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Hey there.
I'm a developer.
I don't go here much.
Here are some updates & bug fixes for my generically titled game "MMORPG".
Updates:
*Sounds blend in much more, and complexity within a daytime/nighttime themed song has been removed. Basically, there aren't two songs that play intermittently between day/night. They have been replaced with more pleasant and fitting songs, too.
*Wilderness floor created as a temporary placeholder, nothing much in it currently but it still has some killer music.
*Speaking of music, most scenes that will probably occur within this RPG have already been planned out sound wise, and songs have already been picked out for "such" events.
*Universes have been patched up to a more pleasant extent
*Detailed the castle a bit, working on fences but they are not a priority currently.
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Bug Fixes:
*GUI for the fountain at the castle has been optimized to a mere maximum extent, and is planning to be fully optimized around this weekend.
*Woodsman GUI has been fixed due to a minor error in naming in scripts it was used in.
*That's pretty much it.
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Upcoming:
*The entire kingdom is said to be finished within a few weeks, with minor touch-ups in the first level of the game, the wilderness.
*NPC's will serve more realism; by giving them a dialog page [ customized obviously ], a stunning realism in looks and a dearly beloved system in GW2 that makes it easy to complete quests.
*Vivid detail in lighting.
*The castle will be served as a residential area, with many houses and useless NPC's that chatter along with you. :P
*This also means more houses and detail in the kingdom.
This list was posted when the game was at said stages:
Version#: 0.0.0.4
Percentage completion: 0.9%.
Thank's for reading. If you hadn't already checked it out, be sure to give it a look.
http://www.roblox.com/games/181900051/MMORPG-Continuing
~Kon
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