IneveraJoin Date: 2014-12-31 Post Count: 22514 |
The explosive weapons.
-Lag
Walk length of raiders compared to a 40 second drop
-You get one life if you dye "bye bye bomb" cuz you dont have enough time to get back before its destroyed
Other than this everything ok
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Theta0Join Date: 2011-02-09 Post Count: 40750 |
i could do custom explosions by finding player radius using magnitude of vector3's, but im lazy and the new base is almost done |
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IneveraJoin Date: 2014-12-31 Post Count: 22514 |
Thea, just take the explosives out. |
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ahpricotJoin Date: 2013-11-28 Post Count: 11484 |
they did remove the blast affect |
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IneveraJoin Date: 2014-12-31 Post Count: 22514 |
remove it completely and replace them with a low DMG mingun or something |
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ValhalasJoin Date: 2011-09-24 Post Count: 68654 |
"-You get one life if you dye "bye bye bomb" cuz you dont have enough time to get back before its destroyed"
well that's why you're supposed to raid with a group and not by yourself or with 4 other people
labs is fun though regardless im actually sad that it is being replaced |
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ahpricotJoin Date: 2013-11-28 Post Count: 11484 |
no to over down |
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Theta0Join Date: 2011-02-09 Post Count: 40750 |
all the weapons, guis, intro, team stuff, raid gui n stuff are all in one script that is 3600+ lines long
so no im not going to touch it |
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IneveraJoin Date: 2014-12-31 Post Count: 22514 |
When your team is being a dumbfok and not paying attention i have to go solo.
It is fun though |
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"all in one script that is 3600+ lines long"
Wtf? How is that even possible? Damn...
Imagine thea: hmm let me just edit this one thing real quick... *ENTIRE FORT BREAKS* |
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lol thea, i made a custom explosion thing once, but i was too lazy to do math, so instead of one circle and using magnitude, i used a whole hell of a lot of unit circles and revolutions.
was bad |
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ahpricotJoin Date: 2013-11-28 Post Count: 11484 |
sure you can get devoi's scripts
but no way in hell will you be able to decipher it
this is what he does:
--[[
______ _ _ _____ _
| ___ \ (_) | | | ___| (_)
| |_/ / __ ___ _ ___ ___| |_ | |__ _ __ _ __ _ _ __ ___ __ _
| __/ '__/ _ \| |/ _ \/ __| __| | __| '_ \| |/ _` | '_ ` _ \ / _` |
| | | | | (_) | | __/ (__| |_ | |__| | | | | (_| | | | | | | (_| |
\_| |_| \___/| |\___|\___|\__| \____/_| |_|_|\__, |_| |_| |_|\__,_|
_/ | __/ |
|__/ |___/
Scripted by Victimize. I don't like you stealing my stuff. Of course, if you're not a Tza HR.
This script looks different than others, no? Blame my OCD.
]]
do function Variables() end
do--services, references
Player=game.Players.LocalPlayer;
Tool=script.Parent;
Handle=Tool.Handle;
Debris=game:GetService("Debris");
end |
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Hockey868Join Date: 2011-05-08 Post Count: 12805 |
Thea work for BSD
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Theta0Join Date: 2011-02-09 Post Count: 40750 |
>> Debris=game:GetService("Debris");
NO DEVOI NOOOO |
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"do function Variables() end"
i found that to be really stupid
he creates an empty function IN IT'S OWN ENVIRONMENT.
what the hell?
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drloneJoin Date: 2011-07-09 Post Count: 4467 |
Not like we are getting a new base. |
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Theta0Join Date: 2011-02-09 Post Count: 40750 |
>lol thea, i made a custom explosion thing once, but i was too lazy to do math, so instead of one circle and using magnitude, i used a whole hell of a lot of unit circles and revolutions.
actually ill post a custom explosion script here in a bit |
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Theta0Join Date: 2011-02-09 Post Count: 40750 |
explodeEvent.OnServerEvent:connect(function(player,barrel,randomNum)
if randomNum <= 15 then
local BarrelExplosion= Create "Explosion"
{
Position = barrel:WaitForChild("MainPart").Position;
BlastPressure = 0;
BlastRadius = 10;
DestroyJointRadiusPercent = 1;
ExplosionType = 0;
Parent = raidItems:FindFirstChild("RaycastHolder");
}
for i, v in pairs(game.Players:GetChildren()) do
if v.Character ~= nil then
if (v.Character:FindFirstChild("Torso").Position - barrel:WaitForChild("MainPart").Position).magnitude < 30 then
v.Character:FindFirstChild("Humanoid"):TakeDamage( 300 - ((v.Character:FindFirstChild("Torso").Position - barrel:WaitForChild("MainPart").Position).magnitude)*10 )
end
end
end
destroy(BarrelExplosion,.3)
spawn(function() moveBarrel(barrel) end)
end
end) |
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RaethyrJoin Date: 2008-03-08 Post Count: 20527 |
[ Content Deleted ] |
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RaethyrJoin Date: 2008-03-08 Post Count: 20527 |
[ Content Deleted ] |
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Theta0Join Date: 2011-02-09 Post Count: 40750 |
yeah i copied it from the server side part of the barrel script for the base |
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RaethyrJoin Date: 2008-03-08 Post Count: 20527 |
[ Content Deleted ] |
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I'm seriously serious about the unit circle thing though.
Here's a snippet (keep in mind exp was a custom class).
function FindInBounds(exp)
local function rev(deg)
return (deg / 360) * (2 * math.pi);
end
local function doAllPlayers(func)
for x,y in next,game.Players:getPlayers() do
func(y);
end
end
local center = exp.center;
-- you get the point, code omitted.
end |
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Hockey868Join Date: 2011-05-08 Post Count: 12805 |
Yo thea you can still work for BSD offer stands |
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Theta0Join Date: 2011-02-09 Post Count: 40750 |
explodeCustom = function(explodePart)
for i, v in pairs(game.Players:GetChildren()) do
if v.Character ~= nil then
if (v.Character:FindFirstChild("Torso").Position - explodePart.Position).magnitude < 30 then
v.Character:FindFirstChild("Humanoid"):TakeDamage( 300 - ((v.Character:FindFirstChild("Torso").Position - explodePart.Position).magnitude)*10 )
end
end
end
spawn(function() explodePart:Destroy() end)
end)
this is assuming the explode part will be removed after |
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