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Inevera
#159511081Monday, April 06, 2015 3:22 AM GMT

The explosive weapons. -Lag Walk length of raiders compared to a 40 second drop -You get one life if you dye "bye bye bomb" cuz you dont have enough time to get back before its destroyed Other than this everything ok
Theta0
#159511139Monday, April 06, 2015 3:23 AM GMT

i could do custom explosions by finding player radius using magnitude of vector3's, but im lazy and the new base is almost done
Inevera
#159511212Monday, April 06, 2015 3:24 AM GMT

Thea, just take the explosives out.
ahpricot
#159511248Monday, April 06, 2015 3:24 AM GMT

they did remove the blast affect
Inevera
#159511297Monday, April 06, 2015 3:25 AM GMT

remove it completely and replace them with a low DMG mingun or something
Valhalas
#159511334Monday, April 06, 2015 3:25 AM GMT

"-You get one life if you dye "bye bye bomb" cuz you dont have enough time to get back before its destroyed" well that's why you're supposed to raid with a group and not by yourself or with 4 other people labs is fun though regardless im actually sad that it is being replaced
ahpricot
#159511343Monday, April 06, 2015 3:26 AM GMT

no to over down
Theta0
#159511358Monday, April 06, 2015 3:26 AM GMT

all the weapons, guis, intro, team stuff, raid gui n stuff are all in one script that is 3600+ lines long so no im not going to touch it
Inevera
#159511413Monday, April 06, 2015 3:27 AM GMT

When your team is being a dumbfok and not paying attention i have to go solo. It is fun though
DemonTitan
#159511498Monday, April 06, 2015 3:28 AM GMT

"all in one script that is 3600+ lines long" Wtf? How is that even possible? Damn... Imagine thea: hmm let me just edit this one thing real quick... *ENTIRE FORT BREAKS*
KOTwarrior
#159511552Monday, April 06, 2015 3:29 AM GMT

lol thea, i made a custom explosion thing once, but i was too lazy to do math, so instead of one circle and using magnitude, i used a whole hell of a lot of unit circles and revolutions. was bad
ahpricot
#159511558Monday, April 06, 2015 3:29 AM GMT

sure you can get devoi's scripts but no way in hell will you be able to decipher it this is what he does: --[[ ______ _ _ _____ _ | ___ \ (_) | | | ___| (_) | |_/ / __ ___ _ ___ ___| |_ | |__ _ __ _ __ _ _ __ ___ __ _ | __/ '__/ _ \| |/ _ \/ __| __| | __| '_ \| |/ _` | '_ ` _ \ / _` | | | | | | (_) | | __/ (__| |_ | |__| | | | | (_| | | | | | | (_| | \_| |_| \___/| |\___|\___|\__| \____/_| |_|_|\__, |_| |_| |_|\__,_| _/ | __/ | |__/ |___/ Scripted by Victimize. I don't like you stealing my stuff. Of course, if you're not a Tza HR. This script looks different than others, no? Blame my OCD. ]] do function Variables() end do--services, references Player=game.Players.LocalPlayer; Tool=script.Parent; Handle=Tool.Handle; Debris=game:GetService("Debris"); end
Hockey868
#159511652Monday, April 06, 2015 3:30 AM GMT

Thea work for BSD
Theta0
#159511657Monday, April 06, 2015 3:30 AM GMT

>> Debris=game:GetService("Debris"); NO DEVOI NOOOO
KOTwarrior
#159511693Monday, April 06, 2015 3:30 AM GMT

"do function Variables() end" i found that to be really stupid he creates an empty function IN IT'S OWN ENVIRONMENT. what the hell?
drlone
#159511727Monday, April 06, 2015 3:31 AM GMT

Not like we are getting a new base.
Theta0
#159511731Monday, April 06, 2015 3:31 AM GMT

>lol thea, i made a custom explosion thing once, but i was too lazy to do math, so instead of one circle and using magnitude, i used a whole hell of a lot of unit circles and revolutions. actually ill post a custom explosion script here in a bit
Theta0
#159511791Monday, April 06, 2015 3:32 AM GMT

explodeEvent.OnServerEvent:connect(function(player,barrel,randomNum) if randomNum <= 15 then local BarrelExplosion= Create "Explosion" { Position = barrel:WaitForChild("MainPart").Position; BlastPressure = 0; BlastRadius = 10; DestroyJointRadiusPercent = 1; ExplosionType = 0; Parent = raidItems:FindFirstChild("RaycastHolder"); } for i, v in pairs(game.Players:GetChildren()) do if v.Character ~= nil then if (v.Character:FindFirstChild("Torso").Position - barrel:WaitForChild("MainPart").Position).magnitude < 30 then v.Character:FindFirstChild("Humanoid"):TakeDamage( 300 - ((v.Character:FindFirstChild("Torso").Position - barrel:WaitForChild("MainPart").Position).magnitude)*10 ) end end end destroy(BarrelExplosion,.3) spawn(function() moveBarrel(barrel) end) end end)
Raethyr
#159511830Monday, April 06, 2015 3:32 AM GMT

[ Content Deleted ]
Raethyr
#159511885Monday, April 06, 2015 3:33 AM GMT

[ Content Deleted ]
Theta0
#159511957Monday, April 06, 2015 3:34 AM GMT

yeah i copied it from the server side part of the barrel script for the base
Raethyr
#159512052Monday, April 06, 2015 3:35 AM GMT

[ Content Deleted ]
KOTwarrior
#159512174Monday, April 06, 2015 3:37 AM GMT

I'm seriously serious about the unit circle thing though. Here's a snippet (keep in mind exp was a custom class). function FindInBounds(exp) local function rev(deg) return (deg / 360) * (2 * math.pi); end local function doAllPlayers(func) for x,y in next,game.Players:getPlayers() do func(y); end end local center = exp.center; -- you get the point, code omitted. end
Hockey868
#159512259Monday, April 06, 2015 3:38 AM GMT

Yo thea you can still work for BSD offer stands
Theta0
#159512346Monday, April 06, 2015 3:39 AM GMT

explodeCustom = function(explodePart) for i, v in pairs(game.Players:GetChildren()) do if v.Character ~= nil then if (v.Character:FindFirstChild("Torso").Position - explodePart.Position).magnitude < 30 then v.Character:FindFirstChild("Humanoid"):TakeDamage( 300 - ((v.Character:FindFirstChild("Torso").Position - explodePart.Position).magnitude)*10 ) end end end spawn(function() explodePart:Destroy() end) end) this is assuming the explode part will be removed after

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