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Xan_TheDragon
#152178711Monday, December 22, 2014 4:32 PM GMT

The "Union" MeshType will make the SpecialMesh handle the union as if it were a FileMesh, so not only can you use Textures, but the Scale property and Offset property will work on the union. That's really it. Thoughts or concerns?
texastyaust
#152178837Monday, December 22, 2014 4:34 PM GMT

Unions already act as meshes, if you resize one bounds it acts as scale except it actually has physics, and to do textures just Instance.new("Texture", unionnlocation) and change the textureId ~Texastyaust
Xan_TheDragon
#152179345Monday, December 22, 2014 4:43 PM GMT

Alright. But the scale binding is rather annoying to most ROBLOX users, I assume, which is where this comes in handy. Collision may be a later factor in this.

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