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#153033711Friday, January 02, 2015 2:16 AM GMT

Some of this is only relevant if parts that have CanCollide and Anchored both unchecked are completely left alone by the physics engine. The rest will remain relevant for as long as TranslateBy() continues to lag when moving a model that has a lot of parts. I think users should get the ability to group their models of parts into separate mesh assets that can be saved/published and reused as MeshIds for the SpecialMesh objects.

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