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badgraphix
#149897569Sunday, November 16, 2014 8:47 PM GMT

I'm trying to make a moving platform with BodyPosition, however it keeps on rotating around. Is there any way to lock it's CFrame in place as well so it doesn't change it's orientation?
Xsitsu
#149897710Sunday, November 16, 2014 8:49 PM GMT

BodyGyro is used to lock an object into a fixed rotation.
badgraphix
#149898684Sunday, November 16, 2014 9:02 PM GMT

Works the same in every other regard?
Xsitsu
#149898902Sunday, November 16, 2014 9:05 PM GMT

BodyGyro and BodyPosition do two completely different things. You don't use one or the other, you use both of them at once.
badgraphix
#149899040Sunday, November 16, 2014 9:07 PM GMT

There doesn't seem to be any documentation on BodyGyro for whatever reason. I set all the maxTorque axes to a very high number and it doesn't flip anymore, but it still spins around. Care to elaborate what D and P do?
JarodOfOrbiter
#149899123Sunday, November 16, 2014 9:08 PM GMT

If it still rotates in one direction, then you did NOT set ALL of the maxTorque axes to a high number. D and P are explained on the wiki.
Xsitsu
#149899340Sunday, November 16, 2014 9:11 PM GMT

From what I can remember, D is the dampening which determines how far off from the goal the object will start to slow down (so it wont go too fast and over turn) P is the power given to the object to reach its goal. Torque is the limit to how much force can be applied. I usually just experiment with changing each number until I get the effect I want. It's been a little while since I've actually used it in a project, so you're probably better off reading up on it here: http://wiki.roblox.com/index.php?title=BodyGyro
badgraphix
#149900023Sunday, November 16, 2014 9:19 PM GMT

It doesn't seem like there's an easy way to keep a consistent speed then immediately stop.

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