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The creator of the game should have access to the playerpoints of the player to be able to subtract instead of adding them to the player Eg.
Game:GetService("PointsService"):RemovePoints(player.userId, 1)
or
Game:GetService("PointsService"):AwardPoints(player.userId, -1)
This can be used to subtract points for doing something wrong eg, dying, failing a mission, team killing and anything along those lines.
this could also be used to wipe exploited playerpoints from players in the leaderboard.
Note* player points are now unlimited and only viewable ingame and not combined with every game so its logical you should be able to subtract points now
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I hate losing points
~ Do you want to see the Rabbits David? ~ |
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It will be better to rank players with the ability to subtract points making it more accurate on how well you play |
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ZerrakothJoin Date: 2009-10-20 Post Count: 1938 |
Sounds like a pretty decent idea, I could support.
- Thunder God of OT - |
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3Dwolf11Join Date: 2011-12-30 Post Count: 5904 |
Support |
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Nope. Id rather have the play who killed another player get the points. |
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Kinda cool, so I wanna support, but having a .75 ration in CoR I also kinda don't want too |
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CjGameJoin Date: 2010-01-13 Post Count: 2724 |
Support. |
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kill = + 100 points
player1{
120 kills
30 deaths
}
= 12000 pp
would you want to be ranked beside the same guy with these stats
player2{
120 kills
240 deaths
}
= 12000 pp
with the ability to subtract points will allow you to property rank players like this
if you were to subtract 40 points per death the pp would change alot making the ration more accurate so the ranking system in your game will be more accurate
instead of both players having 12000 pp
player1 would have 10800 -- great kills:deaths ratio
player2 would have 2400-- has a horrible ratio of kills:deaths
td:rl
If you want to be ranked beside someone with horrible stats then I don't even know
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Pans_xualJoin Date: 2014-03-14 Post Count: 2201 |
no support
someone can just do something like
while true do
wait(0.1)
Game:GetService("PointsService"):AwardPoints(player.userId, -1)
end
or something like that, i'm not good with scripting
ayy are we going to taco bell or |
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someone cant just do something like that
playerpoints arnt connected to everygame like before now
a player with admin commands cant even execute that code since loadstring must be disabled to use playerpoints
read the link I posted about the unlimited pp update |
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"Starting next week, game developers will be able to take full advantage of their unlimited supply of Player Points by awarding players for doing just about anything in their games. Players will then be ranked on individual game Leaderboards, so everyone can see the top performers in any game using these features. This will be a great way for game developers to implement their own achievement-based meta game, encourage players to keep playing more, and put the spotlight on those who are the most invested and skilled."
You must of thought that pp is still gobal and if it was this suggestion would be horrible but now since we have access to how much pp to give you with no limitations we should also be able to remove playerpoints with no limitations |
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and a free bump to you
and that will cost you $5 please |
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