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Inexorability
#149913776Monday, November 17, 2014 12:26 AM GMT

-- script.Parent.Touched:connect(function(hit) print(hit) end) for i = 1,1250 do script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-1, 0, 0) wait() end -- The Touched event does not fire.
lordrambo
#149914152Monday, November 17, 2014 12:31 AM GMT

And is there code above it that you have not included?
Inexorability
#149914262Monday, November 17, 2014 12:33 AM GMT

Yes, but running that by itself doesn't function correctly.
Inexorability
#149914820Monday, November 17, 2014 12:39 AM GMT

I dropped a model on the part and it functioned correctly. However, if the part (script.Parent) touches another part, it does not do anything.
Inexorability
#149915368Monday, November 17, 2014 12:46 AM GMT

Bump
lordrambo
#149915563Monday, November 17, 2014 12:49 AM GMT

Both should fire the Touched event. I still have a feeling you're halting the thread before it gets to the connection line.
Inexorability
#149915796Monday, November 17, 2014 12:52 AM GMT

There is no code before the connection line. Here's the code in its entirety: -- script.Parent.Touched:connect(function(hit) print(hit) coroutine.resume(coroutine.create(function() hit.BrickColor = BrickColor.new("Really black") wait(.5) hit:destroy() end)) end) for i = 1,1250 do script.Parent.CFrame = script.Parent.CFrame * CFrame.new(-1, 0, 0) wait() end --//
Inexorability
#149918198Monday, November 17, 2014 1:21 AM GMT

Bump
Tunicus
#149918389Monday, November 17, 2014 1:24 AM GMT

I don't think the touched event fires if you change the cframe of an anchored part.
cntkillme
#149918520Monday, November 17, 2014 1:25 AM GMT

^
Inexorability
#149919365Monday, November 17, 2014 1:35 AM GMT

I thought that might be it. Any ideas for workarounds?

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