People were using the system for gain... We need people spending in order to keep the flow of money flying around; and not just sitting in the 40-50+ Million accounts on Roblox.
I wasn't online for the updates, but when I came back I was immensely disappointed. I liked the Player points/clan system the way it was. And as to your "Unlimited" statement, you still have to buy dev products to get anything out of it. And just having individual game leader-boards sucks, because now I have to come up with something In-game that shows who's on-top and who isn't. Activity, morale, are two key factors in keeping Dev's, new dev's and old dev's as well as the people spending their money; happy. The player points system; whether being abused or not was allowing players to increase the ammount of money they made. Look at Berreza for example... His game made MILLIONS... That wouldn't have been possible if it hadn't been for the player points system at the time. People wanted cheap, free, player points and berreza provided the game that allowed them to get them, and have fun in the process. If it hadn't been for the player points system, berreza would still be a regular robloxian.
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