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rstnpce12
#151063454Thursday, December 04, 2014 6:05 AM GMT

When I copy this zombie from lighting into the workspace, for some reason it spawns dead. print("spawning") local monster = game.Lighting.Monsters:findFirstChild(Monss[num]):Clone() local spawn = activespawns:GetChildren()[math.random(1, #activespawns:GetChildren())] monster.Health.Value = math.floor((((monster.Health.Value*rnd)-50)^2)*.0022) monster.Humanoid.MaxHealth = monster.Health.Value monster.Parent = game.Workspace monster.Humanoid.Health = monster.Health.Value print("Health "..monster.Humanoid.Health) -- "5" monster.Torso.CFrame = CFrame.new(spawn.Position) -- "Spawn" print("Health "..monster.Humanoid.Health) -- still "5" monster.Kill.Disabled = false monster.Main.Disabled = false monster.Sounds.Disabled = false monster.Death.Disabled = false Mons[num] = Mons[num] - 1 print("monster stuff") --**monster dies right after this Is it because I have "zarm1" and "zarm2" in the zombie instead of Left and Right Arm? Should I be using a different teleport function like MoveTo? This code is making me ugh because I don't see why it shouldn't work.
rstnpce12
#151076247Thursday, December 04, 2014 5:36 PM GMT

bump
rstnpce12
#151080389Thursday, December 04, 2014 7:37 PM GMT

bump

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