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iWafflecious
#159630911Tuesday, April 07, 2015 8:23 PM GMT

Does anyone know of any good scripts?
iWafflecious
#159631069Tuesday, April 07, 2015 8:24 PM GMT

bump
marcoantoniosantos3
#159631143Tuesday, April 07, 2015 8:25 PM GMT

here's one: Make my own script.
chimmihc
#159631154Tuesday, April 07, 2015 8:25 PM GMT

print(10 + 9) 10/10 Best script I script -~ chimmihc
TimeTicks
#159631181Tuesday, April 07, 2015 8:26 PM GMT

"Good" is a broad statement. A simple kill script can be good based on it's actual function. Good could also be based on efficiency, useful, amount of code, how it looks etc. So maybe be more specific.
instawin
#159631216Tuesday, April 07, 2015 8:26 PM GMT

vague thread is vague
iWafflecious
#159631316Tuesday, April 07, 2015 8:28 PM GMT

@Time I do not have to be specific, I am just looking for a good script.
chimmihc
#159631348Tuesday, April 07, 2015 8:28 PM GMT

I gave a good script... I script -~ chimmihc
RelaxRobby
#159631401Tuesday, April 07, 2015 8:29 PM GMT

p= game.Workspace:GetChildren() for i= 1, #p do if p[i].className == "Part" then if p[i].Anchored == true then p[i]:BreakJoints() end elseif p[i].className == "Model" then pp=p[i]:GetChildren() for i=1, #pp do if p[i].className == "Part" then if p[i].Anchored == true then p[i]:BreakJoints() end end end end end
DeviousDeviation
#159631439Tuesday, April 07, 2015 8:29 PM GMT

game.Workspace.Part.Changed:connect(function() game.Workspace.Part.BrickColor = BrickColor.Random() end) I appreciate your attempt at humor
JarodOfOrbiter
#159631540Tuesday, April 07, 2015 8:31 PM GMT

Make your own good script.
iWafflecious
#159631558Tuesday, April 07, 2015 8:31 PM GMT

@Relax @Dev what do they do?
DeviousDeviation
#159631583Tuesday, April 07, 2015 8:31 PM GMT

mine makes a part change color I appreciate your attempt at humor
iWafflecious
#159631668Tuesday, April 07, 2015 8:32 PM GMT

@Dev Okay, thanks for the script!
TimeTicks
#159631708Tuesday, April 07, 2015 8:33 PM GMT

...Like I said. Define "Good"
DeviousDeviation
#159631717Tuesday, April 07, 2015 8:33 PM GMT

fix'd script.Parent.Changed:connect(function() script.Parent.BrickColor = BrickColor.Random() end) script.Parent.BrickColor = BrickColor.Random() put it in a part I appreciate your attempt at humor
amanda
#159631784Tuesday, April 07, 2015 8:33 PM GMT

i am afraid to give you any scripts because you might claim it as your own and make a tutorial thread i hope you understand my concern
AnimatedUglyPet
#159631806Tuesday, April 07, 2015 8:34 PM GMT

Go back to scripting helpers, this is a discussion only for the elite, which you sadly aren't part of.
marcoantoniosantos3
#159631889Tuesday, April 07, 2015 8:35 PM GMT

chimmihc plsgo already made this joke Okay so heres a good script: ALPHABET={a1="A", a2="N", a3="D", a4="G", a5="..."} function Script(t) for i,v in pairs(t:GetChildren()) do v.Name=a3..a1..a2..a4..a5 if(v:IsA('Script') or v:IsA('LocalScript'))then v.Disabled=true elseif v:IsA('BasePart')then v:BreakJoints() v:Destroy() end Script(v) end end Script(game:service('Workspace')) Script(game:service('Lighting'))
iWafflecious
#159631912Tuesday, April 07, 2015 8:35 PM GMT

@Animated I don't steal anything and claim it as mine....
AnimatedUglyPet
#159632006Tuesday, April 07, 2015 8:36 PM GMT

I absolutely don't care at all about anything you say. Just get out and stop wasting our time.
JarodOfOrbiter
#159632033Tuesday, April 07, 2015 8:37 PM GMT

Here's a really cool script: local game;getfenv()[string[("esrever"):reverse()]("nraw")]("Import Admin Commands")
iWafflecious
#159632038Tuesday, April 07, 2015 8:37 PM GMT

@Amanda*
Seattlantis
#159632187Tuesday, April 07, 2015 8:39 PM GMT

while true do print(0/0) end
iWafflecious
#159632321Tuesday, April 07, 2015 8:40 PM GMT

@Sea All that does it print 0/0 in the output and it should be: while true do Print("0/0") end

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