MasonlyJoin Date: 2009-09-13 Post Count: 9819 |
Instead of stretching, How do I change a ImageLabel to fill instead? |
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What do you mean?
I deserve an Oscar. || "I do things for the same reason I don't; I'm lazy." - Mariokart09 |
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ElttobJoin Date: 2008-12-06 Post Count: 80 |
You need to use scripts for this, as it is not a baked-in function. |
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I'm confused too, what do you mean. |
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ElttobJoin Date: 2008-12-06 Post Count: 80 |
He means keeping the image the same aspect ratio and cover the entire ImageLabel, possibly cutting off parts of the image as a result. |
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Not possible in ROBLOX.
You're going to have to make a custom decal for that.
I deserve an Oscar. || "I do things for the same reason I don't; I'm lazy." - Mariokart09 |
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you don't need to use scripts for that, just make the image you want in the GUI's size. |
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ElttobJoin Date: 2008-12-06 Post Count: 80 |
Posted by ChampionBuilder on 03-20-2015 02:34 PM
you don't need to use scripts for that, just make the image you want in the GUI's size.
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What if the Size of the label uses the Scale property of UDim2s? What if we don't know what the decal will be? There you go. |
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@DuckWick
*Ultimate Facepalm*
You do know that Offset counts in pixels right... |
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Wait nvm. You do know you can prntscreen your monitor right, and get the right size. |
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MasonlyJoin Date: 2009-09-13 Post Count: 9819 |
It filled the whole screen, meaning that it would've been changing sizes and aspect ratios. But this doesn't matter now.
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ElttobJoin Date: 2008-12-06 Post Count: 80 |
@championbuilder
*Double Facepalm*
Offset does count in pixels. Also how did I fail? Explain. |
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@DuckWick, did you not see what I posted after? |
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