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iGermaninho
#149885915Sunday, November 16, 2014 6:22 PM GMT

Before saying this is scriptable, I think this can't be scripted easily Lets start Ever wanted a brick that changes to colour red at night and blue in the morning? Well a great idea arrived! The Illuminating brick Is a brick that can start an illumination at any time [BASED ON REAL LIFE TIME] When you choose illuminating brick it will show up a guI saying the following -Write your exact time (PLEASE WRITE PM OR AM) ______ -Write the colours that you want to change to: red and white -Choose time between every colour change (IF MORE THAN 2 COLOURS PLEASE USE 8,6,4,2.) 12 Hours . Then it will be placed in your world, Yes it can be copied and will stay the same YES, THE TIME IS BASED AT THE OWNER OF THE PLACE TIME.
iGermaninho
#149886190Sunday, November 16, 2014 6:25 PM GMT

Bump I will r3pe you if you say Illuminati confirmed.
iGermaninho
#149886435Sunday, November 16, 2014 6:28 PM GMT

Oh and you can resize it.
Udoxas
#149886458Sunday, November 16, 2014 6:28 PM GMT

Or you can just change the reflection of a brick to 1. By the way, Illuminati confirmed. Error 404 - Siggy Not Found
Udoxas
#149886623Sunday, November 16, 2014 6:30 PM GMT

My bad: I didn't read the whole post. You can use the tick() function to have a invisible GUI clock which you cannot see, and a script that constantly checks the time to change the color or the time. Error 404 - Siggy Not Found
Zerio920
#149886795Sunday, November 16, 2014 6:33 PM GMT

Brah, this only takes like 5-10 lines of code. Roblox is not gonna make an entirely new brick for something you can do with 5-10 lines of code.
cpmoderator12345
#149888451Sunday, November 16, 2014 6:54 PM GMT

This is easily scriptable lololololololol roblox time is equivalent to real time, they just dont use am/pm so 1pm is 13:00 and 2pm is 14:00 and 3pm is 15:00 and so on... local time = game.Lighting.TimeOfDay local part = game.Workspace.IlluminatingPart if time == "20:00:00" then -- 8:00 PM local colornight = (BrickColor.new("Really red")) part.BrickColor = colornight if part.PointLight ~= nil then part.PointLight:remove() wait(.1) local light = Instance.new("PointLight", workspace) light.Parent = part light.Color = Color3.new(255,0,0) -- red light end end if time == "10:00:00" then -- 10:00 AM local colorday = (BrickColor.new("Really blue") part.BrickColor = colorday if part.PointLight ~= nil then part.PointLight:remove() wait(.1) local light1 = Instance.new("PointLight", workspace) light1.Parent = part light1.Color = Color3.new(0,0,255) -- blue light end end
cpmoderator12345
#149888533Sunday, November 16, 2014 6:55 PM GMT

lol i cant believe i wasted 10 minutes writing that script
cpmoderator12345
#149888776Sunday, November 16, 2014 6:57 PM GMT

Error in the script, sorry. This is the completely working script: local time = game.Lighting.TimeOfDay local part = game.Workspace.IlluminatingPart if time == "20:00:00" then -- 8:00 PM local colornight = (BrickColor.new("Really red")) part.BrickColor = colornight if part.PointLight ~= nil then part.PointLight:remove() wait(.1) local light = Instance.new("PointLight", workspace) light.Parent = part light.Color = Color3.new(255,0,0) -- red light end end if time == "10:00:00" then -- 10:00 AM local colorday = (BrickColor.new("Really blue")) part.BrickColor = colorday if part.PointLight ~= nil then part.PointLight:remove() wait(.1) local light1 = Instance.new("PointLight", workspace) light1.Parent = part light1.Color = Color3.new(0,0,255) -- blue light end end
cpmoderator12345
#149889103Sunday, November 16, 2014 7:00 PM GMT

k upgraded script.. sorry its hard to script and to see the errors without studio local time = game.Lighting.TimeOfDay local part = game.Workspace.IlluminatingPart if time == "20:00:00" then -- 8:00 PM local colornight = (BrickColor.new("Really red")) part.BrickColor = colornight if part.PointLight ~= nil then part.PointLight:remove() wait(.1) local light = Instance.new("PointLight", workspace) light.Parent = part light.Color = Color3.new(255,0,0) -- red light end end if time == "10:00:00" or time == "15:00:00" then -- 10:00 AM or 1:00 PM local colorday = (BrickColor.new("Really blue")) part.BrickColor = colorday if part.PointLight ~= nil then part.PointLight:remove() wait(.1) local light1 = Instance.new("PointLight", workspace) light1.Parent = part light1.Color = Color3.new(0,0,255) -- blue light end end
GraySheep
#149898522Sunday, November 16, 2014 9:00 PM GMT

Illuminating?!?! ILLUMINATI IS INVADING! HEELP!! ~ sliding on top of siggies ~
cpmoderator12345
#149902246Sunday, November 16, 2014 9:50 PM GMT

It's pronounced ill-oom-in-ate-ing not illuminati-ing
KOTwarrior
#149903364Sunday, November 16, 2014 10:04 PM GMT

easy script is easy: local brick = script.Parent; coroutine.wrap(function() while wait(60) do if(tonumber(("%x"):format(math.floor(game.Lighting:getMinutesAfterMidnight()/60)))>=18 or tonumber(("%x"):format(math.floor(game.Lighting:getMinutesAfterMidnight()/60))) <=4) then brick.BrickColor = BrickColor.Red(); else brick.BrickColor = BrickColor.Blue(); end; end; end)();
cpmoderator12345
#149904255Sunday, November 16, 2014 10:17 PM GMT

urs shorter mines easier

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