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PlaneMaker
#150622Saturday, September 15, 2007 8:45 PM GMT

That when a certain person enters the map, they spawn in a diffrent ares??? if so what kind of function does it need? onenter? Can someone make it for me....? plaese?
lordd
#151422Sunday, September 16, 2007 1:51 PM GMT

yes there is but its guna be hard for me to make cuz im not that good scriptor so i will make it for you and your welcome
nate2800
#151536Sunday, September 16, 2007 3:05 PM GMT

English..? Lordd please try to use better grammar. Do you want them to spawn in different areas? Or just random ones. Because you can have like if game.Players:findFirstChild(newplayer).Name = (somethinghere) then game.Players:findFirstChild(newplayer).Team = Blue Wizards connection = something.Connected(Connect) etc That would work ^_^
PlaneMaker
#151582Sunday, September 16, 2007 3:38 PM GMT

[ Content Deleted ]
nate2800
#151734Sunday, September 16, 2007 5:10 PM GMT

if game.Players:findFirstChild(newplayer).Name = Planemaker then game.Players:findFirstChild(newplayer).Team = Admins Just find out how to do an OnSpawned functioned from somewhere ok? I dont feel like typing it right now
bloby
#157583Saturday, September 22, 2007 2:27 AM GMT

im sorry iv bin baned for no reson ok im lordd
LordHax
#24481027Sunday, April 18, 2010 9:53 PM GMT

It really is
ElectricAxel
#24490722Monday, April 19, 2010 12:31 AM GMT

areas = {Vector3.new(x, y, z), Vector3.new(x, y, z),Vector3.new(x, y, z)}--and so on, put the vectors of where to spawn py = {} game.Players.PlayerAdded:connect(function(player) for i = 1, 8 do if py[i] == nil then py[i] = player player.CharacterAdded:connect(function(character) repeat wait() until character character.Torso.CFrame = CFrame.new(areas[i]) or CFrame.new(0, 100000, 0)--in case there are more players than areas end) repeat wait() until player.Parent~=game.Players py[i] = nil break end end end)

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