this may help :
-----To use, put this in the StarterPack and set the BrickColorValue inside this script to the color of the arms.
function armLook(p) --Changes the look of the arm.
p.TopSurface = 'Smooth' --Makes it smooth on the top.
p.BottomSurface = 'Smooth' --Makes it smooth on the bottom.
p.Locked = true --Locks it.
p.BrickColor = script.Color.Value -- Changes the color to skin-tone.
mesh = Instance.new('SpecialMesh',p) --Make the mesh.
mesh.MeshType = 'Brick' --Make the mesh brick-shaped.
mesh.Scale = Vector3.new(0.9, 0.9, 0.9) --Changes the scale of the mesh.
p.FormFactor = 'Symmetric' --Sets the brick's FormFactor to Symmetric.
p.Size = Vector3.new(1, 2, 1) --Resizes the brick to look like a real arm.
end
function weldArm(f,r) --Weld the arm! Yay!
weld = Instance.new('Weld',armGroup) --Makes a new weld.
weld.Part0 = f --This and below welds the arm and the fake-arm together.
weld.Part1 = r --What he said.
f.CanCollide = false
end
wait() --Give the player a sec to spawn.
char = game.Players.LocalPlayer.Character
armGroup = Instance.new('Model',workspace.CurrentCamera) --New group for the fake arms.
armGroup.Name = 'armGroup' --Names the group.
la = Instance.new('Part',armGroup) --New fake left-arm.
la.Name = 'Left Arm' --Name it "Left Arm"
armLook(la) --Uses the armLook fuction.
weldArm(la,char['Left Arm']) --Uses the weldArm function.
ra = Instance.new('Part',armGroup) --New fake right-arm.
ra.Name = 'Right Arm' --Name it "Right Arm"
armLook(ra) --Uses the armLook fuction.
weldArm(ra,char['Right Arm']) --Uses the weldArm function. |