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Hydrablox
#159196781Thursday, April 02, 2015 6:37 PM GMT

Could you give us the option to set a custom value for the places that are created with: - CreatePlaceAsync() - CreatePlaceInPlayerInventoryAsync() Right now the maximum amount of players allowed in such places is set to 8 automatically, this is how it could look by adding an extra variable: game:CreatePlaceAsync(name, templatePlaceId, description, maxplayers) A simple example: game:CreatePlaceAsync("Obby Singleplayer",6546846,"Blablabla, 32)
f0rm0lDelta
#159196958Thursday, April 02, 2015 6:40 PM GMT

Supp0rt.
Swiftspeed50
#159197048Thursday, April 02, 2015 6:41 PM GMT

Support
BowmanWilliam6
#159197250Thursday, April 02, 2015 6:44 PM GMT

Supported for sure!
spike43884
#159197678Thursday, April 02, 2015 6:50 PM GMT

The benefit of this im unsure about. Why would you need flexible ones. The only possible chance that it might be benficial would be PlaceMaxPlayer(placeid,maxplayers) with a: ReturnPing(placeid) The return ping then returning how laggy the place is, then utilising that you can adjust maxplayers.
epicbee409
#159198665Thursday, April 02, 2015 7:02 PM GMT

Agreed,This Will Allow We Have Less Lag And At the Same Time a Lot Of Players.
Kaizeron
#159204962Thursday, April 02, 2015 8:19 PM GMT

Support.
SuperJedi224
#159207530Thursday, April 02, 2015 8:49 PM GMT

Support
SuperJedi224
#159207921Thursday, April 02, 2015 8:53 PM GMT

Actually, you used to be able to edit the MaxPlayers directly from roblox studio as a property of the Players service. They should give us that feature back to.
Hydrablox
#159256530Friday, April 03, 2015 9:38 AM GMT

Or copy the Maxplayer value from the original "Template Place" would be also good.
Hydrablox
#160926009Saturday, April 25, 2015 8:39 PM GMT

Bump

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