of     1   

HelIo_World
#149893782Sunday, November 16, 2014 7:58 PM GMT

Well, I'm trying to make a dash animation and a crouch animation, and they work fine but after you get out of that appearance, you lose the limbs that have just been adjusted .3. function Sprint() local LArm = c:FindFirstChild("Left Arm") local LArmWeld local OriginalSpeed = c.Humanoid.WalkSpeed c.Humanoid.WalkSpeed = c.Humanoid.WalkSpeed +c.Humanoid.WalkSpeed*SprintSpeed if LArm then LArmWeld = Instance.new("Weld", c) LArmWeld.Part0 = LArm LArmWeld.Part1 = c.Torso LArmWeld.C0 = CFrame.new(0,0,0)*CFrame.new(1.5,0.2,-0.5) LArmWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) *CFrame.Angles(5, 0, 0) end local RArm = c:FindFirstChild("Right Arm") local RArmWeld if RArm then RArmWeld = Instance.new("Weld", c) RArmWeld.Part0 = RArm RArmWeld.Part1 = c.Torso RArmWeld.C0 = CFrame.new(0,0,0)*CFrame.new(-1.5,0.2,-0.5) RArmWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) *CFrame.Angles(5, 0, 0) end Sprinting = true repeat Stamina = Stamina -0.005 rs.Stepped:wait() until not Sprinting or Stamina < 0.01 Sprinting = false if LArmWeld then LArmWeld.Parent = nil end if RArmWeld then RArmWeld.Parent = nil end c:makeJoints() c.Humanoid.WalkSpeed = OriginalSpeed end See what's really happening here. http://www.roblox.com/pls-weld-place?id=54446137
HelIo_World
#149894077Sunday, November 16, 2014 8:03 PM GMT

I've posted more than 5 questions in a row and none of them were answered... I think I might get a spot in the Guinness Records book for 2015 soon!
Nyxis
#149894339Sunday, November 16, 2014 8:06 PM GMT

are you reconnecting the limbs?
HelIo_World
#149894387Sunday, November 16, 2014 8:07 PM GMT

How would I do that? And yes, I've tried using :MakeJoints() if that's what you mean
Nyxis
#149894421Sunday, November 16, 2014 8:07 PM GMT

no, I don't mean MakeJoints(). I mean connecting the motors in the torso again
HelIo_World
#149894581Sunday, November 16, 2014 8:09 PM GMT

How would I do that?
Nyxis
#149894837Sunday, November 16, 2014 8:13 PM GMT

TORSO["Left Hip"].Part1 = CHARACTER["Left Leg"] this is assuming Left Hip exists, you'd do the same for each limb. Left Shoulder > Left Arm Right Shoulder > Right Arm Left Hip > Left Leg Right Hip > Right Leg
HelIo_World
#149895413Sunday, November 16, 2014 8:20 PM GMT

Where would I put that in the script?
HelIo_World
#149895484Sunday, November 16, 2014 8:21 PM GMT

It seems that as soon as I finish sprinting, the Motors are gone because the limbs have fallen off .-.
Nyxis
#149896084Sunday, November 16, 2014 8:29 PM GMT

might be because when you weld your limbs it removes the motors. this script I made sets the Part1 of the Player's motors to nil, then sets it back a second later. it seems to fix my limbs. example: local Motors = {} for _,v in pairs(workspace.Player.Torso:GetChildren()) do if v:IsA("Motor6D") and v.Name ~= "Neck" then table.insert(Motors, v) v.Parent = nil delay(1, function() for i = 1, #Motors do Motors[i].Parent = workspace.Player.Torso end end) end end
HelIo_World
#149897099Sunday, November 16, 2014 8:41 PM GMT

Thanks.

    of     1