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creditor123
#157461797Sunday, March 08, 2015 8:40 PM GMT

To be really specific, here's the problem: Whenever a player kills a player, the KO doesn't show on the leaderboard. Sometimes, the it will show that the player has 1 KO on the leaderboard, but then never increase again. This takes place in a tycoon game. Any help? Thanks a lot. Script: ________________________________________________________________________________ print("Cash Stuffs running!") local gps = game:service'GamePassService' function onPlayerEntered(newPlayer) wait(.5) local stats = Instance.new("IntValue") stats.Name = "leaderstats" local stats2 = Instance.new("IntValue") stats2.Name = "Tycoon" local cash = Instance.new("IntValue") cash.Name = "Cash" cash.Value = 100 cash.Parent = stats stats2.Parent = newPlayer stats.Parent = newPlayer if gps:PlayerHasPass(newPlayer, 178650443) then -- replace 000 with ur gamepass ID cash.Value = cash.Value + 5000 -- amount of money to add if player has pass end if newPlayer:IsInGroup(108755) then cash.Value = cash.Value + 3000 end local kills = Instance.new("IntValue") kills.Name = "KOs" kills.Value = 0 local deaths = Instance.new("IntValue") deaths.Name = "Wipeouts" deaths.Value = 0 kills.Parent = stats deaths.Parent = stats -- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) -- start to listen for new humanoid newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) stats.Parent = newPlayer end function Send_DB_Event_Died(victim, killer) -- killer may be nil local killername = "no one" if killer ~= nil then killername = killer.Name end print("DIED EVENT: ", victim.Name, " KILLED by ", killername) if shared["deaths"] ~= nil then shared["deaths"](victim, killer) print("SENT DB DEATH EVENT") end end function Send_DB_Event_Kill(killer, victim) print("KILL EVENT. ", killer.Name, " BLOXXED ", victim.Name) if shared["kills"] ~= nil then shared["kills"](killer, victim) print("SENT DB KILL EVENT") end end function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Wipeouts") deaths.Value = deaths.Value + 1 -- do short dance to try and find the killer local killer = getKillerOfHumanoidIfStillInGame(humanoid) Send_DB_Event_Died(player, killer) handleKillCount(humanoid, player) end end function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game -- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator") -- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then -- killer still in game return killer end end return nil end function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("KOs") if killer ~= player then kills.Value = kills.Value + 1 else kills.Value = kills.Value - 1 end Send_DB_Event_Kill(killer, player) end end end ----------------------------------------------------------------------------------- game.Players.ChildAdded:connect(onPlayerEntered)
creditor123
#157463608Sunday, March 08, 2015 9:02 PM GMT

bump
creditor123
#157466327Sunday, March 08, 2015 9:35 PM GMT

Bump again.
creditor123
#157485845Monday, March 09, 2015 1:46 AM GMT

Another bump.
creditor123
#157486140Monday, March 09, 2015 1:50 AM GMT

I would really appreciate help. Thanks.
trelemon
#157486619Monday, March 09, 2015 1:55 AM GMT

you forgot one more "end"
creditor123
#157752903Friday, March 13, 2015 7:57 PM GMT

@trelemon; Really? I know some scripting to an extent and it does not need another, "end". Any help from others though? Much thanks!!!!!
creditor123
#157758160Friday, March 13, 2015 9:04 PM GMT

Last bump!

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