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Part 1-PM me if you want to reply to me, I'm not quite active at the forum.
Animals are breed-able and tame-able, only tamed animals will breed with the help of being fed with a specific food, a new mob/tool may be necessary for this suggestion.
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Large Ships has cannon and a seat behind it, it will fire when the user is on the seat and at where the user's cursor current location is aiming, it could destroy parts of other ships, and takes one cannon ball per shot, cannon ball can be crafted with bout 2 gunpowder, 1 ref.iron, in order to reload the cannon with the cannon ball, a specific tool will be required, I name it a 'Rammer', takes 2 ref.iron and a med handle, this might be a expensive recipe, but the damage will possibly be quite high and can 1 shot kill players, range shouldn't be quite far or quite near, just medium range bout 450 studs maximum it could reach, and about how to reload the cannon, just have the 'Rammer' in your tool bar, it will shows how many cannons you have, click on the cannon to reload it, one cannon can only hold one cannon ball, the amount of cannons for the large ships should be about 5-9.
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Make the crossbow and bows able to aim down sights, make it look like the arrow really shoot out, and the arrow can be seen when shot or reloading it, requires some animation work on it though.
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Tomahawk, able to craft it with different ores, it can be thrown by the player that owns it, and has to be picken up from the last thrown location in order to throw it again, other players won't be able to recover the Tomahawk if they're not the owner, recipes should be like 2 small sticks, 4 cutstone,1 Feather(to make the flight smooth)/Anvil, 2 small stick, 2 ore (Ref.Iron,Steel,Pure Bluesteel),1 Feather/Anvil, 2 small stick, 1 Ref.Mithril, 1 Ref.Gold.
PS:It has a number tab that shows how many Tomahawk you owns, it can be stacked and thrown with the amount of it you owns, reloading time between every throw should be about 3 seconds (to avoid player spamming it), any changes to the recipe/throwing description is necessary if required by the admin, if added with animations it would be better.
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Clock, shows the current time, recipe= 5 gear, 2 ref. Iron, can be placed on the walls of huts, forge, stone huts, stone long house as long as the building have wall.
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Glass can be crafted into tools as "Cup" that will hold ONLY water/deathwater that can be drank.
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Flintflock pistol, recipe-6 Ref.Steel, 2 Ref. Iron, uses the same system as crossbow, takes Gunpowder to fire, damage should be able to take off half amount of the health of a Bluesteel Armour user.ranged studs shouldn't be too far, too.
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Lighted Bolt- a Bolt lighted with Fire on it, able to burn any thing forage-able/bldgs/ships except if they're waterproofed when it is shot, range studs shouldn't be too far as for preventing spammers, it can be crafted by "cooking" a bolt at a fire source. A new tab will shows under the Ammo tab with "Lighted Bolt" in it as you reload a crossbow with Lighted Bolt.What the "cooking" means is maybe Craft the normal one with the stove top and process/put it nearby a fire source and it turns to lighted bolt.
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Kunai-Same system with the Tomahawk above,except that it requires lesser recipe and deals lesser damage and have faster reloading speed for bout 1 second when compared to the Tomahawk, bout 1 small stick 2 Cutstone/1 small stick, 1 any ore (Steel,Mithril etc).Damage shouldn't be high since the recipe is cheap, bout able to take off 25% health of a Iron Armour User.
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Matchbox-Lights everything 95% chance of success rate, except that it has something like "Ammo"(matches in it) , when the "Ammo" is depleted, the matchbox will disappear from the tool tab. Recipes should be like- 20 small stick, 10 sulphur, the recipe suggest that the "Ammo" should be around 20 of them.
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Bird- A new mob that wanders around of the map, can be damaged with ranged weapons when close enough, drops feather and bird meat (restores 10 hunger,2 health), when killed, the body will drop down to the ground, and requires a knife clicking on it in order to harvest the loot it owns.
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Horse, that's right, horse, the mob that many people suggested but still not added, I trully do hope it could be added, here's a post that Mrloverlover100 posted, it's a great idea:Name: Horse
Health: 150
Will attack if Provoked
Can be tamed with apples
Saddle: 2 Leather - Its a tool
Get the saddle out and click the horse with it
When the horse is tamed it's Health/Hunger/Thirst will show up above your Health/Hunger/Thirst
If Horse is damaged: Give it a flax flower
If Horse is Hungry: Feed it an Apple/Berry/Desert berries
If Horse is Thirsty: Click on it's head with a Bucket (Canteen , Iron Bucket ETC.)
You can also name the horse
Max 15 char.
Iron Horse Armour: 7 Iron - 30+ health -2 walkspeed
Steel Horse Armour: 7 Steel - 50+ health -3 walkspeed
Mithril Horse Armour: 7 Mithril+1 gold - 70+ health -1 walkspeed
BlueSteel Horse Armour: 7 Bluesteel+1 Mithril - 100+ Health -6 walkspeed
Horse Walkspeed + Types of horse:
Reign - 33 walkspeed - Can be connected to a cart - Brownish colour
Blitz - 39 walkspeed - Can be saddled - Whitish colour
Horse Boat - Can be used to take 1 horse at a time over water - 3 hulls - 2 planks
Horse Stable - Can be used to keep your horses in - 5 walls - 3 leaves - 2 ropes - Stores 2 horses
-Horses take damage from rain-
-Horses will attack Teraphyx-
-Horses will spawn on Mainland ONLY-
Credit to Mrloverlover10, this description above are well thought-ed, I sincerely hope the Dev team of Survival 303 will add it.
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Pole- this is a building that can be placed in the water, should be 4 block wide (like 4 stalks sticking together), used as a on-top-of-water building base, 2 blocks taller than the water face, buildings can be placed on it, good for building on top of water base.Takes 4.ref steel to create one, should be steel-color.
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That's all for now, so I'm just gonna write this less, I have a lot more idea in my mind.:P
PS: Any same recipe/suggestion once suggested is in here is pure coincidence except for what should be credited to Mrloverlover10(The horse part)
The end-Part1 |