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It would be interesting if we could make a mobile device vibrate.
This would be in mouse or UserInputService or perhaps something else.
I would imagine it like this:
local m = game.Players.LocalPlayer:GetMouse()
Wait(1)
m:Vibrate(.5,.7)
The first parameter would be duration.
The optional second parameter would be power. From 0.01 to 1.
Support?
Ideas?
Tell me. |
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BooneHEADJoin Date: 2011-10-09 Post Count: 125099 |
Sounds wonderful. |
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177117Join Date: 2010-05-17 Post Count: 1366 |
Sounds cool, but the phone itsself does not understand lua coding, so it wouldn't work. |
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BooneHEADJoin Date: 2011-10-09 Post Count: 125099 |
yep and 177 does have a point there. |
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I don't see why this is necessary, my laptop doesn't vibrate...
Oculum pro oculo? Faxo omnem vitam tuam. |
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It would be kinda interesting.
Like say it would vibrate when you get hurt, get hit by something. Would make dodgeball or other games kinda interesting.
A bit of a heads up for you guys, Roblox is working on adding Gyroscope and Accelerometer sensing for mobile.
With this you will be able to tell when someone rotates the device, shake it or other movement stuff. |
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3Dwolf11Join Date: 2011-12-30 Post Count: 5904 |
Abusable for the ### games. |
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JaxxleJoin Date: 2014-03-04 Post Count: 1117 |
HOT |
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Support. There should be also some fingerprint ID stuff since iOS8 allows game devs to use those things, it'll be cool. Like m:getfingerprintID or something. |
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bumpy.
Of course, vibrating is a mobile only function. |
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Hmm... support.
So am I computerized one, so am I. |
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I'm not going to support this idea, simply because it could create all matter of... wrong. Let's just say what could be created may be against the rules of ROBLOX. |
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plusone5Join Date: 2015-04-27 Post Count: 13905 |
Sounds wonderful.
this is an alt i think |
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