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kinglamborghini
#157490116Monday, March 09, 2015 2:42 AM GMT

When you are walking on some type of materials. Each material have different type of walking sound such like. Grass-A grass walking type going like crunch crunch when you walk on it. Ice- When you walk on it it goes like cracking on it. Foil- A sound like metal is getting wrapped up. Planks- A wood type that goes like this loud thumping. Metal- A loud echo walking. Plastic- Goes like normal walking but with a soft walking sound. Water- You swim in it but makes a splashing sound(Already Made) Sand- A swift sound of tinkling sand thump. See what I am saying? If roblox did make it, it would be amazing. Support if this will be cool to be made.
BOWZERV
#157490355Monday, March 09, 2015 2:45 AM GMT

That would be hard because there are tons and tons of blocks on roblox and roblox people arnt gonna make sounds for all of them.
Lord_Betrayus
#157491236Monday, March 09, 2015 2:57 AM GMT

SUPPORT, ROBLOX DOES NOT CARE HOW HARD
cpmoderator12345
#157495037Monday, March 09, 2015 4:01 AM GMT

Easily scriptable, but very expensive. ...
kinglamborghini
#157498443Monday, March 09, 2015 5:19 AM GMT

How so scriptable i don't see you can do it. Btw it actually the best idea. Anytime sooner it will reach the mods and they will see it... After all I am the one who suggested Better materials. And they made it.
QWBBEDLYJESUS
#157498979Monday, March 09, 2015 5:39 AM GMT

what this has already been scripted
cTheresa
#157500368Monday, March 09, 2015 6:55 AM GMT

This is a pretty good idea. Support.
ZeveI
#157500404Monday, March 09, 2015 6:57 AM GMT

very, very easy to script. guess whos back
kinglamborghini
#157513605Monday, March 09, 2015 5:29 PM GMT

If it is easy to scripatable then why don't i see you can't do it. Tell me that then? So you can't do it? BTW you have to spend more than hundreds of robuxs to make them sounds. If roblox made it then we don't even have to pay 1200 robuxs for every material sounds like.
Dimethylmercury
#157514478Monday, March 09, 2015 5:55 PM GMT

ok lets go over the basics for scripting a block on touch function :play() you did it! but that is the laggier solution
PokeShadow77
#157515365Monday, March 09, 2015 6:21 PM GMT

I guess that would be cool...
cpmoderator12345
#157542577Tuesday, March 10, 2015 12:50 AM GMT

This. --localscript local wood = Instance.new("Sound", workspace) wood.SoundId = ... -- copy and paste this except rename the variable and change the soundid local rl = game.Players.LocalPlayer.Character:FindFirstChild("Right Leg") rl.Touched:connect(function(hit) if hit.Name == "Torso" or hit.Name == "Left Leg" then wait(.1) elseif hit.Material == Enum.Material.Wood then -- copy and paste this but use the different material sounds wood:Play() ...
cpmoderator12345
#157542615Tuesday, March 10, 2015 12:50 AM GMT

Its a long one, but quite simple to make ...
cpmoderator12345
#157542714Tuesday, March 10, 2015 12:52 AM GMT

--localscript local wood = Instance.new("Sound", workspace) wood.SoundId = ... -- copy and paste this except rename the variable and change the soundid local rl = game.Players.LocalPlayer.Character:FindFirstChild("Right Leg") rl.Touched:connect(function(hit) if hit.Name == "Torso" or hit.Name == "Left Leg" then wait(.1) elseif hit.Material == Enum.Material.Wood then -- copy and paste this but use the different material sounds wood:Play() elseif hit.Material == Enum.Material.Slate then -- same as last time except change the sound SlateSound:Play() -- you have to define slatesound and its id end forgot the end ...
IronForumer
#157542917Tuesday, March 10, 2015 12:54 AM GMT

@op "Btw it actually the best idea" That is very subjective, also including the fact you were debunked. It is scriptable, and actually easy. All you need to do is call upon the material of a brick that somebody is walking on with onTouch (correct me if I'm wrong) and insert a custom sound. It's actually quite simple. expert of rustling jimmies
GenericallyNamed
#157543056Tuesday, March 10, 2015 12:56 AM GMT

scriptable Эй, поздравляю, вы скопировали и вставили его в Google Translate! Чувствуйте себя хорошо о себе сейчас? Зная, что вы не продвинулись в жизни этого?
cpmoderator12345
#157543151Tuesday, March 10, 2015 12:57 AM GMT

@op "Btw it actually the best idea" That is very subjective, also including the fact you were debunked. It is scriptable, and actually easy. All you need to do is call upon the material of a brick that somebody is walking on with onTouch (correct me if I'm wrong) and insert a custom sound. It's actually quite simple. expert of rustling jimmies [2] Yes, i do realize this will probably take tens of lines, but its fairly simple. ...
drager980
#157543604Tuesday, March 10, 2015 1:02 AM GMT

im like 69% sure they are already doing this
GOKNICKSGO
#157544085Tuesday, March 10, 2015 1:07 AM GMT

"best idea" I r8 this b8 0/8 pizza slices on a sl8 pl8 m8
smiler2010
#157551535Tuesday, March 10, 2015 2:49 AM GMT

I though it was troll. I guess you never take a noise for a look (Leik meye noo sayin!/) ALOHA SNACKBAR
Mikkjr
#157556669Tuesday, March 10, 2015 4:24 AM GMT

support
kinglamborghini
#157632624Wednesday, March 11, 2015 6:21 PM GMT

But one huge problem. Only 93% of players in roblox doenst know how to script.
Ed_C
#157634088Wednesday, March 11, 2015 6:54 PM GMT

ROBLOX have stated that they won't add features if those features are easily scriptable by game creators, which they are. Also, games can have thousands and thousands of bricks, so imagine having to add an individual sound to every single brick. It would take up way too much space, both on ROBLOX's servers, and would be tough on your PC, and awful if you have slow internet.
LunaDarkMoonz
#157634847Wednesday, March 11, 2015 7:12 PM GMT

Love your idea! Support! give this doge a cookie!
nick5889
#157675695Thursday, March 12, 2015 9:32 AM GMT

actually i support and pungful. Not many dont know how to script only like 0.3% of game creator know how to script and btw didnt you real the description right. Not buildings the walking when you walk on the ground.

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