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Semaphorism
#153240176Sunday, January 04, 2015 2:10 PM GMT

Fix the TimeLength property on sound, so it actually displays the length after it begins playing. Add an event Finish, fires when the sound is done playing, even if it is looped, fires at the ending of the sound.
Semaphorism
#153268333Sunday, January 04, 2015 9:11 PM GMT

bump
OmikronX
#153269611Sunday, January 04, 2015 9:25 PM GMT

support
Semaphorism
#153345279Monday, January 05, 2015 10:27 PM GMT

Bump
OmikronX
#153345457Monday, January 05, 2015 10:29 PM GMT

adding a sound reactive system would be great too resupport
Semaphorism
#153399907Tuesday, January 06, 2015 6:39 PM GMT

bump
TixPile
#153400916Tuesday, January 06, 2015 7:09 PM GMT

"fix" you maybe don't know how to use it properly.
Semaphorism
#153461780Wednesday, January 07, 2015 7:27 PM GMT

Well I've set a loop printing the time length, and it always returns 0. I looked at the documentation on the wiki, and it says nothing on how to use it. It is broken, I know that.
AX94
#153462770Wednesday, January 07, 2015 7:54 PM GMT

Support. The Finish event would run well with the Oblivion-inspired Arena that I'm building. "Lower the gates!" *execute 'Lower Gate' function*
Semaphorism
#153516111Thursday, January 08, 2015 4:35 PM GMT

bump
Semaphorism
#154038509Friday, January 16, 2015 5:59 PM GMT

Thank you for adding the event, I never thought it would be added that fast. ^_^ Thanks roblox.
AX94
#154039899Friday, January 16, 2015 6:34 PM GMT

Wait, they actually added a Finish event?

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