of     1   

Biost
#149784805Saturday, November 15, 2014 5:09 AM GMT

I got a arm mesh with a humanoid in it, how would I make it as the arm for all players in the game at all times?
Biost
#149785346Saturday, November 15, 2014 5:19 AM GMT

b1
Biost
#149785674Saturday, November 15, 2014 5:24 AM GMT

Anybody cmon help a brotha out ok
RobloxAWasteOfMyTime
#149788473Saturday, November 15, 2014 6:20 AM GMT

What arm?
CloneTrooper1019
#149789429Saturday, November 15, 2014 6:48 AM GMT

You are explaining what you want in a very vague way. We can't really help you unless you are explaining more specific.
MechaDuck
#149789515Saturday, November 15, 2014 6:51 AM GMT

^ :o
1RATM
#149789535Saturday, November 15, 2014 6:52 AM GMT

He wants an arm, how can he be any more clear?
Biost
#149805722Saturday, November 15, 2014 4:39 PM GMT

I have a arm brick, that I want to replace with the Players right arm, so basically delete the players right arm and replace it with the modified arm I made.
Asinny
#149805777Saturday, November 15, 2014 4:40 PM GMT

Is it a charactermesh or a part/unionoperation?
Biost
#149806996Saturday, November 15, 2014 4:59 PM GMT

It's a part, but it has a humanoid in the model for some reason.
MechaDuck
#149840261Sunday, November 16, 2014 1:01 AM GMT

this may help : -----To use, put this in the StarterPack and set the BrickColorValue inside this script to the color of the arms. function armLook(p) --Changes the look of the arm. p.TopSurface = 'Smooth' --Makes it smooth on the top. p.BottomSurface = 'Smooth' --Makes it smooth on the bottom. p.Locked = true --Locks it. p.BrickColor = script.Color.Value -- Changes the color to skin-tone. mesh = Instance.new('SpecialMesh',p) --Make the mesh. mesh.MeshType = 'Brick' --Make the mesh brick-shaped. mesh.Scale = Vector3.new(0.9, 0.9, 0.9) --Changes the scale of the mesh. p.FormFactor = 'Symmetric' --Sets the brick's FormFactor to Symmetric. p.Size = Vector3.new(1, 2, 1) --Resizes the brick to look like a real arm. end function weldArm(f,r) --Weld the arm! Yay! weld = Instance.new('Weld',armGroup) --Makes a new weld. weld.Part0 = f --This and below welds the arm and the fake-arm together. weld.Part1 = r --What he said. f.CanCollide = false end wait() --Give the player a sec to spawn. char = game.Players.LocalPlayer.Character armGroup = Instance.new('Model',workspace.CurrentCamera) --New group for the fake arms. armGroup.Name = 'armGroup' --Names the group. la = Instance.new('Part',armGroup) --New fake left-arm. la.Name = 'Left Arm' --Name it "Left Arm" armLook(la) --Uses the armLook fuction. weldArm(la,char['Left Arm']) --Uses the weldArm function. ra = Instance.new('Part',armGroup) --New fake right-arm. ra.Name = 'Right Arm' --Name it "Right Arm" armLook(ra) --Uses the armLook fuction. weldArm(ra,char['Right Arm']) --Uses the weldArm function.

    of     1