's Favored Hard Hat" in replacement of "TBC Hard Hat" "Builderman's Outrageous Hard Hat" in replacement of "OBC Hard Hat" (Feel free to suggest name changes) This is a build-on to my theory about having hats with special predetermined properties, but this is the real reason why I made that suggestion; to fix Builders' Club. As of now, Builders' Club is a huge inflation factor as it is basically used as a glorified R$ purchase with added benefits. Most BCers tell me that they only bought BC for the R$ stipend, which I think is troubling as that also proves it serves as a R$ from real $ conversion. Which is why it needs to be changed from a direct purchase into an Item purchase. As long as it isn't a direct purchase it can stay for the most part untouched, but what am I talking about exactly? Since I took the actual idea of the Builders' Club membership and used it for something that you'll later find out about, I turned this into less about the name and rep and more about just buying privileges that we already have. Basically the respective hat would give you current BC, TBC, and OBC privileges and stipends, but it has a special transaction that is only for hard hats. Basically what it looks like is similar to the current BC buying set-up, except it just takes money from your account each day and no extra information is required. This is how it works; - Rent for 6 months (direct cost is taken from your account; not monthly) - Rent for 12 months (direct cost is taken from your account) - Rent for 1 month/4 weeks (direct cost is taken from your account) -Buy permanently - Rent until account worth is gone (takes money monthly from your account until you can't pay for it anymore) It still has all normal BC properties, but it is an item purchase instead to keep the currency deflated. The hard hat cannot be deleted from your inventory; it only leaves once the agreement is finished. You can still wear it. All current BCers would get their respective hard hat when they come back. Nothing would change except for how the paid membership is presented more or less. And inflation of the in-game currencies is no longer an issue--it's gone. But we wouldn't call these people BCers anymore. This should also serve as an anti-label; not dividing up parts of the playerbase. If we remove those identities, it blurs the boundary. It won't be the BCers (in this specific context) and the NBCers. It'll be the people with a hard hat and the people without a hard hat. But I spoke earlier of what I planned to do with the actual name of BC, didn't I? Right, getting to that. Step Two: The Great, but controversial Builders' Club Exchange/BCEx This was the center of people's replies and discussions on the last thread, as it is probably the most memorable idea out of all of my ideas; the one you'd write home about; the one you'd remember after you've left the thread. But I would just like to say first that: 1. This is not in any way the main source of revenue or the revenue that Neo ROBLOX would rely on. That role would be filled by the new purchases, thank you. In fact, it wouldn't matter if this is used a lot or not, because the money aspect isn't the main variable which it serves. 2. This does need to exist if ROBLOX would be propelled into any better state of being. The previous things were the stabilizer; making it better on the inside while not changing the outside. This serves as core motivation for younger and less serious developers while also serving as a basis for ROBLOX to make even more money and expand their influence. 3. The players will probably hear from it and use it often, but the final step won't usually happen based on the exclusiveness and complicated situation needed to be able to do this effectively. And I will say again that that doesn't matter. How often it is used after the players isn't really a predictable factor. and it doesn't matter how often it is used because either way ROBLOX will be alright and not stress about it. "You can't expect this to be used that often and since it is the center of your update it makes the whole thing fall apart." was a common argument in the last thread, and I'm doing this to let you know why that argument doesn't mean anything. Please don't argue that statement, ok? Please? Thank you. Before I explain the BC exchange, I want to introduce a new concept that you will need to understand later on. That concept is "The Triangle of Currency Relations" and it goes as follows: The Player's Currency at the top of the triangle (TIX and R$). The Buyer's Currency at the right of the triangle (Account funds, real money). The Developer's Currency at the left of the triangle (DevFunds/Developer Funds, also expressed as real money). Developer Funds is an actual update I am suggesting, but the "Triangle of Currency Relations" is more of a concept/theory. Developer Funds is basically like regular account funds. This is the difference: TIX and R$ ------------- In-game currency; not associated with real money in any way. Account funds ------------- Money added to your account from buying it or earning it. Used specifically in purchases and cannot be refunded or taken out. Developer Funds ------------- Earnable from developing and creating aspects of the game and is basically account funds in a sense that it is tied to your account and expressed as real money. The difference is how it is earned and the fact that you can take out money from your DevFunds. It can also be used in purchases so it serves the same purpose as account funds but also serves a different purpose. Remember this triangle, as it will be crucial in the BC Exchange and some later aspects. Now onto the actual BC Exchange suggestion. -=What is the BC Exchange?=- Basically in simplest terms the BC Exchange is exchanging choice games (places that don't have the advanced scripting or consistent dedication that some front games dish out, but have enough potential to become a somewhat attractive game--basically run of the mill games that your humble builder would dish out with unhigh hopes but are still somewhat worth something) for an enhanced Builders' Club/Builders' Choice membership. This would basically make BC a more exclusive thing that not just anyone buys membership to, increasing its attraction, while rewarding slightly underrated and small success. In even simpler terms it is essentially Places2BC. This is here so that: 1. Anyone can be rewarded for building potential games, even amateur and upcoming developers. 2. ROBLOX has an opportunity to increase its income and influence. An unnecessary and extra addition, but a plus nonetheless. 3. To turn ROBLOX Studio and building gameplay into a more favorable direction. (You can't deny that it needs a boost). {All parts of the BC Exchange are essential to get the best effect. Please keep that in mind when discussing or building onto :)} -=How It Works=- Part One: Tricking Out ROBLOX Studio Learning how to make places in ROBLOX has gotten way too complicated and competitive. It's hard to learn and it's hard to succeed in. One important aspect of the BCEx is making it easier to learn, easier to do, and easier to suceed in. This specific update to ROBLOX Studio is making it easier to learn. How so? Tutorials that are actually in ROBLOX Studio. First off I would like to congratulate ROBLOX on their ROBLUX University event. I think that it's super cool and has been a long time coming. In-game tutorials have been needed ever since all these advanced developers came onto the scene. But, sadly it isn't enough to make a real change. It teaches basic things such as how to do certain things (make a vehicle, script, etc), but it doesn't really prepare someone to create a game of their own. It just teaches them some unlinked skills that are useful, but not revolutionary (This is my impression correct me if I'm wrong; I haven't got to play in depth as of yet. The concept is really cool to me though; "U Builders"? Ha ha, sweet. I personally think it would do better as a permanent addition and not just an event. Or at least a longer lasting event). What I'm suggesting is much more permanent and a lot more helpful addition--to ROBLOX Studio directly. Basically what it is is ROBLOX Studio placemaking interactive walkthroughs. PIWs would find a good home in ROBLOX Studio and this would really, really increase the volume of builders in the playerbase. Pretty much every dedicated player will get some building gameplay. But how does it work? Basically ROBLOX makes PIWs that tell you step by step how to build a good place from scratch. You start by creating a place and it asks you if you want a PIW walkthrough of the place. You can choose what place you want to build as they would have presets. 2d game tutorials, mini game tutorials, intermediate game tutorials, the whole sha-bang. The difference is that the place is marked as a PIW place (a PIW place is one created from a placemaking interactive walkthrough). It will let you get a true feel for the building process and it'll teach you some things about how placemaking really goes. I was even thinking that you could choose whose guiding you through (a builderman guide, Shedletsky guide, Stickmasterluke guide, etc). The guides would drop tips and hints on what to do and give you valueable information. The tutorial remains the same each time, but it is a lot more relatable and fast learning experience, which allows for more builders to come out of the woodworks to take advantage of the BC Exchange. Once the PIW is finished, the builder is free to edit that place at their whim and can change it to be special to them, big or small. The PIWs would be made so that they are reusable formulas that stay interesting as long as the builder has their own flair. Places made by PIWs are denotated as PIW places, and even though you can still use it to be a part of the BCEx, you cannot make any real life money off of it, if you used a PIW at all on that place. But how does the BCEx really work? Part Two: Changing the ROBLOX Player The ROBLOX Player would stay the same, but it would also act like an internet plug-in so that if you don't have it downloaded the webpage will ask you if you want to download it and you can download it right there easily, like Unity or Java's player. If you have the ROBLOX Player, you should be able to play ROBLOX places under any circumstance. This is a small change, but important. Part Three: Changing the ROBLOX Mobile Apps Even though the ROBLOX app takes you to the website, it should also be changed so that you can open a place using the ROBLOX player under any circumstance, even when browsing on a mobile internet browser. It should allow you to play ROBLOX places as long as you have it downloaded. A small, but important change. Part Four: The BCEx Rundown The BC Exchange is basically a ROBLOX and player agreement/contract/whatever. Basically this is the cycle of the BC Exchange-- - Someone builds a potential choice game. - They request it be considered for the BC Exchange and ROBLOX is notified. - ROBLOX reviews the place and if it is attractive enough and meets certain demands they send the builder a notification message. - That someone reads the notification which is usually a template with edits and decides whether they accept or decline by checking or not checking and pressing "Send" If they don't accept it ends right there. - If they accept then their place is put into the BCEx [freelance] market and the player gets to be a member of the Builders' Club and gets many privileges, PlaysCurrency (the Player's Currency) and exclusive rights and attention. - The cycle repeats (with the same person or a different one). More or less how it goes, but let's do a deeper analysis. Basically once the BCEx is added, players can nominate their places or qualify them for review into the BC Exchange through a process known as "nomination." How it works is that a player can click a gold icon on the place webpage that basically means you're nominating that place to be reviewed for becoming a part of the BC Exchange. Anyone can start a place nomination process, even the creator. Only one nomination on one place per account. The list of moderation would have the places at the top based on a point system. Nominations give a place five points and each day passing since the first nomination gives it 1 point, after a week that goes up by 1 and so on. (Points are only viewable by moderators) The places with the most points are at the top of the list and the moderators are more likely to look at it. Once the BCEx is offered to places that meet the requirements the nomination system is closed if: - They accept the BCEx and it is already a BCEx place. - They decline the BCEx and then the creator has to open up the nomination again and they need to start over. - The place doesn't qualify, in which case nomination is not possible. (already part of another agreement; more on that later) Once someone gets sent the BCEx, they read the message and decide whether or not they want to make the place become a BCEx place. If the decline, the notification loses it's accept checkbox and the place stays the same. The contents of BCEx basically congratulate the player for making a qualifiable place and tell them that the place must not need anymore development or fixes and should be fine exactly how it is. They also warn them that they are giving away rights to that game. There is no time limit before you can't choose anymore. If you accept, your place now becomes a BCEx place and you get a BC membership based on these factors: - Your ROBLOX stipend is a base of +100R$ and you get a default of $150 added to your account funds (they can't be taken out, but they can be used for purchases). They also get $0.01 added to their account funds for every nomination that is made for the place prior to BCEx accept. (a BCEx membership is represented by a gold logo, and possibly an item that shows that you have/had been a part of the BCEx. I was thinking a solid good hood or helm, but you can make a suggestion) For every BCEx place that you give under the BC Exchange agreement, your BC gets an upgrade: +100R$ to stipend. +$150 to account funds. +Nomination bonus to account funds. So two BCEx places equals 200R$ daily stipend and $300 added to your account funds to use for purchases. What happens to the place? Well it is removed from the player's profile because it belongs to the website now, and it is basically added to a freelance ROBLOX gaming market that they create out of places under the BCEx. It still shows the orginal creator as the creator, and they have a gold logo next to the title on their webpage showing they are BCEx places. The script and file will not be updated by ROBLOX or the player as that could possibly create bugs, technical issues, etc. And they usually won't accept places that use free models and free scripts since they weren't built specifically for that place one script could overwrite or debunk another and that can cause bugs (maybe free models would have a logo in front of their name to identify?). Once they have a market of BCEx places they pretty much sell the rights to these places to someone else. Namely an outside buyer that owns a website. Now, before you say anything. ROBLOX places would be consistently made once this update comes out--the creation rate would drastically increase. They could seriously take advantage of this by challenging even the flash game market with their own games that are easier to create so the creation rate is fast and that they are fun to a lot of people. The people who buy rights to the game could make serious money off of it and that would make it an even bigger reason to want to buy it (selling game licenses, controlling the adspace, possible CPM advertising deals, etc). And considering that they get visits already this is pretty much garunteed traffic to any website that buys it. Not to mention ROBLOX's fame will grow as more people find out about it. This is essentially mutual benefits, but ROBLOX also gets free advertising done, and the system feeds back into itself as more accounts are made that are inhabited by active players. But, how would this work? Well, for starters they would need to have an auctioning system to efficiently sell their games. So this is how I thought they would work: ROBLOX decides how they sell the game: - Selling game licenses: Selling rights to put the game on a buyer's website. They can be sold infinitely, but the price would eventually go down as more would buy. They would probably make a system where when you click on the place from ROBLOX it would take you to a link at random, making unpredictable traffic coming from the ROBLOX website so the buy cost wouldn't go down significantly. - Selling rights to the whole game: They have the potential to sell a game to another website for a huge sum of money (any BCEx place making a potential of $10,000 at least. If a really good BCEx game is sought after by a lot of people then they could make huge sums as they can auction it off to the highest bidder). Any place bought by this would still show up on the Games page, but clicking it would bring you to the offsite link to open it. - Link auctions: They could choose how many licenses they would want to sell for that game and then once they are all auctioned off (making even more money potential), a link is chosen at random every time a ROBLOXian clicks that place's icon. Since these games already have players, their value goes up. And since these are auction style with starting bids, there is no telling how much money ROBLOX could make off of a single place. On buy they get to choose the address for a link option as well as an option to name what web address it will link back to and a new webpage is created with the place webpage style, the background and colors can be changed but they have to pick them during the purchase. The place webpage would open from a webpage on their site as almost like a pop-up, and it has the same layout and all the essentials. The ROBLOX toolbars are on the pop-up page and you can party chat and see if you're logged in, etc. (I know. They would have to make a system for template webpage creation. It isn't extremely difficult, but it will require money) But, with the BC Exchange the player also gets something out of it. If the player didn't use a PIW in making the place, they get 10% of the income if their place is being sold. This is added to their DevFunds, so they can take it out if they have the proper information. You must wait a week before the you get the profit, in case their is a complication/issue and they need to refund. Not to mention that they have a PlaysCurrency BCEx place income (for BCEx places only). Heh heh, this is the first time I've mentioned it: - +1 TIX for every visit to the place given to the creator. - +10 TIX for every 100 visits to the place given to the creator. - +100 TIX for every 1,000 visits to the place given to the creator. - +1,000 TIX for every 10,000 visits to the place given to the creator. - +10R$ for every 1,000 visits to the place given to the creator. - +50R$ for every 10,000 visits to the place given to the creator. - +10,000 TIX for every 100,000 visits to the place given to the creator. - +100R$ for every 100,000 visits to the place given to the creator. - +250R$ for every 500,000 visits to the place given to the creator. - +$500 to account funds for every 1,000,000 visits to the place given to the creator. (These are all working at once) [Feel free to suggest changes. I'm all ears] So basically with the BC Exchange a player can: 1. Become absolutely rich in game and afford tons of purchases. 2. Make a little real life money. So if you're more about in-game money than real life earnings and your not exactly famous then BCEx is the way to go (this will be most of the potential developers after this update. And ROBLOX still gets mad profit. But there does need to be some precautionary measures taken. Such as... 1. Countering the ability to donate tons of riches so someone can get it, but for no work. There are many ways we can go about this, but here are my three ways: - Making it so that clothes with high prices work like limiteds in a sense that there is a limited stock amount, and that when the price goes up, that price goes down. The lowest it can go to is one. For example: : There is a 100K cap on TIX and a 1,000R$ cap before it goes limited, starting at a max of 1,000 buys and then going down for every 10% over by 100. The lowest it can get to is only one in stock. 2. Every person can only buy one and if it is deleted it can be taken back or free unless it no longer exists. -- Any time someone purchases something from you when the cost is over 100,000 TIX and 1,000 R$ it gets added as a stipend that gvies you the money over time. I was thinking it would be 500 TIX a week and 50 R$ a week. That way you can have that much money, but it isn't given to you all at once. Any time someone deletes and rebuys it gets added to the stipend as well. It is also lowered by tax. --- You can only buy items being sold by players with stipend money (They would have to divide it up in some way, like calling the currency earned any other way DevTIX and DevBUX or something like that. It would also have to be represented on the toolbar at the top of the site). (Feel free to suggest more. I prefer the second one. These also work on Limiteds selled by players except without the tickets in consideration) There are also a few agreements and sections added to the Terms & Conditions. - The Buyer's Agreement: It is shown to a buyer that is about to purchase a BCEx place. It basically states that there are no refunds or compensation for any reasons after a week, and that by checking this box you agree that no lawsuit would be made if they are unsatisfied. This is there to protect ROBLOX in case their is an issue (which would be rare). (Feel free to debate this. I think that it's fair enough) - Banned Player's Agreement: If an account is permanently banned and had a nominated place they can come back if wasn't a severe clause offense (one you get permanently banned for with no previous bans or warnings), but they cannot make any actual money off of it. This is good for the TwoShue's and 1dev2's of ROBLOX who have put a lot into ROBLOX only to be banned on unclear reasons and lose everything. I myself would be willing to sacrifice my place in their shoes instead of losing everything. (Feel free to debate this. I believe that it's fair) So that is the overall gist of the BCEx, but it also brings on some other important updates. As you can see the BCEx is a very complicated thing and the selling of places won't happen often (I'm thinking five times a year in the beginning), but it doesn't matter because this isn't supposed to be for its income. It was really made to be considered a gameplay element to motivate players to taking this route and creating more games for ROBLOX and to learn something from the game. This was also made to make BC be a more exclusive type of membership that you can't buy access into--You have to EARN it. I feel like Builders' Club being a paid membership that is the easiest and possible way to make R$ is making people miss the point, I mean, it is a Builders' Club, right? Most people I see with BC today have never actually been in ROBLOX Studio, which irks me, because Builders' Club members should be builders. If not, then why is it called "Builder's Club" and not "VIP Club" or something like that? Making BC a more exclusive thing that's given to people who genuinely deserve it can give the players a positive thing to strive for. There are a few negatives, like more modhires to watch over the nomination system and more staff hires to patrol the BCEx places and watch over auctions and such, but this is a system that is worth having. Chapter Three: Not Remarked On, but still important to the BCEx. Those were the main ideas, now that those are out of the way I can move on to the miscellaneous ideas. I also have to congratulate you guys on making it this far. Nice job. Your reading skills and attention span are legendary! Respect. Here are some other updates that would go with this big update: Misc. Important Update #1: The BCEx Place Game Page. Since it is a different form of place, it also needs a different games page. Basically you can switch Games pages from viewing BCEx places to viewing the rest. The BCEx page has a gold box enveloping it and the text would be white. It has all the regular categories. You get 1 TIX for playing a BCEx place and it also has a BCEx games page specific category that lets you play a BCEx place chosen at random (called the Player's Choice) and it takes you to that webpage. Joining that game at that specific instance rewards you 10 TIX. You can do this once per day (it won't pick from places on the first 5 pages on the unfiltered search, unless there are less than five pages like when this first starts). (Feel free to suggest changes) Misc. Important Update #2: Changes to the guest system. With this update there will be a lot more people without accounts playing ROBLOX places from all parts of the internet, so it is important to up the appeal a little bit so they'll actually want to make accounts and whatnot. That is why we suggested changes to the guests: Guest loadouts I will use a part of my previous post as a reference, "- Guest loadouts: - Once this update takes effect ROBLOX Places will be exposed to everyone on the internet. Once this happens a lot of people will just immediately click Play without making an Account. The amount of Guests will increase so much it won't even be funny. But, with it comes more accounts being made. But, it's important to cater to this experience and make it more appealing because most people will try the game out as a Guest for a quick play before deciding to make an account, and the normal Guest doesn't cut it. That's why I am proposing this: Guest loadouts. Basically ROBLOX makes a selection of free hats and ROBLOX clothing for guests and new Players to use. Why? It's important for them to make it a little more friendly to people finding out about ROBLOX by playing one of their games from a different website. Basically they mix and match a loadout of clothing options and hats (all with the logo and whatnot on it) to make it seem friendlier. Maybe even pick between free Faces, too. This loadout saves for them as long as they're that specific Guest. Also: 1. Big R on all hats 2. Big R or ROBLOX on all shirts. 3. Doesn't need to be on pants. 4. Color variations. 5. Changing body colors. 6. Advertisements scripted to the back of guests (so it looks like it's part of their shirt when it really isn't. Just so we can tell them apart. They'd kind of seem suspended off their back). They say the following: -- Join ROBLOX to be able to build Places and maybe even earn money! -- The ROBLOX forums are where it's at! -- Follow the ROBLOX blog! -- ROBLOX Studio; your gateway to developer fame! -- (stuff like this) [Ads can be disabled, but are replaced with a giant R on their back] The text is white. Also we should be able to take these Items to add to our account. And when we create an account we should be able to choose a starting loadout. ROBLOX may not care about appearances but if you wanna hype someone up and make them want to join you add this kind of freedom. (Idea suggested by me, SuperHero12346, and ruin3ds) (This idea is up for debate. Feel free to argue for/argue against or add on to it)" That's the general idea. I was even thinking that guests can name themselves, but there is a [Guest] at the end and shown under their name in special text in-game. This is important because it helps ROBLOX's presentation for people off the ROBLOX website. It would ask you to pick a loadout after pressing "Play" and you wouldn't join until you finish picking. There would basically be an avatar in a text box and you can change their look by pressing arrows to get to a different hat, shirt, pants, and solid skin color (they would be limited to that--no packages or gear). So ROBLOX would basically create some guest items that can also be taken for free by accounts. The final suggestion for the BCEx was that I was thinking of was of an Event sort of thing called The Creathlon (Create-a-thon/Create Decathlon). This does not need to be added, but I just thought it would be a way to get people to want to get in on the BC Exchange. I'll take a quote from the previous thread for this one as well: "- The Creathlon (Create-a-thon/Create Decathlon) - The Creathlon is an annual event in ROBLOX reserved for BCers. It's a event where BCers get to create and add on to an aspect of ROBLOX (like Catalog Items, a Place, or idea). - This is added to give BCers a sense of power in the ROBLOX community. -- The old BCers and the new BCers get access to the first ROBLOX Creathlon which is one of the benefits of buying BC before the update. It's sort of a sweepstakes where BCers enter drawings of Catalog Items that they want and BCers vote on it. The top 5 will be made winners and the creators get those Items free of charge. They also receive a hat. (You can suggest a hat prize and even describe it) They also get a certain hat each year for partcipating in the Creathlon. (You can suggest a hat and even describe it) (Idea suggested by me, ragemagick, and SuperHero12346) (This idea is up for debate. Feel free to argue for/argue against or add on to it) [Yes I know ROBLOX doesn't do Contests anymore. But I see this as a good way to give power to the BCers and increase the allure for unlocking BC. This is important so that People will want it enough to work the system. ROBLOX materialism at work my friends]" It's basically similar to events that have been coming out lately except it is reserved for the new BCers, it is reoccuring, and it actually affects ROBLOX in a sense that the players are the ones behind the change. Now before I wrap it up I do have one final suggestion that I need to put out there. Chapter Four: Fixing the DevEx If this update gets added, the DevEx will need to change. The DevEx contributes to the inflation of R$ and tickets not to mention that it can be abused as the qualifications are pretty broad. But we can't just have the BCEx as the only path to making money, because not everyone wants to go that route. Some people want serious jobs in creating content for ROBLOX, and that needs to stay. If BCEx existed by itself we'd lose a lot of developers. Basically I am suggesting that we change the DevEx up and add a new developer program that is a little bit more focused and a little bit more place-oriented--so that it can't really be abused. I'm calling it the Neo DevEx alongside the Dev+ program. What are they? The Dev+ Program ----------------- Basically this is a program that rewards the people who actually take making and scripting things seriously, and shine through their work. It is extremely similar to the current DevEx, except it rewards all forms of creating and also does not cause inflation. Basically anyone who is interested in making serious money has to buy a pass called a "Dev+" pass (with Account funds or DevFunds) for $14.95 in order to be able to qualify to use the Neo DevEx. It is an item (namely a hat; you guys get to name and decide what it is, please post suggestions for the mods) that gives you the ability to earn an unnamed currency (doesn't really need a name, but you guys can give it one). Basically what this unnamed currency does is that it shows up around everyone's developed items (anything shown on the develop page) that is a green text next to the title in parentheses that only the creator can see. That number starts out at (0) and goes up once for every subscribe to a set, gamepass sale, t-shirt/shirt/pants/model/audio/decal sale; whatever. Basically what happens is that they can convert that into DevFunds using the Neo DevEx. The catch is that they don't all pile up, they are independent and are based on each item that you make. The rates change for different categories. Shirts/Pants/T-Shirts/Game Pass (100,000) --> $100 to Account Funds or $10 to DevFunds Models (50,000) ---> $50 to Account Funds or $5 to DevFunds Decals/Audio (25,000) ---> $25 to Account Funds Places (250,000) ---> $250 to Account Funds For these once you do it once all of it resets, so you cannot do it often and you must take full advantage. That is the conversion rate and you're not limited to only that conversion. The DevFunds rates can change, but the Account Funds overally stay the same. These have pathetic real life profits, but do have some good profits purchase-wise. If you're good enough you may never have to pay for a purchase again. And ROBLOX doesn't get hurt. But where is the real profit at? With the places of course! The places are a special case, so I had to suggest something special--The Place Exchange {"Another exchange, gold? Really?" thought everyone}. The PlaceEx is actually another agreement that is reserved for the most famous of places. Basically developers need this to make real money off of their places. Basically what happens is that if a developer gets discovered by getting to the top page, ROBLOX offers them the PlaceEx, which is handled exactly the same as the BCEx except that they have to enter in information so that they can receive money. If they accept and enter their information they get a gold parentheses for all their places. Every place visit gives them (+10) and they get to trade using these; (2,500,000) ---> $250 to DevFunds or $2,500 to Account Funds (rates are very similar to current DevEx and they can only do this once a month) I believe that this works as efficiently as the current DevEx, without the inflation. Whelp, that's all the suggestions I can think of (or really need). (everyone cheers since they're almost done) Man my hands are hurting. Oh well. Time to wrap things up.
kankuro1005
#145756478Wednesday, September 10, 2014 2:56 AM GMT

tl;dr
goldfishmemories
#145756657Wednesday, September 10, 2014 2:58 AM GMT

First off I would like to congratulate those who haven't ragequitted or lost their eyesight due to the fact that my post is visible from the moon by giving them my utmost respect: Respect. (Lol all that reading for one line of thanks. I'm a jerk :P) But seriously, I really am impressed and you deserve my utmost respect for spending this much time on my delusional ramblings. But in reality, my suggestion wasn't really the point of my post. The point I was really trying to make was that ROBLOX needs a system rehaul as it has many problems and pressures just waiting to topple the tower they've spent so effort to build. It'll topple from the bottom i.e. the early updates, or from the middle i.e. the newer updates like a J e n g a tower, but the point is that ROBLOX needs to put more effort into this. And considering how much they are complicating the system already fixing thing after thing, I think that it would be better if they just retrace their steps and make a moderately complicated update that they would never have to build on ever again. But I never really said why ROBLOX needs this update beyond my criticisms and praises, but I didn't want to cram my reasonings down your throat entirely (this thread is long enough and what I would have typed would have been more controversial than this), but if you really care and really want to know, I have a post for you. And if you were one of the people saying "ROBLOX has a system that works. Why would we need to replace it?" then this post is for you as well: (http://www.roblox.com/Forum/ShowPost.aspx?PostID=145756327) I will be referencing this thread in some of my arguments, so if you plan to stick around after your verdict maybe this would be a worthwhile read. But if you've had enough, I thank you for reading this thread and I am definitely grateful for the amount of time that you have given up to read it. This thread was built off of its original, "Behold, New ROBLOX has come!" (http://www.roblox.com/Forum/ShowPost.aspx?PostID=136648410) and I would like to take a moment to thank everyone who contributed to that thread as it became decently popular (over 25 pages) and had a lot of reoccuring debaters on it. I'm not going to name anyone, because I don't want people to get butthurt if I forget them because I am thankful for everyone. I may not remember to mention you, but I do remember you as a BLOXian and I won't forget to let you know that I'm grateful for what you've done. I also am not posting a TL;DR, simply because there is no way to make this into a legitimate TL;DR without you missing a whole lot of stuff. If you want to invest, you got to be all-in. I mean, how else are you reading this line if you didn't already go through the previous type anyways? (Unless you just scrolled down) And if you want to get caught up on any arguments that have been made over the course of this thread's life find some of my recent posts on this thread and look for one with a link at the bottom. I will be posting those so people can get a feel for what has already been argued and not argue the same thing over and over again (big problem in my last thread), since I can see this thread getting really long and not everyone will want to read through it. Whelp, that's all from me! "Now, you can see that this idea on quite a grand scale If you have any questions, arguments, fixes, or want me to elaborate, please entail." ------------------------------- Fun Facts That You Don't Care About: - This took me 2 days to write. - This concept has been out for almost 3 months (from June to the date this thread was made in around September). - This idea has gained almost a hundred support posts since its creation (as of this thread's creation). - This is the most controversial idea I have made as of this thread's creation. - I've gotten 4 friend requests because of this idea. - I've gotten two PMs because of this idea (both were positive). Shoutout to that GreenLine! ragemagick's "This update delivers." thread. Read it! o:< http://www.roblox.com/Forum/ShowPost.aspx?PostID=143193058 The thread is pretty much dead as of right now, but I was hoping I could change that. Good idea is good. Bye now! :3
SuperHero12346
#145757421Wednesday, September 10, 2014 3:09 AM GMT

Tracked. Definitely tracked! This is gonna be epic! I'll start reading it now, but I doubt I'll finish. Expect a review/support in the near future (like, tomorrow). I can tell this is gonna be even better than the last, gold.
Jascha
#145758053Wednesday, September 10, 2014 3:18 AM GMT

Holy crap! It's a sequel thread! And do you know how long it took me to scroll down to the "Add Reply" button? Tracked. I'll be back having read everything. Down to the freaking exclamation point dot dot semicolon you know all that stuff. Expect a support though because your ideas always impress me.
deathmorge
#145760476Wednesday, September 10, 2014 4:00 AM GMT

Interesting as always. Nice Work.
coldkitt
#145763564Wednesday, September 10, 2014 5:17 AM GMT

tl;dr All toasters,toast toast.
spikeman168
#145770093Wednesday, September 10, 2014 12:16 PM GMT

I haven't read it because it's to long currently, I will read everything when school is over. You know I'm done when i say "Nice new ideas, my continued support has been granted." Or something like that.
spikeman168
#145770442Wednesday, September 10, 2014 12:36 PM GMT

Thank you for the compliment of the shirt ^_^
SymbolicSphere
#145770546Wednesday, September 10, 2014 12:42 PM GMT

if this update were true devex = wouldn`t exist money = bankrupt copyright = alot of uncopyrighted things developers = stinking rich gtfo roblox wrecker
MrPhelps
#145771351Wednesday, September 10, 2014 1:18 PM GMT

Frankly, I'm impressed with how much effort you put into this. However, I disagree with a lot of the things you list as "problems." ~OT Arkham Knight~
tinarg
#145772091Wednesday, September 10, 2014 1:56 PM GMT

ZZZ---*SPARK* ERROR TOO MUCH ZZZ TEXT *explodes*
[rfa#hidefromsearch]
#145772711Wednesday, September 10, 2014 2:24 PM GMT

[rfa#hidefromsearch]
SymbolicSphere
#145774371Wednesday, September 10, 2014 3:29 PM GMT

come on continue the dumb compliments
spikeman168
#145774947Wednesday, September 10, 2014 3:48 PM GMT

I made many notes to copy and paste to tell you. As another thing before i paste the notes, you burned my eyes from sheer amazingness and sheer length of the entire idea. You know how hard that is to do to me? Very hard. Also I read this when I was supposed to be doing school, just that amazing, you are a legend. The entire idea is good, I'm wiling to have nothing to play all day, however you don't not have to right ti say i'm misrable. A good tatic I do to keep having fun is paying attention to nothing. Like my driving in borderlands ps3 which drives my dad off the wall. (get it? I'm tlaking about driving and I say drives? ahahahahaha.) This idea is good, it honestly needs to happen, but I have been thinking of the ide aon how are they possibly going to keep enough money to be shutdown for a week? Maybe they will reply to the idea if you explain that in good detail? In the next forum you make (If you make another) I'd like to see another poem, one at the bottom of a page, before the poem starts, you can say where in context to you're wall of text it would go if you moved it. I was thinking of some way to help scripters. There can be a helper system for scirpting, that you can turn on or off. What it does is helps you with basic coding ideas. Like if you're going to say "game.workspace.brick.properties" It will give options to what you may want, like a laval brick (Basic enough right?). It will and can give possible options, but it will determine the msot likely option, and put it at the top of the list of options, it would be a list from most likely-least likely. This will only happy once you click yes or no, asuming you click yes, it will explain a few things and more. What I mean by and more is baisically it will place the coding for you, explain many things. The things it will explain is: How to do the coding, what the coding is, how the coding works, why is works, possible glitches to there default coding, and why there glitches. This way, if a builder is having trouble coding, it can help you with a very thorough detailed explanation. Personally using my knowledge of the internet, I don't think playing roblox without internet is possible. I like the BC name change idea, but here is a suggestion. Builderman's creators. If you create a VERY popular game and get the BC from it, that we can keep the what BC means letters. Instead though, dropt he turbo, outragous, and just put BC. BC meaning Builderman's Creators, because you're a creator of the site for making a game everyone loves.
spikeman168
#145775616Wednesday, September 10, 2014 4:08 PM GMT

"if this update were true devex = wouldn`t exist money = bankrupt copyright = alot of uncopyrighted things developers = stinking rich gtfo roblox wrecker" If this update were true devex = Would exist and be tweaked or replace it with something better money = Everyone would have money. If you're talking about roblox then I to am curious to goldfish's solution, don't give up on him now for missing 1 thing. copyright = He did clarify the creators would be accepting a terms of use. developers = Everyone in the end would be stinking rich. Also the robux and tix of everyone would be reset I'm sure, would make sense. Read the entire thing, 90% of the time it's people reading half or a quarter of it then replying what you hate. He did say that if you don't like it, just say "no support".
spikeman168
#145775648Wednesday, September 10, 2014 4:09 PM GMT

Could you explain why? Maybe I can change you're mind? Maybe you didn't read his explanations to why there problems in the first place? If you want I could copy and paste his explanations.
TheCurrencyExchange
#145778443Wednesday, September 10, 2014 5:37 PM GMT

tl;ra [too long, read anyway] Seems an insult to use just one word to reply but... Support. Prevent account hijacking: http://www.roblox.com/Forum/ShowPost.aspx?PostID=140591710
spikeman168
#145779218Wednesday, September 10, 2014 5:59 PM GMT

Then if it's an insult, you should say this: This... Is... SUPERCALAFRAGILISTICEXPEODEOSHIOUS (<---- Mary Popins reference) THIS IS SO AMAZING IIIIII CAN'T EVEN IMAGINE SO WHY DON'T YOU HAVE THIS PRESENT.
spikeman168
#145779720Wednesday, September 10, 2014 6:12 PM GMT

bump, this is to good of an idea.
XenonLi
#145782338Wednesday, September 10, 2014 7:15 PM GMT

roblox actually only plays pop games new players actually only play pop games roblox actually only pays attention to pop games new players actually only pay attention to pop games i think it's clear the blog implies such properties of ROBLOX
kidsun
#145783354Wednesday, September 10, 2014 7:33 PM GMT

Amazing how you could think up of such concepts and type it all down. You deserve a lot of cookies. :3 But I absolutely astounded at this, and I hope ROBLOX will consider it. On my behalf, you have my support. BTW: Tagging this for future references.
spikeman168
#145785986Wednesday, September 10, 2014 8:20 PM GMT

bump

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