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peoplemove12
#149840259Sunday, November 16, 2014 1:01 AM GMT

The timer is ticking no matter what, and once it reaches 0 it gives you an award. Could someone give me an example please of how this is done?
peoplemove12
#149840646Sunday, November 16, 2014 1:06 AM GMT

I should of asked this earlier, I did not know everyone was asleep. (Not trying to be rude)
BloodLitch101
#149841378Sunday, November 16, 2014 1:18 AM GMT

naw, they just don't know.
Happywalker
#149841480Sunday, November 16, 2014 1:19 AM GMT

How long waiting time do you imagine? Minutes, days, weeks?
peoplemove12
#149841863Sunday, November 16, 2014 1:24 AM GMT

I was thinking day or just half a day like 12 hours.
Vendicular
#149842216Sunday, November 16, 2014 1:30 AM GMT

timer = 1000 --set to ur starting time BadgeId = 0 --Your badge id function subtract() timer = timer - 1 end print("starting countdown") print(timer) while timer > 0 do wait(1) subtract() print(timer) end Pretty much this.
Vendicular
#149842248Sunday, November 16, 2014 1:30 AM GMT

Add a function giving the badge or I can add it in for you too. >_>
Happywalker
#149842299Sunday, November 16, 2014 1:31 AM GMT

^ For a waiting time of a day/ half a day the server probably will shutdown after some time.
peoplemove12
#149842307Sunday, November 16, 2014 1:31 AM GMT

Not at all. I'm sorry, that really isn't close to what I described.
Vendicular
#149842950Sunday, November 16, 2014 1:41 AM GMT

i dont get what "The timer is ticking no matter what" means
BloodLitch101
#149843136Sunday, November 16, 2014 1:44 AM GMT

Loleris is the only one who can code a timer as perfect as what op is asking for.
BloodLitch101
#149843165Sunday, November 16, 2014 1:45 AM GMT

Which he did. (TMM)
Happywalker
#149843232Sunday, November 16, 2014 1:46 AM GMT

That isn't that difficult
Vendicular
#149843254Sunday, November 16, 2014 1:46 AM GMT

duh loleris is a god
peoplemove12
#149843372Sunday, November 16, 2014 1:48 AM GMT

@BloodLitch101, yeah that's actually accurate to what I was looking for, but no one seems to know how to do it. I asked help once like 4 months ago now again hoping someone just 1 person could help me out.
Happywalker
#149843642Sunday, November 16, 2014 1:52 AM GMT

Well Just use DataStores, :Tick() and some maths..
peoplemove12
#149843756Sunday, November 16, 2014 1:53 AM GMT

I know, I know I have to use datastore and tick(). I honestly do. But, I can't think of how to put it together. I just need a small example.
ash877
#149843775Sunday, November 16, 2014 1:54 AM GMT

If you're talking login bonus stuff then look up os.time; nuff' said.
Vendicular
#149844270Sunday, November 16, 2014 2:01 AM GMT

TIME_BETWEEN_POINTS = 43200 --Seconds; 43200 is 12 hours store = game:GetService("DataStoreService"):GetDataStore("TimeUntilReward") game.Players.PlayerAdded:connect(function(p) value = Instance.new("BoolValue",p) value.Name = "newjoin" value.Value = false if store:GetAsync(p.Name) then lasttime = store:GetAsync(p.Name) t = math.floor(tick()) if t-lasttime > TIME_BETWEEN_POINTS then else seconds = TIME_BETWEEN_POINTS-(t-lasttime) minutes =seconds/60 h.Text = "Come back in "..math.ceil(minutes).." minutes to receive a reward!" end -- else end end) game.Players.PlayerRemoving:connect(function(p) if p.newjoin.Value == true then t = math.floor(tick()) store:SetAsync(p.Name,t) end end) insert the things u want to happen in between
BloodLitch101
#149844365Sunday, November 16, 2014 2:02 AM GMT

@Vendicular, you should have helped him without using a free-model.
ash877
#149844438Sunday, November 16, 2014 2:03 AM GMT

@vendicular he wants the time to constantly count down. Your script saves/loads and looks like it works but doesn't countdown.
Happywalker
#149844481Sunday, November 16, 2014 2:04 AM GMT

Tru tru

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