of     1   

ccooll696
#146480040Sunday, September 21, 2014 3:50 AM GMT

Hey! Ok so here's what I been trying to do. I have a model named "Bridge1" and I have a brick where when you click it, it makes the brige go either up or down depending on what button you press. My problem is of course it's not working. All the bricks in the model do have a BodyGyro and BodyVelocity in it. Here is the script for the down button. s = script g = game.Workspace Car = s.Parent.Parent.Bridge1 ------------------------- function onClicked() Car.BodyVelocity.velocity = Vector3.new(0, -5, 0) end script.Parent.ClickDetector.MouseClick:connect(onClicked) Please let me know what I did wrong, thank you!
BunnyBoy26
#146480822Sunday, September 21, 2014 4:01 AM GMT

Most likely it is something wrong with the physical bridge itself, not the script.
ccooll696
#146480929Sunday, September 21, 2014 4:03 AM GMT

Do you have any suggestions of what might be wrong? I did this with another model and everything was ok so it is probably that.
BunnyBoy26
#146481074Sunday, September 21, 2014 4:06 AM GMT

Maybe there is something in the way of the bricks' paths. Perhaps you need more force on the gyro. I've never been a fan of the "Body" objects.
ccooll696
#146546618Monday, September 22, 2014 12:15 AM GMT

Does anyone else have any ideas? I changed the BodyGyro and it still won't work. Does it have to be unanchored or not c-framed?

    of     1