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NobleTester
#157142190Wednesday, March 04, 2015 12:15 AM GMT

The model is scripted and acts hostile. But hats fall off of it. Anchoring the hat makes it anchor in the spot it was anchored on and not on the model. It floats in space after the enemy moves away from it. Also I need assistance with making the model not attack members of the team its assigned to protecting and other hostiles.
WadeTheTreeMan
#157142994Wednesday, March 04, 2015 12:26 AM GMT

Maybe the Scripting Forum will help
FauxSundew
#157150118Wednesday, March 04, 2015 2:01 AM GMT

Move the hat in the Npc's model. Don't anchor it though.
NobleTester
#157150386Wednesday, March 04, 2015 2:05 AM GMT

@FauxSundew, I'm doing that off start. Its why it floats in mid air.
YoBoiDevDerpy
#157152290Wednesday, March 04, 2015 2:31 AM GMT

put it on top if its head, weld the bottom, and then move it into the model... might work?
NobleTester
#157378999Saturday, March 07, 2015 7:33 PM GMT

Not sure how to weld
WadeTheTreeMan
#157432474Sunday, March 08, 2015 12:43 PM GMT

Try changing the surface to Weld in Properties,
Mitko0o1
#157434492Sunday, March 08, 2015 1:45 PM GMT

Try adding a script inside the Model and add this inside the script: Head = script.Parent.Part --Change this to the head of the NPC Hat = script.Parent.Part1 -- Change this so it says its the hat (The handle of the hat) Head.Anchored = true Hat.Anchored = true local weld = Instance.new("ManualWeld", script.Parent) weld.Part0 = Head weld.Part1 = Hat weld.C0 = CFrame.new() weld.C1 = Head.CFrame:inverse() * Hat.CFrame wait() Head.Anchored = false Hat.Anchored = false
NobleTester
#157441437Sunday, March 08, 2015 4:06 PM GMT

I may be doing something wrong. If someone can fix it for me, heres the model. http://www.roblox.com/Needs-fixing-item?id=224612606

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