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Beardjaculation
#155277486Wednesday, February 04, 2015 12:35 AM GMT

Wouldn't it be wonderful if, for example, in a war game containing explosives, the explosives could blast a legitimate hole into a wall or building? Wouldn't it be cool if there was a game with dynamic weather effects, one effect such that a meteor shower would rain down and leave impressions in the map's ground? Wouldn't it be neat if bullets could ACTUALLY MAKE bullet holes? I think you get my point. All of this is achievable through CSG Solid Modeling, though there currently is a very large drawback. The drawback to this CSG Solid Modeling is that it can only be used within studio, directly by the user. What I am trying to push to game developers is support for this CSG Solid Modeling, essentially one of the most amazing features added to Roblox in a while, to be used within scripts within their currently running game. I mean, Roblox is a major supporter of dynamics, right? This suggestion is script-able, yes, but only to an extent. This extent is a very small window, and would create lag due to the large amount of fragmented parts created. Plus, you cannot utilize the many benefits of CSG Solid Modeling. Support? Suggestions on the Suggestion? Please type what's on your mind about this topic.
ssbome6
#155277697Wednesday, February 04, 2015 12:38 AM GMT

i wanna go boom boom and leave big hole
DragonSage989
#155277781Wednesday, February 04, 2015 12:39 AM GMT

Bump
Beardjaculation
#155324868Wednesday, February 04, 2015 9:39 PM GMT

Bump.
Nyxis
#155324925Wednesday, February 04, 2015 9:40 PM GMT

Support. But as of now, no. Solid Modeling is still far too buggy.
Beardjaculation
#155378417Thursday, February 05, 2015 8:14 PM GMT

Bump. I agree, it is buggy, and it'd probably break it a little bit. But, this'd add more excitement and push towards Roblox working on it. Plus, I don't see it being much of a bother for them to do this at all.
GenericallyNamed
#155380066Thursday, February 05, 2015 8:49 PM GMT

You mean like, creating explosions and stuff? I understand the part where you can script the solid models in studio, but do you also mean like creating craters and such in-game, for gameplay elements? Either way, support!
Beardjaculation
#155897196Friday, February 13, 2015 11:50 PM GMT

@above Yes, I do. Thanks for the support. Also, bumpity bump bump.
Beardjaculation
#156506349Sunday, February 22, 2015 2:54 AM GMT

Bumpity bump bump.
fireking100489
#156508331Sunday, February 22, 2015 3:18 AM GMT

I support this! I'd love to create a bullethole like in Fallout 3.
RowanMcJak1
#156508389Sunday, February 22, 2015 3:19 AM GMT

support
Beardjaculation
#157457121Sunday, March 08, 2015 7:39 PM GMT

bump
Beardjaculation
#157534183Monday, March 09, 2015 10:56 PM GMT

bump
Beardjaculation
#158319197Saturday, March 21, 2015 8:40 AM GMT

buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuump
RowanMcJak1
#158334820Saturday, March 21, 2015 3:55 PM GMT

adaaad
Beardjaculation
#158462176Sunday, March 22, 2015 11:57 PM GMT

bbbbbbbbbbbbbuuuuuuuuuuuuuuummmmmmmmmmmmmmmmmpppppppppppppppppp
RowanMcJak1
#158465824Monday, March 23, 2015 12:43 AM GMT

ddaddadadada
Beardjaculation
#158523252Monday, March 23, 2015 11:18 PM GMT

aadaadadadada?
SpicaMirai
#158524032Monday, March 23, 2015 11:31 PM GMT

The idea of impressions jn the ground for the explosions are great! How about trying out bullet dents on armor?
Arcann_Tirall
#158524160Monday, March 23, 2015 11:33 PM GMT

support
Beardjaculation
#158633746Wednesday, March 25, 2015 10:40 PM GMT

All do-able with this, Yommy. Bump.
Fighting_Fefnir
#158633839Wednesday, March 25, 2015 10:41 PM GMT

Whoa THAT'd be cool, support. Although CSG is still very buggy so... Still support
Isostae
#158636570Wednesday, March 25, 2015 11:16 PM GMT

like, bullet.Touched:connect(function(hit) if hit then bullet:NegatePart() Union(bullet,hit) end)
ElectrifiedAssassin
#158636710Wednesday, March 25, 2015 11:17 PM GMT

suppo i <3 bathtubs
Sublivion
#160892476Saturday, April 25, 2015 1:36 PM GMT

Bump

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