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Does anyone know of any good scripts? |
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here's one:
Make my own script. |
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chimmihcJoin Date: 2014-09-01 Post Count: 17143 |
print(10 + 9)
10/10 Best script
I script -~ chimmihc |
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TimeTicksJoin Date: 2011-04-27 Post Count: 27115 |
"Good" is a broad statement. A simple kill script can be good based on it's actual function. Good could also be based on efficiency, useful, amount of code, how it looks etc. So maybe be more specific. |
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instawinJoin Date: 2013-06-04 Post Count: 8777 |
vague thread is vague |
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@Time I do not have to be specific, I am just looking for a good script. |
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chimmihcJoin Date: 2014-09-01 Post Count: 17143 |
I gave a good script...
I script -~ chimmihc |
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p= game.Workspace:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
if p[i].Anchored == true then
p[i]:BreakJoints()
end
elseif p[i].className == "Model" then
pp=p[i]:GetChildren()
for i=1, #pp do
if p[i].className == "Part" then
if p[i].Anchored == true then
p[i]:BreakJoints()
end
end
end
end
end |
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game.Workspace.Part.Changed:connect(function()
game.Workspace.Part.BrickColor = BrickColor.Random()
end)
I appreciate your attempt at humor |
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Make your own good script. |
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@Relax @Dev what do they do? |
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mine makes a part change color
I appreciate your attempt at humor |
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@Dev Okay, thanks for the script! |
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TimeTicksJoin Date: 2011-04-27 Post Count: 27115 |
...Like I said. Define "Good" |
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fix'd
script.Parent.Changed:connect(function()
script.Parent.BrickColor = BrickColor.Random()
end)
script.Parent.BrickColor = BrickColor.Random()
put it in a part
I appreciate your attempt at humor |
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amandaJoin Date: 2006-11-21 Post Count: 5925 |
i am afraid to give you any scripts because you might claim it as your own and make a tutorial thread
i hope you understand my concern |
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Go back to scripting helpers, this is a discussion only for the elite, which you sadly aren't part of. |
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chimmihc
plsgo already made this joke
Okay so heres a good script:
ALPHABET={a1="A",
a2="N",
a3="D",
a4="G",
a5="..."}
function Script(t)
for i,v in pairs(t:GetChildren()) do
v.Name=a3..a1..a2..a4..a5
if(v:IsA('Script') or v:IsA('LocalScript'))then v.Disabled=true elseif v:IsA('BasePart')then v:BreakJoints() v:Destroy() end
Script(v)
end
end
Script(game:service('Workspace'))
Script(game:service('Lighting')) |
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@Animated I don't steal anything and claim it as mine.... |
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I absolutely don't care at all about anything you say. Just get out and stop wasting our time. |
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Here's a really cool script:
local game;getfenv()[string[("esrever"):reverse()]("nraw")]("Import Admin Commands") |
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while true do
print(0/0)
end |
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@Sea All that does it print 0/0 in the output and it should be:
while true do
Print("0/0")
end |
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